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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 12
Scriptname SF_MQ08Prologue_SC1_Discussi_0010D1A1 Extends Scene Hidden
;BEGIN FRAGMENT Fragment_11
Function Fragment_11()
;BEGIN CODE
Utility.Wait(0.25) ; This pause is need for the next forcegreet - of Tealor, to auto-start
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN CODE
Game.RequestAutoSave()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
GetOwningQuest().SetCurrentStageID(45)
(Game.GetPlayer() as _00E_PlayerFunctions).ResumeRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN CODE
_00E_MQ08aPrologue_Functions MQ08a = GetOwningQuest() as _00E_MQ08aPrologue_Functions
MQ08a.PortKonstantin()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN CODE
GetOwningQuest().SetCurrentStageID(15)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_9
Function Fragment_9()
;BEGIN CODE
AllowIdleChatter.SetValue(1)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN CODE
_00E_MQ08aPrologue_Functions MQ08a = GetOwningQuest() as _00E_MQ08aPrologue_Functions
MQ08a.CheckForCompanionQuests()
MQ08a.AddSilence()
AllowIdleChatter.SetValue(0)
(Game.GetPlayer() as _00E_PlayerFunctions).StopRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
GlobalVariable Property AllowIdleChatter Auto