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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 13
Scriptname SF_MQ11a_SC09_CaliaMainHall_000E48CD Extends Scene Hidden
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN CODE
(GetOwningQuest() as _00E_MQ11a_Functions).SwitchCaliaNormalDialogue(False)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
(GetOwningQuest() as _00E_MQ11a_Functions).SetCaliaAsCompanion(False)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN CODE
(GetOwningQuest() as _00E_MQ11a_Functions).SwitchCaliaNormalDialogue(True)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_12
Function Fragment_12()
;BEGIN CODE
; Force Calia stop doing the idles from the idle marker, otherwise they are played up to the forcegreet
Debug.SendAnimationEvent(_00E_MC_CaliaREF, "IdleForceDefaultState")
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_7
Function Fragment_7()
;BEGIN CODE
(GetOwningQuest() as _00E_MQ11a_Functions).CaliaEquipTorch(False)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_11
Function Fragment_11()
;BEGIN CODE
(GetOwningQuest() as _00E_MQ11a_Functions).CaliaEquipTorch(True)
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
Actor Property _00E_MC_CaliaREF Auto