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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 25
Scriptname SF_MQ11a_SC11_LeftTowerVisio_000E48FE Extends Scene Hidden
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN CODE
MQ11a.TinkererEnterBleedOut()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_9
Function Fragment_9()
;BEGIN CODE
MQ11a.StopTowerVisionFX()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN CODE
MQ11a.TinkererKill()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_19
Function Fragment_19()
;BEGIN CODE
; Reset the "nervous" idles from the previous phase
Alias_StarlingTinkerer.GetActorReference().PlayIdle(IdleStop_Loose)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_11
Function Fragment_11()
;BEGIN CODE
MQ11a.PrepareForLeftTowerVision()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN CODE
MQ11a.StartLeftTowerVision01()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_24
Function Fragment_24()
;BEGIN CODE
Alias_DalGalar.GetActorReference().PlayIdle(IdleGive)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_23
Function Fragment_23()
;BEGIN CODE
Alias_DalGalar.GetActorReference().PlayIdle(IdleStop_Loose)
Alias_StarlingTinkerer.GetActorReference().PlayIdle(IdleStop_Loose)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_22
Function Fragment_22()
;BEGIN CODE
Alias_StarlingTinkerer.GetActorReference().PlayIdle(IdleTake)
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
_00E_MQ11a_Functions Property MQ11a Auto
ReferenceAlias Property Alias_DalGalar Auto
ReferenceAlias Property Alias_StarlingTinkerer Auto
Idle Property IdleGive Auto
Idle Property IdleTake Auto
Idle Property IdleStop_Loose Auto