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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 6
Scriptname SF_MQ11a_SC13_LeftTowerMayas_000EA810 Extends Scene Hidden
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN CODE
;set the int variable again in case the previous phase somehow did not set it, report ERB-1289, couldn't debug properly due to missing save
(GetOwningQuest() as _00E_MQ11a_Functions).SetD11SayOnce(1)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN CODE
_00E_MQ11a_Functions q = (GetOwningQuest() as _00E_MQ11a_Functions)
q.SwitchCaliaNormalDialogue(False)
q.CaliaEquipTorch(False)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN CODE
(GetOwningQuest() as _00E_MQ11a_Functions).SwitchCaliaNormalDialogue(True)
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment