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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 34
Scriptname SF_MQ11a_SC20_LibraryScene_000EAEB0 Extends Scene Hidden
;BEGIN FRAGMENT Fragment_13
Function Fragment_13()
;BEGIN CODE
Game.DisablePlayerControls()
Mq11a.EnableMercenaryLeader()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_26
Function Fragment_26()
;BEGIN CODE
MQ11a.CaliaSetHeadTracking()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_31
Function Fragment_31()
;BEGIN CODE
Mq11a.SetCurrentStageID(140)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_33
Function Fragment_33()
;BEGIN CODE
Game.EnablePlayerControls()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_16
Function Fragment_16()
;BEGIN CODE
MQ11a.EnableMercenaries()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN CODE
MQ11a.FadeInMercenaryLeader()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
_00E_MQ11a_Functions Property MQ11a Auto