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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 28
Scriptname SF_MQ11a_SC8_FirstVision_000E43C8 Extends Scene Hidden
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN CODE
MQ11a.StartVisionFX()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_19
Function Fragment_19()
;BEGIN CODE
MQ11a.SetObjectiveDisplayed(35)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_11
Function Fragment_11()
;BEGIN CODE
MQ11a.SetObjectiveCompleted(35)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_27
Function Fragment_27()
;BEGIN CODE
(GetOwningQuest() as _00E_MQ11a_Functions).SwitchCaliaNormalDialogue(True)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_8
Function Fragment_8()
;BEGIN CODE
MQ11a.StopVisionFX()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_18
Function Fragment_18()
;BEGIN CODE
MQ11a.ReanimateCorpses()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_26
Function Fragment_26()
;BEGIN CODE
(GetOwningQuest() as _00E_MQ11a_Functions).SwitchCaliaNormalDialogue(False)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_22
Function Fragment_22()
;BEGIN CODE
MQ11a.SetObjectiveCompleted(30)
MQ11a.SetObjectiveDisplayed(37)
; Old saves compatibility
If MQ11a.IsObjectiveCompleted(35) == False
MQ11a.SetObjectiveCompleted(35)
EndIf
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_24
Function Fragment_24()
;BEGIN CODE
MQ11a.StopMusic()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
_00E_MQ11a_Functions Property MQ11a Auto