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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 10
Scriptname SF_MQ12a_SC3_Insert3rdStone_0011B08C Extends Scene Hidden
;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN CODE
AllowIdleChatter.SetValue(0)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN CODE
GetOwningQuest().SetCurrentStageID(25)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_9
Function Fragment_9()
;BEGIN CODE
MQ12a.ClearLexLookAt()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_8
Function Fragment_8()
;BEGIN CODE
; Force Lex to look at Stone 03 again to prevent him from checking the player
MQ12a.LexLookAtStone03()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN CODE
MQ12a.InsertFirstStone03FX()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
_00E_MQ12a_Functions Property MQ12a Auto
GlobalVariable Property AllowIdleChatter Auto