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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 28
Scriptname SF_MQ13c_SC07_TurretAttack_0013B5DF Extends Scene Hidden
;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN CODE
MQ13c.FireBolt01()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
MQ13c.ActivateTurret02()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_12
Function Fragment_12()
;BEGIN CODE
Game.DisablePlayerControls()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_13
Function Fragment_13()
;BEGIN CODE
MQ13c.CloseShutter()
Game.EnablePlayerControls()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_9
Function Fragment_9()
;BEGIN CODE
MQ13c.SetObjective()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_22
Function Fragment_22()
;BEGIN CODE
MQ13c.GoToFiringState()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_25
Function Fragment_25()
;BEGIN CODE
MQ13c.akCompanionRomance.MoveTo(Game.GetPlayer())
MQ13c.akCompanionNoRomance.MoveTo(Game.GetPlayer())
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN CODE
MQ13c.OpenSecretPassage()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
_00E_MQ13c_Functions Property MQ13c Auto