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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 40
Scriptname SF_MQ16_SC10_Temple_03_001485F2 Extends Scene Hidden
;BEGIN FRAGMENT Fragment_21
Function Fragment_21()
;BEGIN CODE
MQ16.EnableWordOfTheDead()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_28
Function Fragment_28()
;BEGIN CODE
MQ16.StartVision_02_SC010()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_31
Function Fragment_31()
;BEGIN CODE
MQ16.SetObjectiveCompleted(20)
MQ16.AddZyklusLoop()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_20
Function Fragment_20()
;BEGIN CODE
MQ16.SetCurrentStageID(125)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_34
Function Fragment_34()
;BEGIN CODE
_00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(_00E_MC_TealorREF, False)
_00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(_00E_MC_YuslanREF, False)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN CODE
MQ16.PrepareVision_SC10()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_16
Function Fragment_16()
;BEGIN CODE
MQ16.StopVision_SC10()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_18
Function Fragment_18()
;BEGIN CODE
MQ16.StopVision_02_SC010()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_23
Function Fragment_23()
;BEGIN CODE
MQ16.StartVision_SC10()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_17
Function Fragment_17()
;BEGIN CODE
MQ16.PrepareVision_02_SC10()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
_00E_MQ16_Functions Property MQ16 Auto
Actor Property _00E_MC_TealorREF Auto
Actor Property _00E_MC_YuslanRef Auto