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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 20
Scriptname SF_MQ17_SC10_LaunchSequence_0014BEBE Extends Scene Hidden
;BEGIN FRAGMENT Fragment_17
Function Fragment_17()
;BEGIN CODE
MQ17.LaunchCapsule()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_13
Function Fragment_13()
;BEGIN CODE
MQ17.MQ18a.SetCurrentStageID(10)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN CODE
MQ17.FadeBack()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_9
Function Fragment_9()
;BEGIN CODE
_00E_Func_AIWalk.PlayerAIWalk(False)
Game.ForceFirstPerson()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_15
Function Fragment_15()
;BEGIN CODE
MQ17.FadeBack()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_18
Function Fragment_18()
;BEGIN CODE
MQ17.PlayerResurrectFailsave()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN CODE
MQ17.CloseCompanionCapsule()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
_00E_MQ17_Functions Property MQ17 Auto