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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 54
Scriptname SF_MQP02_SC3_RiqAndSebald02_000775FC Extends Scene Hidden
;BEGIN FRAGMENT Fragment_30
Function Fragment_30()
;BEGIN CODE
MQp02.OpenFreightRoomDoor()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_33
Function Fragment_33()
;BEGIN CODE
MQP02.DisableBlockade()
; Failsave for the failure of Sirius' Travel AI (action 24):
if MQP02_SiriusRef.GetPositionZ() >= 142
MQP02_SiriusRef.MoveTo(MQP02_SebaldREF)
endif
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_8
Function Fragment_8()
;BEGIN CODE
MQP02.SetCurrentStageID(60)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_50
Function Fragment_50()
;BEGIN CODE
MQp02. SebaldRoomFailsave()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_46
Function Fragment_46()
;BEGIN CODE
MQP02.StartActualCombat()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_21
Function Fragment_21()
;BEGIN CODE
MQp02.StartCombatMusic()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_10
Function Fragment_10()
;BEGIN CODE
;MQP02.StartActualCombat()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_37
Function Fragment_37()
;BEGIN CODE
MQP02.ShowTutorialMessage01()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_40
Function Fragment_40()
;BEGIN CODE
MQp02.ShowTutorialMessage02()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
_00E_MQP02_Functions Property MQP02 Auto
Actor Property MQP02_SiriusREF Auto
Actor Property MQP02_SebaldREF Auto