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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 8
Scriptname SF_NQ_G_05_SC03_DijaamTalk_0013C3F8 Extends Scene Hidden
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN CODE
AllowIdleChatter.SetValue(1)
NQ_G_05.RemoveSilence()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN CODE
GetOwningQuest().SetCurrentStageID(60)
NQ_G_05.SwitchChairs()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN CODE
AllowIdleChatter.SetValue(0)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_7
Function Fragment_7()
;BEGIN CODE
NQ_G_05.AddSilence()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
GetOwningQuest().SetCurrentStageID(45)
NQ_G_05.DumpDijaam()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
_00E_NQ_G_05_Functions Property NQ_G_05 Auto
GlobalVariable Property AllowIdleChatter Auto