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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 7
Scriptname SF_NQ_G_06_SC05_EncounterInC_0013CFED Extends Scene Hidden
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN CODE
GetOwningQuest().SetObjectiveCompleted(30)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN CODE
GetOwningQuest().SetObjectiveCompleted(30)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN CODE
NQ_G_06.StopFight()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN CODE
NQ_G_06.StartFightEnderalean()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
NQ_G_06.StartFightKilean()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN CODE
NQ_G_06.DespawnMages()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
_00E_NQ_G_06_Functions Property NQ_G_06 Auto