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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 42
Scriptname SF_NQ_G_07Dijaam_SC05_Theate_0013FA43 Extends Scene Hidden
;BEGIN FRAGMENT Fragment_7
Function Fragment_7()
;BEGIN CODE
NQ_G_07.OverrideDijaamActivator()
GetOwningQuest().SetObjectiveCompleted(85)
GetOwningQuest().SetObjectiveDisplayed(90)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN CODE
NQ_G_07.StartCombatMendelus()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_30
Function Fragment_30()
;BEGIN CODE
NQ_G_07.StartCombatPetrified02()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_34
Function Fragment_34()
;BEGIN CODE
NQ_G_07.DijaamThrowFlashpowder(NQ_G_07.PlayerREF, true)
NQ_G_07.DijaamAttackPlayer()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_11
Function Fragment_11()
;BEGIN CODE
GetOwningQuest().SetCurrentStageID(100)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN CODE
GetOwningQuest().SetCurrentStageID(85)
NQ_G_07.GiveDevraPotion()
NQ_G_07.RemoveCombatMusic()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_21
Function Fragment_21()
;BEGIN CODE
AllowIdleChatter.SetValue(0)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_27
Function Fragment_27()
;BEGIN CODE
NQ_G_07.ShootPoisonArrow()
NQ_G_07.TeleportMendelus()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_8
Function Fragment_8()
;BEGIN CODE
NQ_G_07.RemovePotion()
NQ_G_07.DijaamActivateOverrideDisable()
NQ_G_07.ReopenTheaterDoors()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
_00E_NQ_G_07_Functions Property NQ_G_07 Auto
GlobalVariable Property AllowIdleChatter Auto