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scriptName Tripwire extends TrapTriggerBase
State Active
Event OnBeginState()
SetMotionType (1)
TriggerSound.play (Self as ObjectReference)
Self.blockActivation (False)
Activate (Self as ObjectReference)
Self.blockActivation (True)
PlayAnimation ("Trigger")
GoToState ("DoNothing")
EndEvent
Event OnHit (ObjectReference akAggressor, Form akSource, Projectile akProjectile, Bool abPowerAttack, Bool abSneakAttack, Bool abBashAttack, Bool abHitBlocked)
EndEvent
EndState
State DoNothing
Event OnBeginState()
SetDestroyed (True)
EndEvent
Event OnLoad()
EndEvent
EndState
Event OnLoad()
SetMotionType(4)
EndEvent
;/
Event OnCellDetach()
SetMotionType(1)
EndEvent
/;
Function LocalActivateFunction()
GoToState ("Active")
EndFunction
Event OnReset()
Self.Reset()
;SetMotionType (4) - USKP 2.0.1: Can't do this here, needs to rely on the OnLoad event above.
Self.ClearDestruction()
Self.SetDestroyed (False)
GoToState ("Inactive")
CountUsed = 0
EndEvent
Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
GoToState ("Active")
EndEvent