enderalse/source/scripts/sf__00e_mq05_theordealscenej_00032e9d.psc

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ScriptName SF__00E_MQ05_TheOrdealSceneJ_00032E9D Extends Scene hidden
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
ObjectReference Property MQ05JailAusgangWall Auto
ObjectReference Property MQ05JailDoorAusgang Auto
ObjectReference Property MQ05RyonMarker Auto
ObjectReference Property RyonMarkerEnd Auto
Actor Property RyonRef Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Function Fragment_0()
Game.DisablePlayerControls(True, True, False, False, False, True, True, False, 0)
RyonRef.MoveTo(MQ05RyonMarker, 0.0, 0.0, 0.0, True)
EndFunction
Function Fragment_10()
MQ05JailDoorAusgang.disable(False)
MQ05JailAusgangWall.enable(False)
RyonRef.MoveTo(RyonMarkerEnd, 0.0, 0.0, 0.0, True)
EndFunction
Function Fragment_8()
Game.DisablePlayerControls(True, True, True, True, False, True, True, False, 0)
Game.SetPlayerAIDriven(True)
Game.ForceFirstPerson()
MQ05JailDoorAusgang.disable(False)
EndFunction
Function Fragment_2()
Game.enableplayercontrols(True, True, True, True, True, True, True, True, 0)
EndFunction