39 lines
1.2 KiB
Plaintext
39 lines
1.2 KiB
Plaintext
ScriptName SF__00E_MQ05_TheOrdealSceneJ_00032E9D Extends Scene hidden
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;-- Variables ---------------------------------------
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;-- Properties --------------------------------------
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ObjectReference Property MQ05JailAusgangWall Auto
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ObjectReference Property MQ05JailDoorAusgang Auto
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ObjectReference Property MQ05RyonMarker Auto
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ObjectReference Property RyonMarkerEnd Auto
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Actor Property RyonRef Auto
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;-- Functions ---------------------------------------
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; Skipped compiler generated GetState
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; Skipped compiler generated GotoState
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Function Fragment_0()
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Game.DisablePlayerControls(True, True, False, False, False, True, True, False, 0)
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RyonRef.MoveTo(MQ05RyonMarker, 0.0, 0.0, 0.0, True)
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EndFunction
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Function Fragment_10()
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MQ05JailDoorAusgang.disable(False)
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MQ05JailAusgangWall.enable(False)
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RyonRef.MoveTo(RyonMarkerEnd, 0.0, 0.0, 0.0, True)
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EndFunction
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Function Fragment_8()
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Game.DisablePlayerControls(True, True, True, True, False, True, True, False, 0)
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Game.SetPlayerAIDriven(True)
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Game.ForceFirstPerson()
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MQ05JailDoorAusgang.disable(False)
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EndFunction
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Function Fragment_2()
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Game.enableplayercontrols(True, True, True, True, True, True, True, True, 0)
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EndFunction
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