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Eddoursul 9167dc0344 Merged new Noble Quarter navmesh 2 years ago
SKSE Warn about mods, containing unconverted map data 2 years ago
_build Updated build script 2 years ago
interface Added Polish strings 2 years ago
lodsettings 2.0: CAO converted meshes, new facegens, unchanged scripts 2 years ago
meshes Head Mesh Fixes 4.0 by dovaya 2 years ago
music/enderal/special Disabled volume manipulation in the starting scene. Made 'enderal - die toten vergessen nicht (build-up).xwm' a bit louder. 2 years ago
scripts _00E_Theriantrophist_AlchemyControl: when we are out of slots, forget items player does not have 2 years ago
source Warn about mods, containing unconverted map data 2 years ago
strings Merged new Noble Quarter navmesh 2 years ago
textures Removed unused textures/insanity/armor 2 years ago
.gitattributes Disabled crlf on more translation types 2 years ago
.gitignore Cleared gitignore 2 years ago
Dawnguard.esm Updated re-added Skyrim races 2 years ago
Dragonborn.esm Updated re-added Skyrim races 2 years ago
E - Update.bsa Added empty E - Update.bsa to ensure proper update, if user chose "Merge" in MO2 2 years ago
Enderal - Forgotten Stories.esm Merged new Noble Quarter navmesh 2 years ago
Enderal - Forgotten Stories.esm.xml Merged new Noble Quarter navmesh 2 years ago
Enderal - Forgotten Stories.ini Pack textures into two archives instead of three since we now can fit into 2x2Gb 2 years ago
Enderal Credits.txt Added Polish strings 2 years ago
Enderal SE v2.0.12 Changelog.txt Disabled volume manipulation in the starting scene. Made 'enderal - die toten vergessen nicht (build-up).xwm' a bit louder. 2 years ago
HearthFires.esm DLC placeholders 2 years ago
README.md Fixed link in README 2 years ago
Report a bug in Enderal SE.url Updated credits 2 years ago
Skyrim.esm Merged head mesh fixes 2 years ago
Update.esm Updated changelog 2 years ago

README.md

Enderal SE

Requirements

How to play

  • Add a new Skyrim SE instance to Mod Organizer 2.
  • Creation Club mods must be moved to a separate mod and disabled.
  • In MO2, create an empty mod, name it Enderal SE - Media, and copy E - Sounds.bsa, L - Voices.bsa, and the Video directory to it.
  • This repository uses LFS to store binary files, run git lfs install before cloning it.
  • Clone this repository, move it to mods in your MO2 instance.
  • You should now have two custom mods in MO2, Enderal SE - Media and Enderal itself.
  • Configure the game through Skyrim Launcher.
  • Run it with skse64_loader.exe through MO2.

To play Enderal SE with loose files, it's recommended to install in on an SSD or NVMe disk, the faster the better. Alternatively, see "Releasing" below on how to pack everything into BSA archives.

Contributing

The repository has three main branches:

  • development
  • merging
  • master

In short, the suggested workflow looks like this:

  • commit your assets and ESP patches into development,
  • merge and remove the ESPs in merging,
  • when it's stable, forward merging into master.

Here is the process in detail.

All ESP patches and assets must be committed to development and its sub-branches. Keep in mind, other patches may interfere with your changes, you may want to test your patches in a separate sub-branch and merge it into development later.

merging is synced with development every time the latter doesn't have any unmerged pending patches. For playtesting, choose merging to have saves without extra ESP plugins.

master must always have a stable, playable copy of the game without any additional patches.

Releasing

To create a complete build:

  • Switch to the master branch.
  • Run _build\build.cmd to pack assets into BSA archives and copy necessary files to ..\Enderal SE Build. File loose_files.txt contains names of files, which will be also copied as loose files.
  • Manually copy E - Sounds.bsa, L - Voices.bsa, and the Video directory to ..\Enderal SE Build.