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_build Disabled respawning of thousands of high value items and items in uninhabited locations 2021-10-21 02:50:47 +02:00
interface Fixed 100% health bar being visible on game load (hudmenu.swf) 2021-11-16 12:56:14 +01:00
lodsettings 2.0: CAO converted meshes, new facegens, unchanged scripts 2021-10-06 00:15:58 +02:00
meshes Removed 3 unused extra files 2021-11-08 19:36:33 +01:00
scripts Set stage 40 in The Elixir before removing ingredients to avoid triggering inventory events 2021-11-08 20:37:48 +01:00
SKSE Moved fs.dll source code to \source 2021-10-08 19:05:33 +02:00
source Set stage 40 in The Elixir before removing ingredients to avoid triggering inventory events 2021-11-08 20:37:48 +01:00
strings Merged: 2021-11-19 01:09:49 +01:00
textures [OverDev] Female Heart of the Swashbuckler fixes - reduced the shiny specular effect, 2x larger normal map (1024px->512px), adjusted the color map, the chains were not really visible cause of their darkness 2021-10-12 17:23:43 +02:00
.gitattributes Upper-case English main menu, in line with other languages 2021-10-11 22:09:42 +02:00
.gitignore Added decompiled quest_journal.swf.flm for at least some change tracking 2021-10-09 19:36:38 +02:00
Dawnguard.esm DLC placeholders 2021-10-06 02:11:02 +02:00
Dragonborn.esm DLC placeholders 2021-10-06 02:11:02 +02:00
E - Update.bsa Added empty E - Update.bsa to ensure proper update, if user chose "Merge" in MO2 2021-10-08 20:51:38 +02:00
Enderal - Forgotten Stories.esm Yero's Powerful Mud Elemental no longer respawns, providing unlimited amount of Yero's Last Words 2021-11-21 02:37:41 +01:00
Enderal - Forgotten Stories.esm.xml Yero's Powerful Mud Elemental no longer respawns, providing unlimited amount of Yero's Last Words 2021-11-21 02:37:41 +01:00
Enderal - Forgotten Stories.ini Removed fAutosaveEveryXMins from INI; can't be set from a mod 2021-10-14 01:31:16 +02:00
Enderal Credits.txt Updated credits.txt 2021-10-24 10:56:24 +02:00
Enderal SE v2.0.9 Changelog.txt Added changelog 2021-10-24 10:56:25 +02:00
HearthFires.esm DLC placeholders 2021-10-06 02:11:02 +02:00
README.md Added build instructions to README 2021-10-08 21:09:00 +02:00
Skyrim.esm Merged: 2021-11-19 01:09:49 +01:00
Update.esm Removed a lot of unnecessary persistence flags 2021-10-21 17:18:08 +02:00

Enderal SE

Requirements

How to play

  • Add a Skyrim SE instance to Mod Organizer 2.
  • Install all requirements.
  • Creation Club mods must be moved to a separate mod and disabled.
  • Copy E - Sounds.bsa, L - Voices.bsa, and the Video directory to a new mod in MO2.
  • This repository uses LFS to store binary files, run git lfs install before cloning it.
  • Clone this repository, move it to mods.
  • You should now have two custom mods in MO2, with media files and Enderal itself.
  • Configure the game through Skyrim Launcher.
  • Run it with skse64_loader.exe through MO2.

Contributing

The repository has three main branches:

  • development
  • merging
  • master

In short, the suggested workflow looks like this:

  • commit your assets and ESP patches into development,
  • merge and remove the ESPs in merging,
  • forward merging into master and back into development.

Here is the process in detail.

All ESP patches and assets must be committed to development and its sub-branches. Keep in mind, other patches may interfere with your changes, you may want to test your patches in a separate sub-branch and merge it into development later.

The development branch is merged to merging, fully or through cherry-picking. ESP patches should be merged into ESMs here, English string files must also follow all changes.

Completed merges (with all ESPs merged in and removed) should be forwarded from merging to master and back into development, removing merged ESPs and updating ESMs without touching other patches.

master must always have a playable copy of the game without any additional patches.

All localizations in the enderal-l10n repository must be updated to match master.

Releasing

To create a complete English build:

  • Switch to the master branch.
  • Run _build\build.cmd to pack assets into BSA archives and copy necessary files to DISK:\Enderal SE Build. File loose_files.txt contains names of files, which will be also copied as loose files.
  • Manually copy E - Sounds.bsa, L - Voices.bsa, and the Video directory to DISK:\Enderal SE Build.

enderal-l10n will have its own script, copying additional localizations to the build directory.