213 lines
4.4 KiB
Plaintext
213 lines
4.4 KiB
Plaintext
Scriptname _00E_GUI_ActorHealthBar extends ski_widgetbase
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float _scale = 1.0
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int _maxEntries = 5
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float _fadeInDuration = 250.0
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float _fadeOutDuration = 750.0
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float _moveDuration = 1000.0
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float _removeDuration = 15000.0
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Form[] _currentlyDisplayedActors
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string function GetWidgetSource()
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return "skyui/followerpanel.swf"
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endFunction
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string function GetWidgetType()
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return "EFFPanel"
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endFunction
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int function GetVersion()
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return 1
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endFunction
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float property Scale
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float function get()
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return _scale
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endFunction
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function set(float a_val)
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_scale = a_val
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if (Ready)
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UpdateWidgetScale()
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endIf
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endFunction
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endProperty
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int Property MaxEntries
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int function get()
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return _maxEntries
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endFunction
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function set(int a_val)
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_maxEntries = a_val
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if (Ready)
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UpdateMaxEntries()
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endIf
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endFunction
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endProperty
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float property FadeInDuration
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float function get()
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return _fadeInDuration
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endFunction
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function set(float a_val)
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_fadeInDuration = a_val
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if (Ready)
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UpdateFadeInDuration()
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endIf
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endFunction
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endProperty
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float property FadeOutDuration
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float function get()
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return _fadeOutDuration
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endFunction
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function set(float a_val)
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_fadeOutDuration = a_val
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if (Ready)
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UpdateFadeOutDuration()
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endIf
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endFunction
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endProperty
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float property MoveDuration
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float function get()
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return _moveDuration
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endFunction
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function set(float a_val)
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_moveDuration = a_val
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if (Ready)
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UpdateMoveDuration()
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endIf
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endFunction
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endProperty
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float property RemoveDuration
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float function get()
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return _removeDuration
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endFunction
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function set(float a_val)
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_removeDuration = a_val
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if (Ready)
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UpdateRemoveDuration()
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endIf
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endFunction
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endProperty
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; @override SKI_WidgetBase
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event OnWidgetReset()
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parent.OnWidgetReset()
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UpdateWidgetScale()
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UpdateMaxEntries()
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UpdateFadeInDuration()
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UpdateFadeOutDuration()
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UpdateMoveDuration()
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UpdateRemoveDuration()
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endEvent
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event OnGameReload()
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parent.OnGameReload()
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if _currentlyDisplayedActors.length == 0
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_currentlyDisplayedActors = new Form[4]
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endif
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UI.Invoke(HUD_MENU, WidgetRoot + ".removeAllActors")
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Utility.Wait(FadeOutDuration / 1000.0 + 0.05)
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int i = _currentlyDisplayedActors.Length
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While i > 0
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i = i - 1
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Actor akActor = _currentlyDisplayedActors[i] as Actor
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If !akActor || akActor.GetFormID() == 0 || akActor.IsDeleted() || akActor.IsDisabled()
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_currentlyDisplayedActors[i] = None
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else
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AddActorRaw(akActor)
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EndIf
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EndWhile
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Cell kCell = Game.GetPlayer().GetParentCell()
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Int iIndex = kCell.GetNumRefs(43) ; NPC
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While iIndex
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iIndex -= 1
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Actor akActor = kCell.GetNthRef(iIndex, 43) as Actor
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if akActor.IsPlayerTeammate()
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AddActors(akActor)
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endif
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EndWhile
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Endevent
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Function UpdateWidgetScale()
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UI.InvokeFloat(HUD_MENU, WidgetRoot + ".setScale", _scale * 100.0)
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EndFunction
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Function UpdateMaxEntries()
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UI.InvokeInt(HUD_MENU, WidgetRoot + ".setEntryCount", _maxEntries)
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EndFunction
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Function UpdateFadeInDuration()
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UI.InvokeFloat(HUD_MENU, WidgetRoot + ".setFadeInDuration", _fadeInDuration / 1000.0)
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EndFunction
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Function UpdateFadeOutDuration()
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UI.InvokeFloat(HUD_MENU, WidgetRoot + ".setFadeOutDuration", _fadeOutDuration / 1000.0)
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EndFunction
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Function UpdateMoveDuration()
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UI.InvokeFloat(HUD_MENU, WidgetRoot + ".setMoveDuration", _moveDuration / 1000.0)
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EndFunction
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Function UpdateRemoveDuration()
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UI.InvokeFloat(HUD_MENU, WidgetRoot + ".setRemoveDuration", _removeDuration)
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EndFunction
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Function AddActors(Form aForm)
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if _currentlyDisplayedActors.find(aForm) < 0
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int i = _currentlyDisplayedActors.length
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while i > 0
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i = i - 1
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if _currentlyDisplayedActors[i] == None
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_currentlyDisplayedActors[i] = aForm
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i = 0 ; Break
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Endif
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Endwhile
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;we do not have enough place in the array - the added actor will not be save game persistent
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endif
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AddActorRaw(aForm)
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EndFunction
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Function RemoveActors(Form aForm)
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int i = _currentlyDisplayedActors.find(aForm)
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if i >= 0
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_currentlyDisplayedActors[i] = None
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Endif
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RemoveActorRaw(aForm)
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EndFunction
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Function AddActorRaw(Form aActor)
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UI.InvokeForm(HUD_MENU, WidgetRoot + ".addPanelActors", aActor)
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EndFunction
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Function RemoveActorRaw(Form aActor)
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UI.InvokeForm(HUD_MENU, WidgetRoot + ".removePanelActors", aActor)
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EndFunction
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Bool _bActorsLocked = False
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Function _LockActors()
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While _bActorsLocked
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Utility.WaitMenuMode(0.05)
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EndWhile
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_bActorsLocked = True
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EndFunction
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Function _UnlockActors()
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_bActorsLocked = False
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EndFunction |