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Scriptname _00E_TreasureMarkerScript extends ObjectReference
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Event OnInit()
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BlockActivation()
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endEvent
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Auto State Waiting
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Event OnActivate (ObjectReference akActionRef)
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if akActionRef != Game.GetForm(0x14)
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return
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endif
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GotoState("PlayerDigging")
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EndEvent
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EndState
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State PlayerDigging
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Event OnBeginState()
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if _00E_PlayerFunctions.GetDigControl().Dig()
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BlockActivation(false)
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GoToState("DoNothing")
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Activate(Game.GetForm(0x14) as Actor)
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else
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GoToState("Waiting")
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endif
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EndEvent
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EndState
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State DoNothing
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; Nothing to do here
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EndState
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