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@ -281,12 +281,11 @@ Function StartSC06() |
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FS_NQR05_SC06_ActivationTriggerREF.Disable() |
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FS_NQR05_SC06_ActivationTriggerREF.Disable() |
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; transform the player back if currently a werewolf, due to being used as actor in scenes in SC06 |
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; transform the player back if currently a werewolf, due to being used as actor in scenes in SC06 |
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_FS_TheriantrophistControlQuest.TransformBackIfTransformed() |
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_FS_TheriantrophistControlQuest.TransformBackIfTransformed() |
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FS_NQR05_SC06_FatherArrival.ForceStart() |
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FadeToBlackIMOD.Apply() |
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FadeToBlackIMOD.Apply() |
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Wait(2.5) |
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FadeToBlackHoldIMOD.ApplyCrossFade() |
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FadeToBlackHoldIMOD.ApplyCrossFade() |
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Timescale.SetValue(0.01) ; preventing the time from advancing during this lengthy scene |
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Timescale.SetValue(0.1) ; preventing the time from advancing during this lengthy scene |
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Levelsystem.SkipTimeToHour(18.75) |
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Levelsystem.SkipTimeToHour(18.75) |
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Wait(2.5) |
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_00E_FS_NQR05_SiteWeatherSnow.ForceActive(True) |
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_00E_FS_NQR05_SiteWeatherSnow.ForceActive(True) |
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Levelsystem.SetAllowIdleChatter(false) |
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Levelsystem.SetAllowIdleChatter(false) |
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FS_NQR05_SC05_GateREF.SetOpen(False) |
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FS_NQR05_SC05_GateREF.SetOpen(False) |
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@ -294,12 +293,13 @@ Function StartSC06() |
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_00E_TeleportGlobal.SetValueInt(1) |
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_00E_TeleportGlobal.SetValueInt(1) |
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PlayerREF.MoveTo(FS_NQR05_SC06_WallMarkerREF) |
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PlayerREF.MoveTo(FS_NQR05_SC06_WallMarkerREF) |
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Game.DisablePlayerControls() |
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Game.DisablePlayerControls() |
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FS_NQR05_SC06_FatherArrival.ForceStart() |
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EndFunction |
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EndFunction |
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Function FadeBack() |
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Function FadeBack() |
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; Called in Phase 2, FS_NQR05_SC06_FatherArrival |
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; Called in Phase 1, FS_NQR05_SC06_FatherArrival |
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; FadeToBlackHoldIMOD.Remove() |
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; FadeToBlackHoldIMOD.Remove() |
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; FS_NQR05_ZaraahREF.Enable() |
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; FS_NQR05_ZaraahREF.Enable() |
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FadeToBlackBackIMOD.ApplyCrossFade() |
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FadeToBlackBackIMOD.ApplyCrossFade() |
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