Added missing decompiled psc files
This commit is contained in:
parent
9c59bb0b80
commit
acad9fc22e
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
7
source/scripts/_00e_a2_focusscript.psc
Normal file
7
source/scripts/_00e_a2_focusscript.psc
Normal file
@ -0,0 +1,7 @@
|
||||
ScriptName _00E_A2_FocusScript Extends activemagiceffect
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
40
source/scripts/_00e_applyimodareasc.psc
Normal file
40
source/scripts/_00e_applyimodareasc.psc
Normal file
@ -0,0 +1,40 @@
|
||||
ScriptName _00E_ApplyImodAreaSC Extends ObjectReference
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
Bool bHasFired
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
ImageSpaceModifier Property HoldIMOD Auto
|
||||
ImageSpaceModifier Property IntroIMOD Auto
|
||||
ImageSpaceModifier Property OutroIMOD Auto
|
||||
Bool Property __Config_bHasIntro = False Auto
|
||||
{ Should an intro IMOD be applied before the HOLD Imod? }
|
||||
Float Property __Config_fIntroDuration = 2.0 Auto
|
||||
{ After how many seconds the HOLD imod should be transitioned. Default = 2.0 }
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Event OnTriggerEnter(ObjectReference akActionRef)
|
||||
If akActionRef == Game.GetPlayer() as ObjectReference
|
||||
If __Config_bHasIntro
|
||||
IntroIMOD.Apply(1.0)
|
||||
HoldIMOD.ApplyCrossFade(__Config_fIntroDuration)
|
||||
ElseIf !bHasFired
|
||||
HoldIMOD.Apply(1.0)
|
||||
ElseIf bHasFired
|
||||
HoldIMOD.ApplyCrossFade(3.0)
|
||||
EndIf
|
||||
EndIf
|
||||
EndEvent
|
||||
|
||||
Event OnTriggerLeave(ObjectReference akActionRef)
|
||||
If OutroIMOD
|
||||
OutroIMOD.ApplyCrossFade(3.0)
|
||||
Else
|
||||
ImageSpaceModifier.RemoveCrossFade(3.0)
|
||||
EndIf
|
||||
EndEvent
|
7
source/scripts/_00e_capitalcity_spawnthievessc.psc
Normal file
7
source/scripts/_00e_capitalcity_spawnthievessc.psc
Normal file
@ -0,0 +1,7 @@
|
||||
ScriptName _00E_CapitalCity_SpawnThievesSC Extends ObjectReference
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
17
source/scripts/_00e_expupdatefunctions.psc
Normal file
17
source/scripts/_00e_expupdatefunctions.psc
Normal file
@ -0,0 +1,17 @@
|
||||
ScriptName _00E_EXPUpdateFunctions
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Event onBeginState()
|
||||
{ Event received when this state is switched to }
|
||||
; Empty function
|
||||
EndEvent
|
||||
|
||||
Event onEndState()
|
||||
{ Event received when this state is switched away from }
|
||||
; Empty function
|
||||
EndEvent
|
38
source/scripts/_00e_fs_theriantrophist_insttransform.psc
Normal file
38
source/scripts/_00e_fs_theriantrophist_insttransform.psc
Normal file
@ -0,0 +1,38 @@
|
||||
ScriptName _00E_FS_Theriantrophist_InstTransform Extends Quest
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
Idle Property WerewolfTransformBack Auto
|
||||
GlobalVariable Property armorDicrease Auto
|
||||
GlobalVariable Property healthDicrease Auto
|
||||
GlobalVariable Property isTransformed Auto
|
||||
Quest Property playerTransformStorageQuest Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Function goingBackToNormal()
|
||||
Game.DisablePlayerControls(True, True, True, False, True, True, True, False, 0)
|
||||
Game.GetPlayer().ModAV("Health", -healthDicrease.getValue())
|
||||
Game.GetPlayer().ModAV("DamageResist", -armorDicrease.getValue())
|
||||
(playerTransformStorageQuest as playertransformstorage).equipeItems()
|
||||
Self.RegisterForAnimationEvent(Game.GetPlayer() as ObjectReference, "TransformToHuman")
|
||||
Game.GetPlayer().PlayIdle(WerewolfTransformBack)
|
||||
Game.SetInCharGen(True, True, False)
|
||||
Self.UnRegisterForAnimationEvent(Game.GetPlayer() as ObjectReference, "TransformToHuman")
|
||||
Game.EnablePlayerControls(True, True, True, True, True, True, True, True, 0)
|
||||
Race orig_race = (playerTransformStorageQuest as playertransformstorage).originalRace
|
||||
Game.GetPlayer().SetRace(orig_race)
|
||||
Game.GetPlayer().SetAttackActorOnSight(False)
|
||||
Game.SetPlayerReportCrime(True)
|
||||
Game.SetBeastForm(False)
|
||||
isTransformed.SetValue(0 as Float)
|
||||
Self.UnregisterforActorAction(0)
|
||||
Self.UnregisterforCrosshairRef()
|
||||
Self.UnregisterForAllKeys()
|
||||
Self.UnregisterForUpdate()
|
||||
EndFunction
|
17
source/scripts/_00e_mq00pferdtest.psc
Normal file
17
source/scripts/_00e_mq00pferdtest.psc
Normal file
@ -0,0 +1,17 @@
|
||||
ScriptName _00E_MQ00PferdTest
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Event onBeginState()
|
||||
{ Event received when this state is switched to }
|
||||
; Empty function
|
||||
EndEvent
|
||||
|
||||
Event onEndState()
|
||||
{ Event received when this state is switched away from }
|
||||
; Empty function
|
||||
EndEvent
|
18
source/scripts/_00e_mq03firescn.psc
Normal file
18
source/scripts/_00e_mq03firescn.psc
Normal file
@ -0,0 +1,18 @@
|
||||
ScriptName _00E_MQ03FireSCN Extends ObjectReference
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
MagicEffect Property FrostDamageConcAimedCloak Auto
|
||||
Spell Property _00E_Frostbite Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Event OnWardHit(ObjectReference akCaster, Spell akSpell, Int aiStatus)
|
||||
Self.Disable(False)
|
||||
Debug.MessageBox(((akCaster as String + " applied the ") + akSpell as String) + " on us")
|
||||
EndEvent
|
17
source/scripts/_00e_mq05doortriggerscn.psc
Normal file
17
source/scripts/_00e_mq05doortriggerscn.psc
Normal file
@ -0,0 +1,17 @@
|
||||
ScriptName _00E_MQ05DoorTriggerSCN
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Event onBeginState()
|
||||
{ Event received when this state is switched to }
|
||||
; Empty function
|
||||
EndEvent
|
||||
|
||||
Event onEndState()
|
||||
{ Event received when this state is switched away from }
|
||||
; Empty function
|
||||
EndEvent
|
19
source/scripts/_00e_mq07b_deusexmachinacaliaspellscr.psc
Normal file
19
source/scripts/_00e_mq07b_deusexmachinacaliaspellscr.psc
Normal file
@ -0,0 +1,19 @@
|
||||
ScriptName _00E_MQ07b_DeusExMachinaCaliaSpellScr Extends ActiveMagicEffect
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
Idle Property staggerStart Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Event OnEffectStart(Actor akTarget, Actor akCaster)
|
||||
If akTarget != Game.GetPlayer()
|
||||
akTarget.PlayIdle(staggerStart)
|
||||
Debug.SendAnimationEvent(akTarget as ObjectReference, "staggerStart")
|
||||
EndIf
|
||||
EndEvent
|
19
source/scripts/_00e_mq08playerspawnscript.psc
Normal file
19
source/scripts/_00e_mq08playerspawnscript.psc
Normal file
@ -0,0 +1,19 @@
|
||||
ScriptName _00E_MQ08PlayerSpawnScript Extends ObjectReference
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
ActorBase Property Player Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Event OnActivate(ObjectReference akActionRef)
|
||||
ActorBase NewPlayer = Game.GetForm(20) as ActorBase
|
||||
Game.GetPlayer().PlaceActorAtMe(NewPlayer, 4, None)
|
||||
Debug.MessageBox("Called")
|
||||
Self.PlaceActorAtMe(Player, 4, None)
|
||||
EndEvent
|
21
source/scripts/_00e_mq13c_dragoncrysc.psc
Normal file
21
source/scripts/_00e_mq13c_dragoncrysc.psc
Normal file
@ -0,0 +1,21 @@
|
||||
ScriptName _00E_MQ13c_DragoncrySC Extends activemagiceffect
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
Actor Property _00E_MC_YaelaREF Auto
|
||||
Actor Property _00E_SC_KurmaiREF Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Event OnEffectStart(Actor akTarget, Actor akCaster)
|
||||
If akTarget == _00E_SC_KurmaiREF
|
||||
_00E_SC_KurmaiREF.GetActorBase().SetEssential(False)
|
||||
akCaster.PushActorAway(_00E_SC_KurmaiREF, 2.5)
|
||||
_00E_SC_KurmaiREF.Kill(akCaster)
|
||||
EndIf
|
||||
EndEvent
|
29
source/scripts/_00e_mq13c_sc03_failsavesc.psc
Normal file
29
source/scripts/_00e_mq13c_sc03_failsavesc.psc
Normal file
@ -0,0 +1,29 @@
|
||||
ScriptName _00E_MQ13c_SC03_FailsaveSC Extends ObjectReference
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
Sound Property AMBrCivilWarCatapultsDistantM Auto
|
||||
ObjectReference Property MQ13b_NexusDoor Auto
|
||||
blackreachdoorscript Property MQ13b_SC09_HiddenStairs Auto
|
||||
_00e_mq13c_functions Property MQ13c Auto
|
||||
Actor Property PlayerREF Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Event OnTriggerEnter(ObjectReference akActionRef)
|
||||
If akActionRef == PlayerREF as ObjectReference
|
||||
If MQ13c.GetStage() == 20
|
||||
MQ13b_SC09_HiddenStairs.PlayAnimation("down")
|
||||
MQ13b_NexusDoor.BlockActivation(True)
|
||||
_00E_Debug.PrintMessage("Failsave MQ13c called, stair should open.")
|
||||
MQ13c.akCompanionRomance.MoveTo(PlayerREF as ObjectReference, 0.0, 0.0, 0.0, True)
|
||||
AMBrCivilWarCatapultsDistantM.Play(PlayerREF as ObjectReference)
|
||||
Self.Delete()
|
||||
EndIf
|
||||
EndIf
|
||||
EndEvent
|
16
source/scripts/_00e_mq13c_sc04_barriersc.psc
Normal file
16
source/scripts/_00e_mq13c_sc04_barriersc.psc
Normal file
@ -0,0 +1,16 @@
|
||||
ScriptName _00E_MQ13c_SC04_BarrierSC Extends ObjectReference
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
_00e_mq13c_functions Property MQ13c Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Event OnTranslationAlmostComplete()
|
||||
MQ13c.PlayImpact()
|
||||
EndEvent
|
24
source/scripts/_00e_mq13c_sc04_failsaveboxsc.psc
Normal file
24
source/scripts/_00e_mq13c_sc04_failsaveboxsc.psc
Normal file
@ -0,0 +1,24 @@
|
||||
ScriptName _00E_MQ13c_SC04_FailsaveBoxSC Extends ObjectReference
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
_00e_mq13c_functions Property MQ13c Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Event OnTriggerEnter(ObjectReference akActionRef)
|
||||
If (akActionRef == MQ13c.akCompanionRomance as ObjectReference) && MQ13c.GetStage() < 40
|
||||
MQ13c.bCompanionInLiftZone = True
|
||||
EndIf
|
||||
EndEvent
|
||||
|
||||
Event OnTriggerLeave(ObjectReference akActionRef)
|
||||
If (akActionRef == MQ13c.akCompanionRomance as ObjectReference) && MQ13c.GetStage() < 40
|
||||
MQ13c.bCompanionInLiftZone = False
|
||||
EndIf
|
||||
EndEvent
|
22
source/scripts/_00e_mq13c_sc06_crystalactspheresc.psc
Normal file
22
source/scripts/_00e_mq13c_sc06_crystalactspheresc.psc
Normal file
@ -0,0 +1,22 @@
|
||||
ScriptName _00E_MQ13c_SC06_CrystalActSphereSC Extends ObjectReference
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
Quest Property MQ13c Auto
|
||||
Scene Property MQ13c_SC06_TravelToGearTower Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Event OnActivate(ObjectReference akActionRef)
|
||||
If (akActionRef == Game.GetPlayer() as ObjectReference) && MQ13c.GetStage() == 80
|
||||
If MQ13c_SC06_TravelToGearTower.IsActionComplete(8)
|
||||
MQ13c.SetStage(85)
|
||||
Self.Disable(False)
|
||||
EndIf
|
||||
EndIf
|
||||
EndEvent
|
23
source/scripts/_00e_mq13c_sc09_capsulesc.psc
Normal file
23
source/scripts/_00e_mq13c_sc09_capsulesc.psc
Normal file
@ -0,0 +1,23 @@
|
||||
ScriptName _00E_MQ13c_SC09_CapsuleSC Extends ObjectReference
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
Bool bIsOpen
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
Sound Property _00E_Capsule_Close_SDM Auto
|
||||
Sound Property _00E_Capsule_Open_SDM Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Event OnActivate(ObjectReference akActionRef)
|
||||
If !bIsOpen
|
||||
_00E_Capsule_Open_SDM.Play(Self as ObjectReference)
|
||||
bIsOpen = True
|
||||
Else
|
||||
_00E_Capsule_Close_SDM.Play(Self as ObjectReference)
|
||||
EndIf
|
||||
EndEvent
|
11
source/scripts/_00e_mq13c_sc09_killzonesc.psc
Normal file
11
source/scripts/_00e_mq13c_sc09_killzonesc.psc
Normal file
@ -0,0 +1,11 @@
|
||||
ScriptName _00E_MQ13c_SC09_KillzoneSC Extends ObjectReference
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Event OnTrigger(ObjectReference akActionRef)
|
||||
Debug.MessageBox("We have been triggered. Boom!")
|
||||
EndEvent
|
37
source/scripts/_00e_nq02investigateblackfeathers.psc
Normal file
37
source/scripts/_00e_nq02investigateblackfeathers.psc
Normal file
@ -0,0 +1,37 @@
|
||||
ScriptName _00E_NQ02InvestigateBlackFeathers Extends ObjectReference
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
Int doOnce
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
GlobalVariable Property InvestigationGlobal Auto
|
||||
Message Property MessageInvestigate Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)
|
||||
Float Investigation = InvestigationGlobal.GetValue()
|
||||
If akNewContainer == Game.GetPlayer() as ObjectReference
|
||||
If doOnce == 0
|
||||
If Investigation < 5 as Float
|
||||
Debug.Notification("Hier kleinen Erfahrungspunkte-Bonus einfügen.")
|
||||
MessageInvestigate.Show(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
|
||||
Investigation += 1 as Float
|
||||
InvestigationGlobal.SetValue(Investigation)
|
||||
doOnce = 1
|
||||
ElseIf Investigation == 5 as Float
|
||||
Debug.Notification("Achievement hinzu. Hier kleinen Erfahrungspunkte-Bonus einfügen.")
|
||||
MessageInvestigate.Show(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
|
||||
Investigation += 1 as Float
|
||||
InvestigationGlobal.SetValue(Investigation)
|
||||
doOnce = 1
|
||||
Else
|
||||
Return
|
||||
EndIf
|
||||
EndIf
|
||||
EndIf
|
||||
EndEvent
|
41
source/scripts/_00e_nq08_casketscript.psc
Normal file
41
source/scripts/_00e_nq08_casketscript.psc
Normal file
@ -0,0 +1,41 @@
|
||||
ScriptName _00E_NQ08_CasketScript Extends ObjectReference
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
Quest Property NQ08 Auto
|
||||
Sound Property _00E_Casket_LockedSound Auto
|
||||
Message Property _00E_NQ08_Casket_mb Auto
|
||||
Sound Property _00E_NQ08_RustyCasketOpenSealSound Auto
|
||||
Sound Property _00E_NQ08_RustyCasketOpenSound Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Event OnCellAttach()
|
||||
Int doOnce
|
||||
If doOnce == 0
|
||||
Self.BlockActivation(True)
|
||||
doOnce = 1
|
||||
EndIf
|
||||
EndEvent
|
||||
|
||||
Event OnActivate(ObjectReference akActionRef)
|
||||
If Self.IsActivationBlocked()
|
||||
Int soundInstanceID = _00E_Casket_LockedSound.Play(Self as ObjectReference)
|
||||
_00E_NQ08_Casket_mb.show(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
|
||||
EndIf
|
||||
EndEvent
|
||||
|
||||
Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, Bool abPowerAttack, Bool abSneakAttack, Bool abBashAttack, Bool abHitBlocked)
|
||||
If Self.IsActivationBlocked()
|
||||
Int soundInstanceID = _00E_NQ08_RustyCasketOpenSound.Play(Self as ObjectReference)
|
||||
Int soundInstanceID2 = _00E_NQ08_RustyCasketOpenSealSound.Play(Self as ObjectReference)
|
||||
NQ08.SetStage(25)
|
||||
Self.BlockActivation(False)
|
||||
Self.Activate(Game.GetPlayer() as ObjectReference, False)
|
||||
EndIf
|
||||
EndEvent
|
18
source/scripts/_00e_nq08_oldnotescript.psc
Normal file
18
source/scripts/_00e_nq08_oldnotescript.psc
Normal file
@ -0,0 +1,18 @@
|
||||
ScriptName _00E_NQ08_OldNoteScript Extends ObjectReference
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
Quest Property NQ08 Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Event OnRead()
|
||||
If NQ08.GetStage() < 30
|
||||
NQ08.SetStage(30)
|
||||
EndIf
|
||||
EndEvent
|
53
source/scripts/_00e_nq08_tablet01script.psc
Normal file
53
source/scripts/_00e_nq08_tablet01script.psc
Normal file
@ -0,0 +1,53 @@
|
||||
ScriptName _00E_NQ08_Tablet01Script Extends ObjectReference
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
Quest Property NQ08 Auto
|
||||
Activator Property _00E_NQ08_Tablet01 Auto
|
||||
Message Property _00E_NQ08_Tablet01_mb Auto
|
||||
Activator Property _00E_NQ08_Tablet02 Auto
|
||||
Message Property _00E_NQ08_Tablet02_mb Auto
|
||||
Activator Property _00E_NQ08_Tablet03 Auto
|
||||
Message Property _00E_NQ08_Tablet03_mb Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Event onActivate(ObjectReference actronaut)
|
||||
If Self.GetBaseObject() == _00E_NQ08_Tablet01 as Form
|
||||
If NQ08.GetStage() >= 30
|
||||
Self.showMessage(_00E_NQ08_Tablet01_mb)
|
||||
NQ08.SetStage(35)
|
||||
Return
|
||||
ElseIf NQ08.GetStage() >= 35
|
||||
Self.showMessage(_00E_NQ08_Tablet01_mb)
|
||||
Return
|
||||
EndIf
|
||||
ElseIf Self.GetBaseObject() == _00E_NQ08_Tablet02 as Form
|
||||
If NQ08.GetStage() >= 35
|
||||
Self.showMessage(_00E_NQ08_Tablet02_mb)
|
||||
NQ08.SetStage(40)
|
||||
Return
|
||||
ElseIf NQ08.GetStage() >= 40
|
||||
Self.showMessage(_00E_NQ08_Tablet02_mb)
|
||||
Return
|
||||
EndIf
|
||||
ElseIf Self.GetBaseObject() == _00E_NQ08_Tablet03 as Form
|
||||
If NQ08.GetStage() >= 40
|
||||
Self.showMessage(_00E_NQ08_Tablet03_mb)
|
||||
NQ08.SetStage(45)
|
||||
Return
|
||||
ElseIf NQ08.GetStage() >= 45
|
||||
Self.showMessage(_00E_NQ08_Tablet03_mb)
|
||||
Return
|
||||
EndIf
|
||||
EndIf
|
||||
EndEvent
|
||||
|
||||
Function showMessage(Message mb)
|
||||
mb.Show(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
|
||||
EndFunction
|
13
source/scripts/_00e_playerkillonenter.psc
Normal file
13
source/scripts/_00e_playerkillonenter.psc
Normal file
@ -0,0 +1,13 @@
|
||||
ScriptName _00E_PlayerKillOnEnter Extends ObjectReference
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Event OnTriggerEnter(ObjectReference akActionRef)
|
||||
If akActionRef == Game.GetPlayer() as ObjectReference
|
||||
Game.GetPlayer().Kill(None)
|
||||
EndIf
|
||||
EndEvent
|
18
source/scripts/_00e_setglobalonunload.psc
Normal file
18
source/scripts/_00e_setglobalonunload.psc
Normal file
@ -0,0 +1,18 @@
|
||||
ScriptName _00E_SetGlobalOnUnload Extends ObjectReference
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
GlobalVariable Property GlobalVar Auto
|
||||
Int Property value Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Event OnLoad()
|
||||
GlobalVar.SetValue(Value as Float)
|
||||
Debug.MessageBox("Goal loaded")
|
||||
EndEvent
|
18
source/scripts/_00e_setglobalwhenplayerloadgame.psc
Normal file
18
source/scripts/_00e_setglobalwhenplayerloadgame.psc
Normal file
@ -0,0 +1,18 @@
|
||||
ScriptName _00E_SetGlobalWhenPlayerLoadGame Extends Actor
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
GlobalVariable Property GlobalVar Auto
|
||||
Int Property value Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Function PlayerLoadGame()
|
||||
GlobalVar.SetValue(Value as Float)
|
||||
Debug.MessageBox("Savegame loaded")
|
||||
EndFunction
|
19
source/scripts/_00e_sq_d_01_functions.psc
Normal file
19
source/scripts/_00e_sq_d_01_functions.psc
Normal file
@ -0,0 +1,19 @@
|
||||
ScriptName _00E_SQ_D_01_Functions Extends Quest
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
Scene Property SQ_D_01_SC01_DijaamGoToBar Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Function StartSC03()
|
||||
SQ_D_01_SC01_DijaamGoToBar.ForceStart()
|
||||
If SQ_D_01_SC01_DijaamGoToBar.IsPlaying()
|
||||
_00E_Debug.PrintMessage("SQ_D_01_SC01_DijaamGoToBar is playing!")
|
||||
EndIf
|
||||
EndFunction
|
129
source/scripts/_00e_theriantrophist_attributestorage.psc
Normal file
129
source/scripts/_00e_theriantrophist_attributestorage.psc
Normal file
@ -0,0 +1,129 @@
|
||||
ScriptName _00E_Theriantrophist_AttributeStorage Extends Quest
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
Float damageResist
|
||||
Float healthMod
|
||||
Float humanDamageResist
|
||||
Float humanSpeedMult
|
||||
Float speedMult
|
||||
Float staminaMod
|
||||
Float unarmedDamage
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
Actor Property PlayerREF Auto
|
||||
Weapon Property _00E_Theriantrophist_Claws Auto
|
||||
Spell Property _00E_Theriantrophist_DisplayArmorSpell Auto
|
||||
Spell Property _00E_Theriantrophist_DisplayDamageSpell Auto
|
||||
Spell Property _00E_Theriantrophist_DisplayHealthSpell Auto
|
||||
Spell Property _00E_Theriantrophist_DisplaySpeedMultSpell Auto
|
||||
Spell Property _00E_Theriantrophist_DisplayStaminaSpell Auto
|
||||
MiscObject Property _00E_UpdateInventoryItem Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Function clearManagedAttributes()
|
||||
unarmedDamage = PlayerREF.getAV("unarmedDamage")
|
||||
humanDamageResist = PlayerREF.getAV("damageResist")
|
||||
humanSpeedMult = PlayerREF.getAV("speedMult")
|
||||
damageResist = humanDamageResist
|
||||
speedMult = humanSpeedMult
|
||||
healthMod = 0 as Float
|
||||
staminaMod = 0 as Float
|
||||
EndFunction
|
||||
|
||||
Function UpdateDisplaySpell(Spell displaySpell, Float value)
|
||||
If PlayerREF.hasSpell(displaySpell as Form)
|
||||
PlayerREF.removeSpell(displaySpell)
|
||||
displaySpell.setNthEffectMagnitude(0, value)
|
||||
PlayerREF.addSpell(displaySpell, False)
|
||||
EndIf
|
||||
EndFunction
|
||||
|
||||
Function ModWolfHealth(Float mod)
|
||||
healthMod += mod
|
||||
PlayerREF.modAv("health", mod)
|
||||
Self.UpdateDisplaySpell(_00E_Theriantrophist_DisplayHealthSpell, healthMod)
|
||||
EndFunction
|
||||
|
||||
Function ModWolfStamina(Float mod)
|
||||
staminaMod += mod
|
||||
PlayerREF.modAv("stamina", mod)
|
||||
Self.UpdateDisplaySpell(_00E_Theriantrophist_DisplayStaminaSpell, staminaMod)
|
||||
EndFunction
|
||||
|
||||
Function ForceWolfUnarmedDmg(Float value)
|
||||
unarmedDamage = value
|
||||
_00E_Theriantrophist_Claws.setBaseDamage(unarmedDamage as Int)
|
||||
Self.UpdateDisplaySpell(_00E_Theriantrophist_DisplayDamageSpell, unarmedDamage)
|
||||
EndFunction
|
||||
|
||||
Function ModWolfUnarmedDmg(Float mod)
|
||||
Self.ForceWolfUnarmedDmg(unarmedDamage + mod)
|
||||
EndFunction
|
||||
|
||||
Function ForceWolfDamageResist(Float value)
|
||||
damageResist = value
|
||||
PlayerREF.forceAV("damageResist", damageResist)
|
||||
Self.UpdateDisplaySpell(_00E_Theriantrophist_DisplayArmorSpell, damageResist)
|
||||
EndFunction
|
||||
|
||||
Function ModWolfDamageResist(Float mod)
|
||||
Self.ForceWolfDamageResist(damageResist + mod)
|
||||
EndFunction
|
||||
|
||||
Function ForceWolfSpeedMult(Float value)
|
||||
speedMult = value
|
||||
PlayerREF.forceAV("speedMult", speedMult)
|
||||
Self.updateSpeedMult()
|
||||
Self.UpdateDisplaySpell(_00E_Theriantrophist_DisplaySpeedMultSpell, speedMult - 100 as Float)
|
||||
EndFunction
|
||||
|
||||
Function ModWolfSpeedMult(Float mod)
|
||||
Self.ForceWolfSpeedMult(speedMult + mod)
|
||||
EndFunction
|
||||
|
||||
Function RestoreHumanAv()
|
||||
PlayerREF.modAv("health", -healthMod)
|
||||
PlayerREF.modAv("stamina", -staminaMod)
|
||||
Self.ForceWolfDamageResist(humanDamageResist)
|
||||
Self.ForceWolfSpeedMult(humanSpeedMult)
|
||||
Self.updateSpeedMult()
|
||||
EndFunction
|
||||
|
||||
Function ModWolfAV(String attribute, Float mod)
|
||||
If attribute == "health"
|
||||
Self.ModWolfHealth(mod)
|
||||
ElseIf attribute == "stamina"
|
||||
Self.ModWolfStamina(mod)
|
||||
ElseIf attribute == "unarmedDamage"
|
||||
Self.ModWolfUnarmedDmg(mod)
|
||||
ElseIf attribute == "damageResist"
|
||||
Self.ModWolfDamageResist(mod)
|
||||
ElseIf attribute == "speedMult"
|
||||
Self.ModWolfSpeedMult(mod)
|
||||
Else
|
||||
Debug.MessageBox("Try to mod unknown attribute in _00E_Theriantrophist_AttributeStorage: " + attribute + "; Please create a bugticket")
|
||||
EndIf
|
||||
EndFunction
|
||||
|
||||
Function updateSpeedMult()
|
||||
PlayerREF.additem(_00E_UpdateInventoryItem as Form, 1, True)
|
||||
PlayerREF.removeItem(_00E_UpdateInventoryItem as Form, 1, True, None)
|
||||
EndFunction
|
||||
|
||||
Function renewNotPersistentStats()
|
||||
Self.ForceWolfDamageResist(damageResist)
|
||||
Self.ForceWolfUnarmedDmg(unarmedDamage)
|
||||
Self.ForceWolfSpeedMult(speedMult)
|
||||
Self.UpdateDisplaySpell(_00E_Theriantrophist_DisplayHealthSpell, healthMod)
|
||||
Self.UpdateDisplaySpell(_00E_Theriantrophist_DisplayStaminaSpell, staminaMod)
|
||||
EndFunction
|
||||
|
||||
Function updateAfterRaceSwitch()
|
||||
Self.ForceWolfDamageResist(damageResist)
|
||||
Self.ForceWolfSpeedMult(speedMult)
|
||||
EndFunction
|
7
source/scripts/_00e_theriantrophist_chymikum_armorsc.psc
Normal file
7
source/scripts/_00e_theriantrophist_chymikum_armorsc.psc
Normal file
@ -0,0 +1,7 @@
|
||||
ScriptName _00E_Theriantrophist_Chymikum_ArmorSC Extends activemagiceffect
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
13
source/scripts/_00e_triggerdisablelinkedref.psc
Normal file
13
source/scripts/_00e_triggerdisablelinkedref.psc
Normal file
@ -0,0 +1,13 @@
|
||||
ScriptName _00E_TriggerDisableLinkedRef Extends ObjectReference
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Event OnTriggerEnter(ObjectReference akActionRef)
|
||||
If akActionRef == Game.GetPlayer() as ObjectReference
|
||||
Self.GetLinkedRef(None).Disable(False)
|
||||
EndIf
|
||||
EndEvent
|
7
source/scripts/_00e_unlockchest_adeptscript.psc
Normal file
7
source/scripts/_00e_unlockchest_adeptscript.psc
Normal file
@ -0,0 +1,7 @@
|
||||
ScriptName _00E_UnlockChest_AdeptScript Extends activemagiceffect
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
18
source/scripts/_sag_tif__020012da.psc
Normal file
18
source/scripts/_sag_tif__020012da.psc
Normal file
@ -0,0 +1,18 @@
|
||||
ScriptName _SAG_TIF__020012DA Extends TopicInfo hidden
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
ReferenceAlias Property Opponent Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Function Fragment_0(ObjectReference akSpeakerRef)
|
||||
Actor akSpeaker = akSpeakerRef as Actor
|
||||
Opponent.ForceRefTo(akSpeaker as ObjectReference)
|
||||
(Self.GetOwningQuest() as _sag_playcards_mainscript).OpenCardInterface()
|
||||
EndFunction
|
18
source/scripts/_sag_tif__02002903.psc
Normal file
18
source/scripts/_sag_tif__02002903.psc
Normal file
@ -0,0 +1,18 @@
|
||||
ScriptName _SAG_TIF__02002903 Extends TopicInfo hidden
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
ReferenceAlias Property Opponent Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Function Fragment_0(ObjectReference akSpeakerRef)
|
||||
Actor akSpeaker = akSpeakerRef as Actor
|
||||
Opponent.ForceRefTo(akSpeaker as ObjectReference)
|
||||
(Self.GetOwningQuest() as _sag_playcards_mainscript).OpenCardInterface()
|
||||
EndFunction
|
55
source/scripts/dcvr_aa_photoboothscript.psc
Normal file
55
source/scripts/dcvr_aa_photoboothscript.psc
Normal file
@ -0,0 +1,55 @@
|
||||
ScriptName DCVR_AA_PhotoboothScript Extends ObjectReference
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
ObjectReference Property BlueMarker Auto
|
||||
Message Property BoothChoice Auto
|
||||
Message Property BoothManual Auto
|
||||
Message Property BoothMenu Auto
|
||||
ObjectReference Property GreyMarker Auto
|
||||
ObjectReference Property PosMarker Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Event OnActivate(ObjectReference akActionRef)
|
||||
Self.BoothInit()
|
||||
EndEvent
|
||||
|
||||
Function BoothInit()
|
||||
Int Selection = BoothMenu.Show(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
|
||||
If Selection == 0
|
||||
Self.PhotoBooth()
|
||||
ElseIf Selection == 1
|
||||
Self.BoothSetup()
|
||||
Self.BoothInit()
|
||||
ElseIf Selection == 2
|
||||
BoothManual.Show(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
|
||||
Self.BoothInit()
|
||||
EndIf
|
||||
EndFunction
|
||||
|
||||
Function PhotoBooth()
|
||||
Actor PlayerRef = Game.GetPlayer()
|
||||
PlayerRef.UnequipAll()
|
||||
PlayerRef.MoveTo(PosMarker, 0.0, 0.0, 0.0, True)
|
||||
Game.ShowRaceMenu()
|
||||
EndFunction
|
||||
|
||||
Function BoothSetup()
|
||||
Int Choice = BoothChoice.Show(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
|
||||
If Choice == 0
|
||||
GreyMarker.DisableNoWait(False)
|
||||
BlueMarker.DisableNoWait(False)
|
||||
ElseIf Choice == 1
|
||||
GreyMarker.EnableNoWait(False)
|
||||
BlueMarker.DisableNoWait(False)
|
||||
ElseIf Choice == 2
|
||||
GreyMarker.DisableNoWait(False)
|
||||
BlueMarker.EnableNoWait(False)
|
||||
EndIf
|
||||
EndFunction
|
13
source/scripts/evaluatepackage.psc
Normal file
13
source/scripts/evaluatepackage.psc
Normal file
@ -0,0 +1,13 @@
|
||||
ScriptName EvaluatePackage Extends TopicInfo
|
||||
{ ;This script is intended to be placed on a character whose package is to be re-evaluated. }
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
Actor Property Jael Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
28
source/scripts/ga_00e_duestercantopenscpt.psc
Normal file
28
source/scripts/ga_00e_duestercantopenscpt.psc
Normal file
@ -0,0 +1,28 @@
|
||||
ScriptName GA_00E_DuesterCantOpenSCPT Extends ObjectReference
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
Message Property MessagePopUp Auto
|
||||
ObjectReference Property MyDoor Auto
|
||||
Int Property Next = 0 Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Event OnLoad()
|
||||
If Next == 0
|
||||
MyDoor.BlockActivation(True)
|
||||
Debug.Notification("Block Activation.")
|
||||
Next = 1
|
||||
EndIf
|
||||
EndEvent
|
||||
|
||||
Event onActivate(ObjectReference akActionRef)
|
||||
If Next == 1
|
||||
MessagePopUp.Show(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
|
||||
EndIf
|
||||
EndEvent
|
47
source/scripts/ga_00e_duesterpressuredoor01scpt.psc
Normal file
47
source/scripts/ga_00e_duesterpressuredoor01scpt.psc
Normal file
@ -0,0 +1,47 @@
|
||||
ScriptName GA_00E_DuesterPressureDoor01SCPT Extends ObjectReference
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
ObjectReference Property DoortoOpen Auto
|
||||
Int Property PlateState Auto
|
||||
ObjectReference Property XMarkerStateA Auto
|
||||
ObjectReference Property XMarkerStateB Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Event OnTrigger(ObjectReference triggerRef)
|
||||
If PlateState == 0
|
||||
XMarkerStateA.Disable(False)
|
||||
Self.DoorState()
|
||||
Debug.Notification("The plate is currently pressed!")
|
||||
PlateState = 1
|
||||
EndIf
|
||||
EndEvent
|
||||
|
||||
Event OnTriggerLeave(ObjectReference triggerRef)
|
||||
If PlateState == 1
|
||||
XMarkerStateA.Enable(False)
|
||||
Self.DoorState()
|
||||
Debug.Notification("The plate is not pressed!")
|
||||
PlateState = 0
|
||||
EndIf
|
||||
EndEvent
|
||||
|
||||
Function DoorState()
|
||||
Int openState = DoortoOpen.GetOpenState()
|
||||
If XMarkerStateA.IsDisabled() && XMarkerStateB.IsDisabled() && openState == 3 || openState == 4
|
||||
Debug.Notification("The door is open!")
|
||||
DoortoOpen.SetOpen(True)
|
||||
ElseIf XMarkerStateA.IsDisabled() && XMarkerStateB.IsEnabled() && openState == 1 || openState == 2
|
||||
DoortoOpen.SetOpen(False)
|
||||
ElseIf XMarkerStateA.IsEnabled() && XMarkerStateB.IsDisabled() && openState == 1 || openState == 2
|
||||
DoortoOpen.SetOpen(False)
|
||||
ElseIf XMarkerStateA.IsEnabled() && XMarkerStateB.IsEnabled() && openState == 1 || openState == 2
|
||||
DoortoOpen.SetOpen(False)
|
||||
EndIf
|
||||
EndFunction
|
20
source/scripts/ga_00e_duestersbridgescpt.psc
Normal file
20
source/scripts/ga_00e_duestersbridgescpt.psc
Normal file
@ -0,0 +1,20 @@
|
||||
ScriptName GA_00E_DuesterSBridgeSCPT Extends ObjectReference
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
ObjectReference Property Bridge Auto
|
||||
Int Property Next = 0 Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Event OnLoad()
|
||||
If Next == 0 && Bridge.GetParentCell() == Game.GetPlayer().GetParentCell()
|
||||
Bridge.PlayGamebryoAnimation("Forward", False, 0.0)
|
||||
Next = 1
|
||||
EndIf
|
||||
EndEvent
|
26
source/scripts/ga_00e_duesterssiegelscpt.psc
Normal file
26
source/scripts/ga_00e_duesterssiegelscpt.psc
Normal file
@ -0,0 +1,26 @@
|
||||
ScriptName GA_00E_DuesterSSiegelSCPT Extends ObjectReference
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
ObjectReference Property DisabledSigil Auto
|
||||
ObjectReference Property HangBridge Auto
|
||||
Int Property StaticState Auto
|
||||
Message Property message01 Auto
|
||||
MiscObject Property sigilStone Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Event onActivate(ObjectReference akActionRef)
|
||||
If StaticState == 0 && Game.GetPlayer().GetItemCount(sigilStone as Form) == 0 && DisabledSigil.isDisabled()
|
||||
message01.Show(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
|
||||
ElseIf StaticState == 0 && Game.GetPlayer().GetItemCount(sigilStone as Form) != 0 && DisabledSigil.isDisabled()
|
||||
Game.GetPlayer().RemoveItem(sigilStone as Form, 1, False, None)
|
||||
DisabledSigil.Enable(False)
|
||||
HangBridge.PlayGamebryoAnimation("Backward", False, 0.0)
|
||||
EndIf
|
||||
EndEvent
|
36
source/scripts/ga_00e_duestersteindoorscpt.psc
Normal file
36
source/scripts/ga_00e_duestersteindoorscpt.psc
Normal file
@ -0,0 +1,36 @@
|
||||
ScriptName GA_00E_DuesterSteinDoorSCPT Extends ObjectReference
|
||||
{ Alle vier Schalter müssen aktiviert werden, damit der Script ausgelöst wird. }
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
ObjectReference Property DoorOpen01 Auto
|
||||
ObjectReference Property DoorOpen02 Auto
|
||||
ObjectReference Property DoorOpen03 Auto
|
||||
ObjectReference Property DoorOpen04 Auto
|
||||
ObjectReference Property DoorOpenCur Auto
|
||||
Sound Property Firebolt Auto
|
||||
ObjectReference Property TheDoor01 Auto
|
||||
ObjectReference Property light01 Auto
|
||||
ObjectReference Property light02 Auto
|
||||
ObjectReference Property switch Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Event onActivate(ObjectReference akActionRef)
|
||||
If light01.isDisabled() && light02.isDisabled()
|
||||
switch.playAnimation("FullPush")
|
||||
Utility.Wait(1.0)
|
||||
light01.Enable(False)
|
||||
light02.Enable(False)
|
||||
DoorOpenCur.Disable(False)
|
||||
Firebolt.play(Self as ObjectReference)
|
||||
EndIf
|
||||
If DoorOpen01.isDisabled() && DoorOpen02.isDisabled() && DoorOpen03.isDisabled() && DoorOpen04.isDisabled()
|
||||
TheDoor01.SetOpen(True)
|
||||
EndIf
|
||||
EndEvent
|
26
source/scripts/ga_00e_duestersteinhqmscpt01.psc
Normal file
26
source/scripts/ga_00e_duestersteinhqmscpt01.psc
Normal file
@ -0,0 +1,26 @@
|
||||
ScriptName GA_00E_DuestersteinHQMSCPT01 Extends ObjectReference
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
Quest Property CurrentQuest Auto
|
||||
Int Property QuestNext = 0 Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Event OnTriggerEnter(ObjectReference akActionRef)
|
||||
Int QuestStage = CurrentQuest.GetStage()
|
||||
Debug.Notification(QuestStage as String + " Alte Queststage")
|
||||
If QuestNext == 0 && (akActionRef == Game.GetPlayer() as ObjectReference)
|
||||
If QuestStage == 10
|
||||
CurrentQuest.SetStage(20)
|
||||
CurrentQuest.SetObjectiveCompleted(10, True)
|
||||
CurrentQuest.SetObjectiveDisplayed(20, True, True)
|
||||
QuestNext = -1
|
||||
EndIf
|
||||
EndIf
|
||||
EndEvent
|
214
source/scripts/ga_00e_duesterwater01scpt.psc
Normal file
214
source/scripts/ga_00e_duesterwater01scpt.psc
Normal file
@ -0,0 +1,214 @@
|
||||
ScriptName GA_00E_DuesterWater01SCPT Extends ObjectReference
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
ObjectReference Property BottomWaterMarker Auto
|
||||
Int Property MainVar = 0 Auto
|
||||
ObjectReference Property Switch Auto
|
||||
ObjectReference Property UpperWaterMarker Auto
|
||||
ObjectReference Property WaterControl Auto
|
||||
ObjectReference Property WaterFallLarge01 Auto
|
||||
ObjectReference Property WaterFallLarge02 Auto
|
||||
ObjectReference Property WaterFallLarge03 Auto
|
||||
ObjectReference Property WaterFallLarge04 Auto
|
||||
ObjectReference Property WaterFallLarge05 Auto
|
||||
ObjectReference Property WaterFallLarge06 Auto
|
||||
ObjectReference Property WaterFallLarge07 Auto
|
||||
ObjectReference Property WaterFallLarge08 Auto
|
||||
ObjectReference Property WaterFallLarge09 Auto
|
||||
ObjectReference Property WaterFallLarge10 Auto
|
||||
ObjectReference Property WaterFallLarge11 Auto
|
||||
ObjectReference Property WaterFallLarge12 Auto
|
||||
ObjectReference Property WaterFallLarge13 Auto
|
||||
ObjectReference Property WaterFallLarge14 Auto
|
||||
ObjectReference Property WaterFallLarge15 Auto
|
||||
ObjectReference Property WaterFallSmall01 Auto
|
||||
ObjectReference Property WaterFallSmall02 Auto
|
||||
ObjectReference Property WaterFallSmall03 Auto
|
||||
ObjectReference Property WaterFallSmall04 Auto
|
||||
ObjectReference Property WaterFallSmall05 Auto
|
||||
ObjectReference Property WaterFallSmall06 Auto
|
||||
ObjectReference Property WaterFallSmall07 Auto
|
||||
ObjectReference Property WaterFallSmall08 Auto
|
||||
ObjectReference Property WaterFallSmall09 Auto
|
||||
ObjectReference Property WaterFallSmall10 Auto
|
||||
ObjectReference Property WaterFallSmall11 Auto
|
||||
ObjectReference Property WaterFallSmall12 Auto
|
||||
ObjectReference Property WaterFallSmall13 Auto
|
||||
ObjectReference Property WaterFallSmall14 Auto
|
||||
ObjectReference Property WaterFallSmall15 Auto
|
||||
ObjectReference Property WaterFlow01 Auto
|
||||
ObjectReference Property WaterMain01 Auto
|
||||
ObjectReference Property WaterMainSetPos Auto
|
||||
Float Property WaterSpeed = 40.0 Auto
|
||||
ObjectReference Property WaterSplash01 Auto
|
||||
ObjectReference Property WaterSplash02 Auto
|
||||
ObjectReference Property WaterSplash03 Auto
|
||||
ObjectReference Property WaterSplash04 Auto
|
||||
ObjectReference Property WaterSplash05 Auto
|
||||
ObjectReference Property WaterSplash06 Auto
|
||||
ObjectReference Property WaterSplash07 Auto
|
||||
ObjectReference Property WaterSplash08 Auto
|
||||
ObjectReference Property WaterSplash09 Auto
|
||||
ObjectReference Property WaterSplash10 Auto
|
||||
ObjectReference Property WaterSplash11 Auto
|
||||
ObjectReference Property WaterSplash12 Auto
|
||||
ObjectReference Property WaterSplash13 Auto
|
||||
ObjectReference Property WaterSplash14 Auto
|
||||
ObjectReference Property WaterSplash15 Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Event onActivate(ObjectReference akActionRef)
|
||||
If WaterControl.isEnabled() && MainVar == 0
|
||||
WaterControl.Disable(False)
|
||||
Switch.playAnimation("FullPush")
|
||||
Utility.Wait(2.0)
|
||||
MainVar = 1
|
||||
Self.Fillup()
|
||||
ElseIf WaterControl.isDisabled() && MainVar == 3
|
||||
WaterMain01.Enable(False)
|
||||
WaterMain01.SetPosition(1152.0, 22720.0, WaterMainSetPos.GetPositionZ() + 0.5)
|
||||
WaterControl.Enable(False)
|
||||
WaterFlow01.Disable(False)
|
||||
Switch.playAnimation("FullPull")
|
||||
Utility.Wait(2.0)
|
||||
MainVar = 4
|
||||
Self.Evacuate()
|
||||
EndIf
|
||||
EndEvent
|
||||
|
||||
Function Fillup()
|
||||
If MainVar == 1
|
||||
Debug.Notification("Das Becken wird gefüllt!")
|
||||
WaterSplash01.TranslateTo(WaterSplash01.GetPositionX(), WaterSplash01.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
|
||||
WaterSplash02.TranslateTo(WaterSplash02.GetPositionX(), WaterSplash02.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
|
||||
WaterSplash03.TranslateTo(WaterSplash03.GetPositionX(), WaterSplash03.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
|
||||
WaterSplash04.TranslateTo(WaterSplash04.GetPositionX(), WaterSplash04.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
|
||||
WaterSplash05.TranslateTo(WaterSplash05.GetPositionX(), WaterSplash05.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
|
||||
WaterSplash06.TranslateTo(WaterSplash06.GetPositionX(), WaterSplash06.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
|
||||
WaterSplash07.TranslateTo(WaterSplash07.GetPositionX(), WaterSplash07.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
|
||||
WaterSplash08.TranslateTo(WaterSplash08.GetPositionX(), WaterSplash08.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
|
||||
WaterSplash09.TranslateTo(WaterSplash09.GetPositionX(), WaterSplash09.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
|
||||
WaterSplash10.TranslateTo(WaterSplash10.GetPositionX(), WaterSplash10.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
|
||||
WaterSplash11.TranslateTo(WaterSplash11.GetPositionX(), WaterSplash11.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
|
||||
WaterSplash12.TranslateTo(WaterSplash12.GetPositionX(), WaterSplash12.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
|
||||
WaterSplash13.TranslateTo(WaterSplash13.GetPositionX(), WaterSplash13.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
|
||||
WaterSplash14.TranslateTo(WaterSplash14.GetPositionX(), WaterSplash14.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
|
||||
WaterSplash15.TranslateTo(WaterSplash15.GetPositionX(), WaterSplash15.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
|
||||
WaterMain01.TranslateTo(1152.0, 22720.0, -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
|
||||
Self.RegisterForUpdate(0.100000001)
|
||||
MainVar = 2
|
||||
EndIf
|
||||
EndFunction
|
||||
|
||||
Function Evacuate()
|
||||
If MainVar == 4
|
||||
WaterMainSetPos.SetPosition(1152.0, 22720.0, WaterMainSetPos.GetPositionZ() - 20.0)
|
||||
WaterFallLarge01.Enable(False)
|
||||
WaterFallLarge02.Enable(False)
|
||||
WaterFallLarge03.Enable(False)
|
||||
WaterFallLarge04.Enable(False)
|
||||
WaterFallLarge05.Enable(False)
|
||||
WaterFallLarge06.Enable(False)
|
||||
WaterFallLarge07.Enable(False)
|
||||
WaterFallLarge08.Enable(False)
|
||||
WaterFallLarge09.Enable(False)
|
||||
WaterFallLarge10.Enable(False)
|
||||
WaterFallLarge11.Enable(False)
|
||||
WaterFallLarge12.Enable(False)
|
||||
WaterFallLarge13.Enable(False)
|
||||
WaterFallLarge14.Enable(False)
|
||||
WaterFallLarge15.Enable(False)
|
||||
Utility.Wait(0.300000012)
|
||||
WaterFallSmall01.Disable(False)
|
||||
WaterFallSmall02.Disable(False)
|
||||
WaterFallSmall03.Disable(False)
|
||||
WaterFallSmall04.Disable(False)
|
||||
WaterFallSmall05.Disable(False)
|
||||
WaterFallSmall06.Disable(False)
|
||||
WaterFallSmall07.Disable(False)
|
||||
WaterFallSmall08.Disable(False)
|
||||
WaterFallSmall09.Disable(False)
|
||||
WaterFallSmall10.Disable(False)
|
||||
WaterFallSmall11.Disable(False)
|
||||
WaterFallSmall12.Disable(False)
|
||||
WaterFallSmall13.Disable(False)
|
||||
WaterFallSmall14.Disable(False)
|
||||
WaterFallSmall15.Disable(False)
|
||||
Utility.Wait(0.5)
|
||||
Debug.Notification("Das Becken wird geleert!")
|
||||
WaterMain01.TranslateTo(1152.0, 22720.0, -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
|
||||
WaterSplash01.TranslateTo(WaterSplash01.GetPositionX(), WaterSplash01.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
|
||||
WaterSplash02.TranslateTo(WaterSplash02.GetPositionX(), WaterSplash02.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
|
||||
WaterSplash03.TranslateTo(WaterSplash03.GetPositionX(), WaterSplash03.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
|
||||
WaterSplash04.TranslateTo(WaterSplash04.GetPositionX(), WaterSplash04.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
|
||||
WaterSplash05.TranslateTo(WaterSplash05.GetPositionX(), WaterSplash05.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
|
||||
WaterSplash06.TranslateTo(WaterSplash06.GetPositionX(), WaterSplash06.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
|
||||
WaterSplash07.TranslateTo(WaterSplash07.GetPositionX(), WaterSplash07.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
|
||||
WaterSplash08.TranslateTo(WaterSplash08.GetPositionX(), WaterSplash08.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
|
||||
WaterSplash09.TranslateTo(WaterSplash09.GetPositionX(), WaterSplash09.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
|
||||
WaterSplash10.TranslateTo(WaterSplash10.GetPositionX(), WaterSplash10.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
|
||||
WaterSplash11.TranslateTo(WaterSplash11.GetPositionX(), WaterSplash11.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
|
||||
WaterSplash12.TranslateTo(WaterSplash12.GetPositionX(), WaterSplash12.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
|
||||
WaterSplash13.TranslateTo(WaterSplash13.GetPositionX(), WaterSplash13.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
|
||||
WaterSplash14.TranslateTo(WaterSplash14.GetPositionX(), WaterSplash14.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
|
||||
WaterSplash15.TranslateTo(WaterSplash15.GetPositionX(), WaterSplash15.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
|
||||
Self.RegisterForUpdate(0.100000001)
|
||||
MainVar = 5
|
||||
EndIf
|
||||
EndFunction
|
||||
|
||||
Event OnUpdate()
|
||||
If MainVar == 2 && WaterMain01.GetPositionZ() != -2210.0
|
||||
WaterMainSetPos.SetPosition(1152.0, 22720.0, WaterMain01.GetPositionZ() - 1 as Float)
|
||||
ElseIf MainVar == 2 && WaterMain01.GetPositionZ() == -2210.0
|
||||
WaterMain01.Disable(False)
|
||||
WaterFlow01.Enable(False)
|
||||
Self.UnregisterForUpdate()
|
||||
WaterFallSmall01.Enable(False)
|
||||
WaterFallSmall02.Enable(False)
|
||||
WaterFallSmall03.Enable(False)
|
||||
WaterFallSmall04.Enable(False)
|
||||
WaterFallSmall05.Enable(False)
|
||||
WaterFallSmall06.Enable(False)
|
||||
WaterFallSmall07.Enable(False)
|
||||
WaterFallSmall08.Enable(False)
|
||||
WaterFallSmall09.Enable(False)
|
||||
WaterFallSmall10.Enable(False)
|
||||
WaterFallSmall11.Enable(False)
|
||||
WaterFallSmall12.Enable(False)
|
||||
WaterFallSmall13.Enable(False)
|
||||
WaterFallSmall14.Enable(False)
|
||||
WaterFallSmall15.Enable(False)
|
||||
Utility.Wait(0.300000012)
|
||||
WaterFallLarge01.Disable(False)
|
||||
WaterFallLarge02.Disable(False)
|
||||
WaterFallLarge03.Disable(False)
|
||||
WaterFallLarge04.Disable(False)
|
||||
WaterFallLarge05.Disable(False)
|
||||
WaterFallLarge06.Disable(False)
|
||||
WaterFallLarge07.Disable(False)
|
||||
WaterFallLarge08.Disable(False)
|
||||
WaterFallLarge09.Disable(False)
|
||||
WaterFallLarge10.Disable(False)
|
||||
WaterFallLarge11.Disable(False)
|
||||
WaterFallLarge12.Disable(False)
|
||||
WaterFallLarge13.Disable(False)
|
||||
WaterFallLarge14.Disable(False)
|
||||
WaterFallLarge15.Disable(False)
|
||||
Utility.Wait(1.0)
|
||||
MainVar = 3
|
||||
ElseIf MainVar == 5 && WaterMain01.GetPositionZ() != -2752.0
|
||||
WaterMainSetPos.SetPosition(1152.0, 22720.0, WaterMain01.GetPositionZ() - 10 as Float)
|
||||
ElseIf MainVar == 5 && WaterMain01.GetPositionZ() == -2752.0
|
||||
WaterMain01.Disable(False)
|
||||
Self.UnregisterForUpdate()
|
||||
MainVar = 0
|
||||
EndIf
|
||||
EndEvent
|
22
source/scripts/ga_00e_duesterwoodcreepscpt.psc
Normal file
22
source/scripts/ga_00e_duesterwoodcreepscpt.psc
Normal file
@ -0,0 +1,22 @@
|
||||
ScriptName GA_00E_DuesterWoodCreepSCPT Extends ObjectReference
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
Int Property DoOnce Auto
|
||||
Sound Property WoodCreak Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Event OnTriggerEnter(ObjectReference akActionRef)
|
||||
If (akActionRef == Game.GetPlayer() as ObjectReference) && DoOnce == 0
|
||||
WoodCreak.play(Self as ObjectReference)
|
||||
DoOnce = 1
|
||||
Utility.Wait(15.0)
|
||||
DoOnce = 0
|
||||
EndIf
|
||||
EndEvent
|
12
source/scripts/ga_00e_nq06duenenhaimscpt.psc
Normal file
12
source/scripts/ga_00e_nq06duenenhaimscpt.psc
Normal file
@ -0,0 +1,12 @@
|
||||
ScriptName GA_00E_NQ06DuenenhaimSCPT Extends Quest
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
Int Property StartQuest = 0 Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
17
source/scripts/mq00chargenscript.psc
Normal file
17
source/scripts/mq00chargenscript.psc
Normal file
@ -0,0 +1,17 @@
|
||||
ScriptName MQ00ChargenScript conditional
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Event onBeginState()
|
||||
{ Event received when this state is switched to }
|
||||
; Empty function
|
||||
EndEvent
|
||||
|
||||
Event onEndState()
|
||||
{ Event received when this state is switched away from }
|
||||
; Empty function
|
||||
EndEvent
|
11
source/scripts/pf__00e_nq02_packagevildasfo_0100b4b9.psc
Normal file
11
source/scripts/pf__00e_nq02_packagevildasfo_0100b4b9.psc
Normal file
@ -0,0 +1,11 @@
|
||||
ScriptName PF__00E_NQ02_PackageVildasFo_0100B4B9 Extends Package hidden
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Function Fragment_0(Actor akActor)
|
||||
Debug.Notification("Force greet running")
|
||||
EndFunction
|
13
source/scripts/pf__00e_nq02packagemillonrun_0100e65e.psc
Normal file
13
source/scripts/pf__00e_nq02packagemillonrun_0100e65e.psc
Normal file
@ -0,0 +1,13 @@
|
||||
ScriptName PF__00E_NQ02PackageMillonRun_0100E65E Extends Package hidden
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
ObjectReference Property Boat Auto
|
||||
Actor Property Millon Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
11
source/scripts/pf__00e_packagetemplethiever_0002ee61.psc
Normal file
11
source/scripts/pf__00e_packagetemplethiever_0002ee61.psc
Normal file
@ -0,0 +1,11 @@
|
||||
ScriptName PF__00E_PackageTempleThiever_0002EE61 Extends Package hidden
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Function Fragment_0(Actor akActor)
|
||||
Debug.Notification("Lauf")
|
||||
EndFunction
|
12
source/scripts/pf__010146ad.psc
Normal file
12
source/scripts/pf__010146ad.psc
Normal file
@ -0,0 +1,12 @@
|
||||
ScriptName PF__010146AD Extends Package hidden
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Function Fragment_0(Actor akActor)
|
||||
Utility.Wait(4 as Float)
|
||||
Self.GetOwningQuest().SetStage(90)
|
||||
EndFunction
|
11
source/scripts/pf__0101e25d.psc
Normal file
11
source/scripts/pf__0101e25d.psc
Normal file
@ -0,0 +1,11 @@
|
||||
ScriptName PF__0101E25D Extends Package hidden
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Function Fragment_0(Actor akActor)
|
||||
_00E_Debug.PrintMessage("Steelbird cast package entered.")
|
||||
EndFunction
|
16
source/scripts/pf__0102c975.psc
Normal file
16
source/scripts/pf__0102c975.psc
Normal file
@ -0,0 +1,16 @@
|
||||
ScriptName PF__0102C975 Extends Package hidden
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
ObjectReference Property HallysRef Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Function Fragment_1(Actor akActor)
|
||||
HallysRef.Disable(False)
|
||||
EndFunction
|
17
source/scripts/pf_capitalcityporimworkbucke_01004507.psc
Normal file
17
source/scripts/pf_capitalcityporimworkbucke_01004507.psc
Normal file
@ -0,0 +1,17 @@
|
||||
ScriptName PF_CapitalCityPorimWorkBucke_01004507 Extends Package hidden
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Function Fragment_0(Actor akActor)
|
||||
ObjectReference meRef = akActor as ObjectReference
|
||||
(meRef as carryactorscript).ChangeCarryState(True, False)
|
||||
EndFunction
|
||||
|
||||
Function Fragment_1(Actor akActor)
|
||||
ObjectReference meRef = akActor as ObjectReference
|
||||
(meRef as carryactorscript).ChangeCarryState(False, False)
|
||||
EndFunction
|
7
source/scripts/pf_fs_nqr03_sc01_bangondoor_0101c8fe.psc
Normal file
7
source/scripts/pf_fs_nqr03_sc01_bangondoor_0101c8fe.psc
Normal file
@ -0,0 +1,7 @@
|
||||
ScriptName PF_FS_NQR03_SC01_BangOnDoor_0101C8FE Extends Package hidden
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
11
source/scripts/pf_mq02_d0_forcegreetpackage_000c5666.psc
Normal file
11
source/scripts/pf_mq02_d0_forcegreetpackage_000c5666.psc
Normal file
@ -0,0 +1,11 @@
|
||||
ScriptName PF_MQ02_D0_ForceGreetPackage_000C5666 Extends Package hidden
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Function Fragment_0(Actor akActor)
|
||||
Debug.MessageBox("Package called")
|
||||
EndFunction
|
16
source/scripts/pf_mq07b_hallysflee_000a91f5.psc
Normal file
16
source/scripts/pf_mq07b_hallysflee_000a91f5.psc
Normal file
@ -0,0 +1,16 @@
|
||||
ScriptName PF_MQ07b_HallysFlee_000A91F5 Extends Package hidden
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
ObjectReference Property HallysRef Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Function Fragment_1(Actor akActor)
|
||||
HallysRef.Disable(False)
|
||||
EndFunction
|
11
source/scripts/pf_mq07b_playercontrolpuzzle_000a9a71.psc
Normal file
11
source/scripts/pf_mq07b_playercontrolpuzzle_000a9a71.psc
Normal file
@ -0,0 +1,11 @@
|
||||
ScriptName PF_MQ07b_PlayerControlPuzzle_000A9A71 Extends Package hidden
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Function Fragment_0(Actor akActor)
|
||||
Game.ForceFirstPerson()
|
||||
EndFunction
|
11
source/scripts/pf_mq07b_playercontrolpuzzle_0101c3b1.psc
Normal file
11
source/scripts/pf_mq07b_playercontrolpuzzle_0101c3b1.psc
Normal file
@ -0,0 +1,11 @@
|
||||
ScriptName PF_MQ07b_PlayerControlPuzzle_0101C3B1 Extends Package hidden
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Function Fragment_0(Actor akActor)
|
||||
Game.ForceFirstPerson()
|
||||
EndFunction
|
11
source/scripts/pf_mq7b_playertraveltocalia_000a9648.psc
Normal file
11
source/scripts/pf_mq7b_playertraveltocalia_000a9648.psc
Normal file
@ -0,0 +1,11 @@
|
||||
ScriptName PF_MQ7b_PlayerTravelToCalia_000A9648 Extends Package hidden
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Function Fragment_0(Actor akActor)
|
||||
Self.GetOwningQuest().SetStage(55)
|
||||
EndFunction
|
11
source/scripts/pf_mq7b_playertraveltocalia_0101f4a4.psc
Normal file
11
source/scripts/pf_mq7b_playertraveltocalia_0101f4a4.psc
Normal file
@ -0,0 +1,11 @@
|
||||
ScriptName PF_MQ7b_PlayerTravelToCalia_0101F4A4 Extends Package hidden
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Function Fragment_0(Actor akActor)
|
||||
Self.GetOwningQuest().SetStage(55)
|
||||
EndFunction
|
11
source/scripts/pf_nq08_sc0_forcegreet01_000c761f.psc
Normal file
11
source/scripts/pf_nq08_sc0_forcegreet01_000c761f.psc
Normal file
@ -0,0 +1,11 @@
|
||||
ScriptName PF_NQ08_SC0_ForceGreet01_000C761F Extends Package hidden
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
Function Fragment_0(Actor akActor)
|
||||
; Empty function
|
||||
EndFunction
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
11
source/scripts/pf_nq_g_02_hafnerprison_pkg_0100c2ba.psc
Normal file
11
source/scripts/pf_nq_g_02_hafnerprison_pkg_0100c2ba.psc
Normal file
@ -0,0 +1,11 @@
|
||||
ScriptName PF_NQ_G_02_HafnerPrison_Pkg_0100C2BA Extends Package hidden
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Function Fragment_0(Actor akActor)
|
||||
_00E_Debug.PrintMessage("Package gestartet")
|
||||
EndFunction
|
15
source/scripts/pf_nq_g_02_sc04_guardfollow__0100a620.psc
Normal file
15
source/scripts/pf_nq_g_02_sc04_guardfollow__0100a620.psc
Normal file
@ -0,0 +1,15 @@
|
||||
ScriptName PF_NQ_G_02_SC04_GuardFollow__0100A620 Extends Package hidden
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Function Fragment_1(Actor akActor)
|
||||
_00E_Debug.PrintMessage("GuardFollow started.")
|
||||
EndFunction
|
||||
|
||||
Function Fragment_0(Actor akActor)
|
||||
_00E_Debug.PrintMessage("GuardFollow changed.")
|
||||
EndFunction
|
11
source/scripts/pf_nq_g_02_walkoff_pkg_01007b18.psc
Normal file
11
source/scripts/pf_nq_g_02_walkoff_pkg_01007b18.psc
Normal file
@ -0,0 +1,11 @@
|
||||
ScriptName PF_NQ_G_02_Walkoff_Pkg_01007B18 Extends Package hidden
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Function Fragment_0(Actor akActor)
|
||||
_00E_Debug.PrintMessage("Walkoff Package started.")
|
||||
EndFunction
|
128
source/scripts/playertransformstorage.psc
Normal file
128
source/scripts/playertransformstorage.psc
Normal file
@ -0,0 +1,128 @@
|
||||
ScriptName playerTransformStorage Extends Quest
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
Armor armor1
|
||||
Armor armor10
|
||||
Armor armor11
|
||||
Armor armor12
|
||||
Armor armor13
|
||||
Armor armor14
|
||||
Armor armor2
|
||||
Armor armor3
|
||||
Armor armor4
|
||||
Armor armor5
|
||||
Armor armor6
|
||||
Armor armor7
|
||||
Armor armor8
|
||||
Armor armor9
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
Form Property EquippedItemLeft Auto
|
||||
Form Property EquippedItemRight Auto
|
||||
Race Property originalRace Auto
|
||||
Int Property whatKindLeft Auto
|
||||
Int Property whatKindRight Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Event OnInit()
|
||||
originalRace = Game.GetPlayer().GetRace()
|
||||
EndEvent
|
||||
|
||||
Function checkForEquipedItems()
|
||||
Actor PlayerRef = Game.GetPlayer()
|
||||
EquippedItemLeft = PlayerRef.GetEquippedObject(0)
|
||||
EquippedItemRight = PlayerRef.GetEquippedObject(1)
|
||||
If !EquippedItemLeft
|
||||
whatKindLeft = 0
|
||||
ElseIf EquippedItemLeft as Weapon
|
||||
whatKindLeft = 1
|
||||
ElseIf EquippedItemLeft as Spell
|
||||
whatKindLeft = 2
|
||||
Else
|
||||
whatKindLeft = 1
|
||||
EndIf
|
||||
If !EquippedItemRight
|
||||
whatKindRight = 0
|
||||
ElseIf EquippedItemRight as Weapon
|
||||
whatKindRight = 1
|
||||
ElseIf EquippedItemRight as Spell
|
||||
whatKindRight = 2
|
||||
Else
|
||||
whatKindLeft = 1
|
||||
EndIf
|
||||
armor1 = Game.GetPlayer().GetWornForm(1) as Armor
|
||||
armor2 = Game.GetPlayer().GetWornForm(2) as Armor
|
||||
armor3 = Game.GetPlayer().GetWornForm(4) as Armor
|
||||
armor4 = Game.GetPlayer().GetWornForm(8) as Armor
|
||||
armor5 = Game.GetPlayer().GetWornForm(16) as Armor
|
||||
armor6 = Game.GetPlayer().GetWornForm(32) as Armor
|
||||
armor7 = Game.GetPlayer().GetWornForm(64) as Armor
|
||||
armor8 = Game.GetPlayer().GetWornForm(128) as Armor
|
||||
armor9 = Game.GetPlayer().GetWornForm(256) as Armor
|
||||
armor10 = Game.GetPlayer().GetWornForm(512) as Armor
|
||||
armor11 = Game.GetPlayer().GetWornForm(1024) as Armor
|
||||
armor12 = Game.GetPlayer().GetWornForm(2048) as Armor
|
||||
armor13 = Game.GetPlayer().GetWornForm(4096) as Armor
|
||||
armor14 = Game.GetPlayer().GetWornForm(8192) as Armor
|
||||
EndFunction
|
||||
|
||||
Function equipeItems()
|
||||
Actor PlayerRef = Game.GetPlayer()
|
||||
If whatKindRight == 2
|
||||
PlayerRef.EquipSpell(EquippedItemRight as Spell, 1)
|
||||
Else
|
||||
PlayerRef.EquipItemEx(EquippedItemRight, 1, False, True)
|
||||
EndIf
|
||||
If whatKindLeft == 2
|
||||
PlayerRef.EquipSpell(EquippedItemLeft as Spell, 0)
|
||||
Else
|
||||
PlayerRef.EquipItemEx(EquippedItemLeft, 2, False, True)
|
||||
EndIf
|
||||
If armor1
|
||||
Game.GetPlayer().EquipItem(armor1 as Form, False, True)
|
||||
EndIf
|
||||
If armor2
|
||||
Game.GetPlayer().EquipItem(armor2 as Form, False, True)
|
||||
EndIf
|
||||
If armor3
|
||||
Game.GetPlayer().EquipItem(armor3 as Form, False, True)
|
||||
EndIf
|
||||
If armor4
|
||||
Game.GetPlayer().EquipItem(armor4 as Form, False, True)
|
||||
EndIf
|
||||
If armor5
|
||||
Game.GetPlayer().EquipItem(armor5 as Form, False, True)
|
||||
EndIf
|
||||
If armor6
|
||||
Game.GetPlayer().EquipItem(armor6 as Form, False, True)
|
||||
EndIf
|
||||
If armor7
|
||||
Game.GetPlayer().EquipItem(armor7 as Form, False, True)
|
||||
EndIf
|
||||
If armor8
|
||||
Game.GetPlayer().EquipItem(armor8 as Form, False, True)
|
||||
EndIf
|
||||
If armor9
|
||||
Game.GetPlayer().EquipItem(armor9 as Form, False, True)
|
||||
EndIf
|
||||
If armor10
|
||||
Game.GetPlayer().EquipItem(armor10 as Form, False, True)
|
||||
EndIf
|
||||
If armor11
|
||||
Game.GetPlayer().EquipItem(armor11 as Form, False, True)
|
||||
EndIf
|
||||
If armor12
|
||||
Game.GetPlayer().EquipItem(armor12 as Form, False, True)
|
||||
EndIf
|
||||
If armor13
|
||||
Game.GetPlayer().EquipItem(armor13 as Form, False, True)
|
||||
EndIf
|
||||
If armor14
|
||||
Game.GetPlayer().EquipItem(armor14 as Form, False, True)
|
||||
EndIf
|
||||
EndFunction
|
115
source/scripts/ppninventorymonitor.psc
Normal file
115
source/scripts/ppninventorymonitor.psc
Normal file
@ -0,0 +1,115 @@
|
||||
ScriptName PPNInventoryMonitor Extends ReferenceAlias
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
Int renamed_potions = 0
|
||||
Int user_config = 0
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
FormList Property PPNExempted Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Function rename_potion(Potion it)
|
||||
String name = it.GetName()
|
||||
Int user = jmap.valueType(user_config, name)
|
||||
If user == 6
|
||||
name = jmap.getStr(user_config, name, "")
|
||||
it.SetName(name)
|
||||
jformmap.setStr(renamed_potions, it as Form, name)
|
||||
Return
|
||||
ElseIf user != 0
|
||||
Return
|
||||
EndIf
|
||||
If it.isFood() || it.GetNumEffects() < 2 || PPNExempted.Find(it as Form) >= 0
|
||||
Return
|
||||
EndIf
|
||||
Int exempted = jdb.solveObj(".ProperPotionNames.exempted", 0)
|
||||
If jformmap.hasKey(exempted, it as Form)
|
||||
Return
|
||||
EndIf
|
||||
name = jformmap.getStr(renamed_potions, it as Form, "")
|
||||
If name != ""
|
||||
Return
|
||||
EndIf
|
||||
Int parts = jvalue.retain(jarray.object(), "")
|
||||
Int i = it.GetNumEffects()
|
||||
While i > 0
|
||||
i -= 1
|
||||
name = it.GetNthEffectMagicEffect(i).GetName()
|
||||
Int len = stringutil.GetLength(name)
|
||||
If stringutil.GetNthChar(name, len - 1) == "*"
|
||||
name = stringutil.SubString(name, 0, len - 2)
|
||||
EndIf
|
||||
jarray.addStr(parts, name, -1)
|
||||
EndWhile
|
||||
name = ""
|
||||
i = jarray.count(parts)
|
||||
While i > 1
|
||||
i -= 1
|
||||
name += jarray.getStr(parts, i, "")
|
||||
If i == 1
|
||||
name += " & "
|
||||
Else
|
||||
name += ", "
|
||||
EndIf
|
||||
EndWhile
|
||||
name += jarray.getStr(parts, 0, "")
|
||||
If it.IsPoison()
|
||||
name += " (Poison)"
|
||||
Else
|
||||
name += " (Potion)"
|
||||
EndIf
|
||||
it.SetName(name)
|
||||
jformmap.setStr(renamed_potions, it as Form, name)
|
||||
jvalue.release(parts)
|
||||
EndFunction
|
||||
|
||||
Function initialize()
|
||||
Potion it
|
||||
Int exempted = jdb.solveObj(".ProperPotionNames.exempted", 0)
|
||||
If exempted == 0
|
||||
jdb.solveObjSetter(".ProperPotionNames.exempted", jformmap.object(), True)
|
||||
exempted = jdb.solveObj(".ProperPotionNames.exempted", 0)
|
||||
Debug.Trace("Proper Potion Names is exempting some well-known DLC and mod potions. Errors here are safe.", 0)
|
||||
it = Game.GetFormFromFile(102131, "Dawnguard.esm") as Potion
|
||||
If it != None
|
||||
jformmap.setInt(exempted, it as Form, 1)
|
||||
EndIf
|
||||
it = Game.GetFormFromFile(80157, "Dawnguard.esm") as Potion
|
||||
If it != None
|
||||
jformmap.setInt(exempted, it as Form, 1)
|
||||
EndIf
|
||||
it = Game.GetFormFromFile(88606, "Dawnguard.esm") as Potion
|
||||
If it != None
|
||||
jformmap.setInt(exempted, it as Form, 1)
|
||||
EndIf
|
||||
Debug.Trace("Proper Potion names is done filing exemptions.", 0)
|
||||
EndIf
|
||||
If PPNExempted == None
|
||||
PPNExempted = Game.GetFormFromFile(7561, "ProperPotionNames.esp") as FormList
|
||||
EndIf
|
||||
renamed_potions = jvalue.releaseAndRetain(renamed_potions, jformmap.object(), "ProperPotionNames")
|
||||
user_config = jvalue.releaseAndRetain(user_config, jvalue.readFromFile("ppnconfig.json"), "ProperPotionNames")
|
||||
Actor target = Self.GetActorRef()
|
||||
Int i = target.GetNumItems()
|
||||
While i > 0
|
||||
i -= 1
|
||||
it = target.GetNthForm(i) as Potion
|
||||
If it != None
|
||||
Self.rename_potion(it)
|
||||
EndIf
|
||||
EndWhile
|
||||
EndFunction
|
||||
|
||||
Event OnInit()
|
||||
Self.initialize()
|
||||
EndEvent
|
||||
|
||||
Event OnPlayerLoadGame()
|
||||
Debug.MessageBox((Self as PPNInventoryMonitor) as String)
|
||||
Self.initialize()
|
||||
EndEvent
|
11
source/scripts/qf__00e_mq00_00003174.psc
Normal file
11
source/scripts/qf__00e_mq00_00003174.psc
Normal file
@ -0,0 +1,11 @@
|
||||
ScriptName QF__00E_MQ00_00003174 Extends Quest hidden
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
Function Fragment_0()
|
||||
; Empty function
|
||||
EndFunction
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
11
source/scripts/qf__00e_mq00_00003924.psc
Normal file
11
source/scripts/qf__00e_mq00_00003924.psc
Normal file
@ -0,0 +1,11 @@
|
||||
ScriptName QF__00E_MQ00_00003924 Extends Quest hidden
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
Function Fragment_0()
|
||||
; Empty function
|
||||
EndFunction
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
17
source/scripts/qf__00e_mq00_01000cd0.psc
Normal file
17
source/scripts/qf__00e_mq00_01000cd0.psc
Normal file
@ -0,0 +1,17 @@
|
||||
ScriptName QF__00E_MQ00_01000CD0 Extends Quest hidden
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
ReferenceAlias Property Alias_Player Auto
|
||||
ReferenceAlias Property Alias_StartMarkerRef Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Function Fragment_0()
|
||||
Game.GetPlayer().moveto(Alias_StartMarkerRef.GetRef(), 0.0, 0.0, 0.0, True)
|
||||
EndFunction
|
11
source/scripts/qf__00e_mq00duplicate000_000039c5.psc
Normal file
11
source/scripts/qf__00e_mq00duplicate000_000039c5.psc
Normal file
@ -0,0 +1,11 @@
|
||||
ScriptName QF__00E_MQ00DUPLICATE000_000039C5 Extends Quest hidden
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
Function Fragment_0()
|
||||
; Empty function
|
||||
EndFunction
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
17
source/scripts/qf_estartup_00001e8a.psc
Normal file
17
source/scripts/qf_estartup_00001e8a.psc
Normal file
@ -0,0 +1,17 @@
|
||||
ScriptName QF_EStartUp_00001E8A Extends Quest hidden
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
ReferenceAlias Property Alias_CharGenStartMarkerRef Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Function Fragment_2()
|
||||
Game.GetPlayer().moveto(Alias_CharGenStartMarkerRef.GetRef(), 0.0, 0.0, 0.0, True)
|
||||
Self.SetStage(10)
|
||||
EndFunction
|
272
source/scripts/qf_fs_nqr05_000438d2.psc
Normal file
272
source/scripts/qf_fs_nqr05_000438d2.psc
Normal file
@ -0,0 +1,272 @@
|
||||
ScriptName QF_FS_NQR05_000438D2 Extends Quest hidden
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
ReferenceAlias Property Alias_Brother_Sorrow Auto
|
||||
ReferenceAlias Property Alias_Brother_Sorrow_Northwind Auto
|
||||
ReferenceAlias Property Alias_First_Seer Auto
|
||||
ReferenceAlias Property Alias_Player Auto
|
||||
ReferenceAlias Property Alias_SC01_Father Auto
|
||||
ReferenceAlias Property Alias_SC01_Statue Auto
|
||||
ReferenceAlias Property Alias_SC02_Chair Auto
|
||||
ReferenceAlias Property Alias_SC03_TharaelMarker Auto
|
||||
ReferenceAlias Property Alias_SC04_GateGuard Auto
|
||||
ReferenceAlias Property Alias_SC05_Campfire Auto
|
||||
ReferenceAlias Property Alias_SC06_BrotherGreed Auto
|
||||
ReferenceAlias Property Alias_SC06_Worker01 Auto
|
||||
ReferenceAlias Property Alias_SC07_Father Auto
|
||||
ReferenceAlias Property Alias_SC07_Mercenary_Ewah Auto
|
||||
ReferenceAlias Property Alias_SC07_Mercenary_Jayna Auto
|
||||
ReferenceAlias Property Alias_SC07_Mercenary_Kaylan Auto
|
||||
ReferenceAlias Property Alias_SC07_Mercenary_Rugan Auto
|
||||
ReferenceAlias Property Alias_SC07_Mercenary_Stalron Auto
|
||||
ReferenceAlias Property Alias_SC07_Mercenary_Tiwon Auto
|
||||
ReferenceAlias Property Alias_SC07_SisterAddiction Auto
|
||||
ReferenceAlias Property Alias_SC07_SisterLust Auto
|
||||
ReferenceAlias Property Alias_SC09_SisterLustMarker Auto
|
||||
ReferenceAlias Property Alias_SC10_TempleRoom Auto
|
||||
ReferenceAlias Property Alias_SC12_Barrier Auto
|
||||
ReferenceAlias Property Alias_SC12_Calia Auto
|
||||
ReferenceAlias Property Alias_SC12_Enemy Auto
|
||||
ReferenceAlias Property Alias_SC12_Jespar Auto
|
||||
ReferenceAlias Property Alias_SC13_GlyphBoard Auto
|
||||
ReferenceAlias Property Alias_SC16_BrotherHatred Auto
|
||||
ReferenceAlias Property Alias_SC16_PaintingRoom Auto
|
||||
ReferenceAlias Property Alias_SC17_FatherPortal Auto
|
||||
ReferenceAlias Property Alias_Tharael Auto
|
||||
ReferenceAlias Property Alias_The_Father Auto
|
||||
ReferenceAlias Property Alias_Zaraah Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
Function Fragment_47()
|
||||
; Empty function
|
||||
EndFunction
|
||||
|
||||
Function Fragment_50()
|
||||
; Empty function
|
||||
EndFunction
|
||||
|
||||
Function Fragment_51()
|
||||
; Empty function
|
||||
EndFunction
|
||||
|
||||
Function Fragment_52()
|
||||
; Empty function
|
||||
EndFunction
|
||||
|
||||
Function Fragment_53()
|
||||
; Empty function
|
||||
EndFunction
|
||||
|
||||
Function Fragment_55()
|
||||
; Empty function
|
||||
EndFunction
|
||||
|
||||
Function Fragment_56()
|
||||
; Empty function
|
||||
EndFunction
|
||||
|
||||
Function Fragment_57()
|
||||
; Empty function
|
||||
EndFunction
|
||||
|
||||
Function Fragment_58()
|
||||
; Empty function
|
||||
EndFunction
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Function Fragment_8()
|
||||
Quest __temp = Self as Quest
|
||||
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
|
||||
kmyQuest.UpdateObjectives03()
|
||||
EndFunction
|
||||
|
||||
Function Fragment_14()
|
||||
Quest __temp = Self as Quest
|
||||
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
|
||||
kmyQuest.UpdateObjectives06()
|
||||
EndFunction
|
||||
|
||||
Function Fragment_20()
|
||||
Quest __temp = Self as Quest
|
||||
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
|
||||
kmyQuest.EnableWaitMarker()
|
||||
EndFunction
|
||||
|
||||
Function Fragment_28()
|
||||
Quest __temp = Self as Quest
|
||||
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
|
||||
kmyQuest.StartSC13()
|
||||
EndFunction
|
||||
|
||||
Function Fragment_2()
|
||||
Quest __temp = Self as Quest
|
||||
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
|
||||
kmyQuest.FinishDream()
|
||||
EndFunction
|
||||
|
||||
Function Fragment_1()
|
||||
Quest __temp = Self as Quest
|
||||
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
|
||||
kmyQuest.StartSC01()
|
||||
EndFunction
|
||||
|
||||
Function Fragment_10()
|
||||
Quest __temp = Self as Quest
|
||||
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
|
||||
kmyQuest.SetUp()
|
||||
EndFunction
|
||||
|
||||
Function Fragment_6()
|
||||
Quest __temp = Self as Quest
|
||||
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
|
||||
kmyQuest.UpdateObjectives01()
|
||||
EndFunction
|
||||
|
||||
Function Fragment_16()
|
||||
Quest __temp = Self as Quest
|
||||
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
|
||||
kmyQuest.UpdateObjectives08()
|
||||
EndFunction
|
||||
|
||||
Function Fragment_19()
|
||||
Quest __temp = Self as Quest
|
||||
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
|
||||
kmyQuest.StartSC08()
|
||||
EndFunction
|
||||
|
||||
Function Fragment_29()
|
||||
Quest __temp = Self as Quest
|
||||
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
|
||||
kmyQuest.StartSC14()
|
||||
EndFunction
|
||||
|
||||
Function Fragment_48()
|
||||
Quest __temp = Self as Quest
|
||||
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
|
||||
kmyQuest.StartSC18()
|
||||
EndFunction
|
||||
|
||||
Function Fragment_3()
|
||||
Quest __temp = Self as Quest
|
||||
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
|
||||
kmyQuest.StartSC02()
|
||||
EndFunction
|
||||
|
||||
Function Fragment_42()
|
||||
Quest __temp = Self as Quest
|
||||
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
|
||||
kmyQuest.StartSC11()
|
||||
EndFunction
|
||||
|
||||
Function Fragment_32()
|
||||
Quest __temp = Self as Quest
|
||||
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
|
||||
kmyQuest.StartBossfight()
|
||||
EndFunction
|
||||
|
||||
Function Fragment_27()
|
||||
Quest __temp = Self as Quest
|
||||
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
|
||||
kmyQuest.StartSC12()
|
||||
EndFunction
|
||||
|
||||
Function Fragment_9()
|
||||
Quest __temp = Self as Quest
|
||||
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
|
||||
kmyQuest.StartSC03()
|
||||
EndFunction
|
||||
|
||||
Function Fragment_30()
|
||||
Quest __temp = Self as Quest
|
||||
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
|
||||
kmyQuest.StartSC15()
|
||||
EndFunction
|
||||
|
||||
Function Fragment_21()
|
||||
Quest __temp = Self as Quest
|
||||
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
|
||||
kmyQuest.UpdateObjectives09()
|
||||
EndFunction
|
||||
|
||||
Function Fragment_11()
|
||||
Quest __temp = Self as Quest
|
||||
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
|
||||
kmyQuest.UpdateObjectives04()
|
||||
EndFunction
|
||||
|
||||
Function Fragment_41()
|
||||
Quest __temp = Self as Quest
|
||||
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
|
||||
kmyQuest.StartSC02()
|
||||
EndFunction
|
||||
|
||||
Function Fragment_13()
|
||||
Quest __temp = Self as Quest
|
||||
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
|
||||
kmyQuest.UpdateObjectives05()
|
||||
EndFunction
|
||||
|
||||
Function Fragment_31()
|
||||
Quest __temp = Self as Quest
|
||||
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
|
||||
kmyQuest.StartSC16()
|
||||
EndFunction
|
||||
|
||||
Function Fragment_26()
|
||||
Quest __temp = Self as Quest
|
||||
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
|
||||
kmyQuest.UpdateObjectives10()
|
||||
EndFunction
|
||||
|
||||
Function Fragment_5()
|
||||
Quest __temp = Self as Quest
|
||||
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
|
||||
kmyQuest.DissolveWall()
|
||||
EndFunction
|
||||
|
||||
Function Fragment_15()
|
||||
Quest __temp = Self as Quest
|
||||
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
|
||||
kmyQuest.UpdateObjectives07()
|
||||
EndFunction
|
||||
|
||||
Function Fragment_24()
|
||||
Quest __temp = Self as Quest
|
||||
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
|
||||
kmyQuest.StartSC06()
|
||||
EndFunction
|
||||
|
||||
Function Fragment_54()
|
||||
Quest __temp = Self as Quest
|
||||
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
|
||||
kmyQuest.StartSC19()
|
||||
EndFunction
|
||||
|
||||
Function Fragment_12()
|
||||
Quest __temp = Self as Quest
|
||||
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
|
||||
kmyQuest.OpenGate()
|
||||
EndFunction
|
||||
|
||||
Function Fragment_18()
|
||||
Quest __temp = Self as Quest
|
||||
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
|
||||
EndFunction
|
||||
|
||||
Function Fragment_7()
|
||||
Quest __temp = Self as Quest
|
||||
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
|
||||
kmyQuest.UpdateObjectives02()
|
||||
EndFunction
|
||||
|
||||
Function Fragment_45()
|
||||
Quest __temp = Self as Quest
|
||||
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
|
||||
kmyQuest.StartSC17()
|
||||
EndFunction
|
11
source/scripts/qf_mq00_01000803.psc
Normal file
11
source/scripts/qf_mq00_01000803.psc
Normal file
@ -0,0 +1,11 @@
|
||||
ScriptName QF_MQ00_01000803 Extends Quest hidden
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
Function Fragment_0()
|
||||
; Empty function
|
||||
EndFunction
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
17
source/scripts/qf_mq101_00000f92.psc
Normal file
17
source/scripts/qf_mq101_00000f92.psc
Normal file
@ -0,0 +1,17 @@
|
||||
ScriptName QF_MQ101_00000F92 Extends Quest hidden
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
ReferenceAlias Property Alias_AfterLifeMarkerRef Auto
|
||||
ReferenceAlias Property Alias_PlayerRef Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Function Fragment_0()
|
||||
Game.GetPlayer().moveto(Alias_AfterLifeMarkerRef.GetRef(), 0.0, 0.0, 0.0, True)
|
||||
EndFunction
|
47
source/scripts/qf_nq08_000c7626.psc
Normal file
47
source/scripts/qf_nq08_000c7626.psc
Normal file
@ -0,0 +1,47 @@
|
||||
ScriptName QF_NQ08_000C7626 Extends Quest hidden
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
Function Fragment_0()
|
||||
; Empty function
|
||||
EndFunction
|
||||
|
||||
Function Fragment_1()
|
||||
; Empty function
|
||||
EndFunction
|
||||
|
||||
Function Fragment_10()
|
||||
; Empty function
|
||||
EndFunction
|
||||
|
||||
Function Fragment_13()
|
||||
; Empty function
|
||||
EndFunction
|
||||
|
||||
Function Fragment_14()
|
||||
; Empty function
|
||||
EndFunction
|
||||
|
||||
Function Fragment_2()
|
||||
; Empty function
|
||||
EndFunction
|
||||
|
||||
Function Fragment_4()
|
||||
; Empty function
|
||||
EndFunction
|
||||
|
||||
Function Fragment_6()
|
||||
; Empty function
|
||||
EndFunction
|
||||
|
||||
Function Fragment_7()
|
||||
; Empty function
|
||||
EndFunction
|
||||
|
||||
Function Fragment_8()
|
||||
; Empty function
|
||||
EndFunction
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
69
source/scripts/qf_nq08_000c9364.psc
Normal file
69
source/scripts/qf_nq08_000c9364.psc
Normal file
@ -0,0 +1,69 @@
|
||||
ScriptName QF_NQ08_000C9364 Extends Quest hidden
|
||||
|
||||
;-- Variables ---------------------------------------
|
||||
|
||||
;-- Properties --------------------------------------
|
||||
ReferenceAlias Property Alias_Casket Auto
|
||||
ReferenceAlias Property Alias_ShrineXMarker Auto
|
||||
ReferenceAlias Property Alias_Sillas Auto
|
||||
ReferenceAlias Property Alias_TrigBox_StartQuest Auto
|
||||
|
||||
;-- Functions ---------------------------------------
|
||||
|
||||
; Skipped compiler generated GetState
|
||||
|
||||
; Skipped compiler generated GotoState
|
||||
|
||||
Function Fragment_7()
|
||||
Self.SetObjectiveCompleted(31, True)
|
||||
Self.SetObjectiveCompleted(30, True)
|
||||
Self.SetObjectiveDisplayed(35, True, False)
|
||||
EndFunction
|
||||
|
||||
Function Fragment_14()
|
||||
Self.SetObjectiveCompleted(30, True)
|
||||
Self.SetObjectiveDisplayed(31, True, False)
|
||||
EndFunction
|
||||
|
||||
Function Fragment_1()
|
||||
Quest __temp = Self as Quest
|
||||
_00e_nq08_functions kmyQuest = __temp as _00e_nq08_functions
|
||||
kmyQuest.StartCasketScene()
|
||||
Self.SetObjectiveDisplayed(10, True, False)
|
||||
EndFunction
|
||||
|
||||
Function Fragment_13()
|
||||
Self.SetObjectiveCompleted(20, True)
|
||||
Self.SetObjectiveDisplayed(25, True, False)
|
||||
EndFunction
|
||||
|
||||
Function Fragment_4()
|
||||
Alias_Sillas.GetActorReference().EvaluatePackage()
|
||||
EndFunction
|
||||
|
||||
Function Fragment_8()
|
||||
Self.SetObjectiveCompleted(35, True)
|
||||
Self.SetObjectiveDisplayed(40, True, False)
|
||||
EndFunction
|
||||
|
||||
Function Fragment_0()
|
||||
Quest __temp = Self as Quest
|
||||
_00e_nq08_functions kmyQuest = __temp as _00e_nq08_functions
|
||||
Alias_Sillas.GetActorReference().EvaluatePackage()
|
||||
EndFunction
|
||||
|
||||
Function Fragment_2()
|
||||
Self.SetObjectiveCompleted(10, True)
|
||||
Self.SetObjectiveDisplayed(20, True, False)
|
||||
EndFunction
|
||||
|
||||
Function Fragment_6()
|
||||
Self.SetObjectiveCompleted(25, True)
|
||||
Self.SetObjectiveDisplayed(30, True, False)
|
||||
Alias_Sillas.GetActorReference().EvaluatePackage()
|
||||
EndFunction
|
||||
|
||||
Function Fragment_10()
|
||||
Self.SetObjectiveCompleted(40, True)
|
||||
Self.SetObjectiveDisplayed(45, True, False)
|
||||
EndFunction
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user