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74e584452a
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Merge remote-tracking branch 'origin/development' into development
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2021-10-27 19:34:26 +02:00 |
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4ce9e7cbe1
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fixed the missing 1st person armor of Heart of the Swashbuckler (male)
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2021-10-27 17:59:32 +02:00 |
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34de1a4468
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fixed gaps between hand and sleeve + clipping for the armors 0006C1D9 + 000209A6 (FarmerClothes02)
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2021-10-27 16:09:41 +02:00 |
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f913f47c80
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Merged essential Starling Bird
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2021-10-27 15:11:15 +02:00 |
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f219942775
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Made Starling Bird essential
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2021-10-27 15:09:54 +02:00 |
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8f4378af67
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Merged:
- Jespar going to The Dancing Nimad
- Protected Strietzl
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2021-10-27 14:07:56 +02:00 |
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045fda308c
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Made Strietzl protected, he sometimes could be found dead in Riverville
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2021-10-27 14:04:54 +02:00 |
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ba2ab8896b
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Fixed Jespar going to tavern after meeting Constantine (_00E_MC_JesparDefaultSitInTavern)
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2021-10-27 14:03:00 +02:00 |
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52cd7dc1a6
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Brought back persistence flags suggested by CK, and fixed some other warnings
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2021-10-27 13:51:36 +02:00 |
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f7b1552735
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Merged Ark Market markers ownership
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2021-10-27 06:59:25 +02:00 |
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3fbc1d7f6c
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Added Don't Havok Settle to all books; Ark Market markers ownership
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2021-10-27 06:51:20 +02:00 |
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02c2710d5a
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Merged:
- Old Starling Workshop Underwater Fix
- Dead miner and adventurer ragdoll fix
- Reworked ingredient tracking in The Elixir
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2021-10-26 08:33:46 +02:00 |
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1a277cb94a
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The Elixir: added a workaround for OnItemRemoved firing twice then item is eaten
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2021-10-26 07:29:56 +02:00 |
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906c698b8a
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Refactored ingredient tracking in The Elixir: removed scripts from ingredients, moved logic to player alias in FS_NQ05, replaced custom globals tracking with ModObjectiveGlobal, automatically toggling objective status
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2021-10-26 04:27:36 +02:00 |
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526342f179
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Fixed positions and ragdoll data of Dead Adventurer (1723B) and Dead Miner (515DB)
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2021-10-24 10:56:26 +02:00 |
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ab50457049
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Weather.ReleaseOverride() in OnTriggerLeave may not trigger weather change, added a workaround with SetActive(false)
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2021-10-24 10:56:25 +02:00 |
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7e83d2687e
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Added changelog
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2021-10-24 10:56:25 +02:00 |
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38c8533997
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Updated credits.txt
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2021-10-24 10:56:24 +02:00 |
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b6eb14d429
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fixed a hole in the Old Starling Workshop underwater in which you could swim through and leave the level bounds.
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2021-10-24 09:42:02 +02:00 |
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b9d53cd53b
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Release weather override after The Voice from the Water resolution; fixes possible stuck raining
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2021-10-22 16:00:01 +02:00 |
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350c6460b7
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More respawning and persistence tweaks
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2021-10-22 02:52:07 +02:00 |
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ded8d7d487
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More respawning and persistence tweaks
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2021-10-21 20:53:08 +02:00 |
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e1691cdd57
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Moved worldspace REFRs to their right cells
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2021-10-21 18:22:59 +02:00 |
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935b163d9b
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Removed a lot of unnecessary persistence flags
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2021-10-21 17:18:08 +02:00 |
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31c83dff94
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Removed a lot of unnecessary persistence flags
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2021-10-21 07:55:09 +02:00 |
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bc32e5170a
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Merged:
- Non-respawning ore veins.
- Non-lootable items in FSNQ03.
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2021-10-21 05:11:09 +02:00 |
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f5d53a747a
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Merged respawning changes
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2021-10-21 04:55:52 +02:00 |
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81683b4c9b
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More respawning tweaks
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2021-10-21 04:54:39 +02:00 |
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869d231ffa
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Disabled respawning of thousands of high value items and items in uninhabited locations
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2021-10-21 02:50:47 +02:00 |
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caa72542d0
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Enabled respawning for low value items in inhabited locations
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2021-10-21 02:17:43 +02:00 |
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f0acb73e4a
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Automatically flagged respawning items; to be merged selectively
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2021-10-19 23:02:10 +02:00 |
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d5c8451304
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Added Find respawning items.pas
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2021-10-19 23:01:16 +02:00 |
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5fa3bb6723
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some objects still could be looted in FS_NQ03 during the memory. all mosses, fog sponges and glimmer dust can't be looted anymore as intended.
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2021-10-19 16:46:53 +02:00 |
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88a76c0aae
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Added the No Respawn flag to all nine missed veins
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2021-10-19 02:12:32 +02:00 |
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95e41e2800
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Merged Golfur's idle markers
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2021-10-19 00:29:00 +02:00 |
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82a4465b7f
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Set ownership to Golfur's idle markers for proper sandboxing
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2021-10-19 00:25:18 +02:00 |
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8db4d89337
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Merged improved sandboxing in Ark Market
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2021-10-18 22:39:47 +02:00 |
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7b58c7241c
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Improved sandboxing in Ark Market: fixed Selina's package to not stand in one spot, fixed three idle markers sinked into the ground, fixed swapped Misha's markers in Market and Museum, marked work-related idle markers and workbenches as ignored by sandbox
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2021-10-18 22:33:52 +02:00 |
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8af2b08f85
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Added a check for Dialogue Menu to validation in DisableDialogueQuitting to prevent false positives
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2021-10-18 13:24:09 +02:00 |
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d3a31a4d94
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Merged:
- Alethor's donkey disabled (CTD fix)
- Reduced idle chatter
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2021-10-17 23:08:41 +02:00 |
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4a7788eec3
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Significantly reduced repetitive idle chatter of NPCs; may revise these values later
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2021-10-17 22:46:26 +02:00 |
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9b12a1c043
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Disabled Alethor's donkey due to general instability of NPC following other NPC in background; fixes some random CTDs
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2021-10-17 22:18:20 +02:00 |
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88731aedf4
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Merged CQJ02 scene tweaks
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2021-10-16 20:07:32 +02:00 |
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6a637ec99e
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Every Day Like the Last, Part II scene: fixed forcegreeting with Jespar's generic line, increased travel distance to give a gift so he doesn't bump into player, condition tweaks.
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2021-10-16 20:01:09 +02:00 |
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f581c7860b
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Merged:
- CQJ02 Jespar non-talking fix
- Female 1st person fixed mismatching robe colors
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2021-10-16 15:55:14 +02:00 |
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577730e660
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Fixed inability to talk to Jespar in Every Day Like the Last, Part II, if player arrives to the roof before him
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2021-10-16 14:22:08 +02:00 |
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36f1ebb10b
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Merge branch 'rhalata_mask_fix' into development
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2021-10-15 20:31:55 +02:00 |
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ad678c441a
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fixed clipping hand in first person view for most of the robes,
fixed the mismatched colors from the robes in first and third person + renamed editorIDs of the armor addons and texture sets to the correct color
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2021-10-15 20:21:54 +02:00 |
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ac92556d73
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fixed the clipping of the male rhalata mask
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2021-10-15 20:17:28 +02:00 |
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af6e4fe481
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removed invisible polygons from the rhalata face masks
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2021-10-15 20:09:02 +02:00 |
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