|
c6b8a8992a
|
Repositioned dead skeleton 1A58F, stalking player due to being placed underground
|
2021-10-28 07:22:42 +02:00 |
|
|
bcb3c1113f
|
Converted root node of 27 TREE models from BSFadeNode to BSLeafAnimNode
|
2021-10-28 07:06:01 +02:00 |
|
|
4e906b98d6
|
Replaced duplicate Duneville Butterfly in a Jar with unused Moth in a Jar
|
2021-10-27 23:58:26 +02:00 |
|
|
74e584452a
|
Merge remote-tracking branch 'origin/development' into development
|
2021-10-27 19:34:26 +02:00 |
|
|
4ce9e7cbe1
|
fixed the missing 1st person armor of Heart of the Swashbuckler (male)
|
2021-10-27 17:59:32 +02:00 |
|
|
34de1a4468
|
fixed gaps between hand and sleeve + clipping for the armors 0006C1D9 + 000209A6 (FarmerClothes02)
|
2021-10-27 16:09:41 +02:00 |
|
|
f913f47c80
|
Merged essential Starling Bird
|
2021-10-27 15:11:15 +02:00 |
|
|
f219942775
|
Made Starling Bird essential
|
2021-10-27 15:09:54 +02:00 |
|
|
8f4378af67
|
Merged:
- Jespar going to The Dancing Nimad
- Protected Strietzl
|
2021-10-27 14:07:56 +02:00 |
|
|
045fda308c
|
Made Strietzl protected, he sometimes could be found dead in Riverville
|
2021-10-27 14:04:54 +02:00 |
|
|
ba2ab8896b
|
Fixed Jespar going to tavern after meeting Constantine (_00E_MC_JesparDefaultSitInTavern)
|
2021-10-27 14:03:00 +02:00 |
|
|
52cd7dc1a6
|
Brought back persistence flags suggested by CK, and fixed some other warnings
|
2021-10-27 13:51:36 +02:00 |
|
|
f7b1552735
|
Merged Ark Market markers ownership
|
2021-10-27 06:59:25 +02:00 |
|
|
3fbc1d7f6c
|
Added Don't Havok Settle to all books; Ark Market markers ownership
|
2021-10-27 06:51:20 +02:00 |
|
|
02c2710d5a
|
Merged:
- Old Starling Workshop Underwater Fix
- Dead miner and adventurer ragdoll fix
- Reworked ingredient tracking in The Elixir
|
2021-10-26 08:33:46 +02:00 |
|
|
1a277cb94a
|
The Elixir: added a workaround for OnItemRemoved firing twice then item is eaten
|
2021-10-26 07:29:56 +02:00 |
|
|
906c698b8a
|
Refactored ingredient tracking in The Elixir: removed scripts from ingredients, moved logic to player alias in FS_NQ05, replaced custom globals tracking with ModObjectiveGlobal, automatically toggling objective status
|
2021-10-26 04:27:36 +02:00 |
|
|
526342f179
|
Fixed positions and ragdoll data of Dead Adventurer (1723B) and Dead Miner (515DB)
|
2021-10-24 10:56:26 +02:00 |
|
|
ab50457049
|
Weather.ReleaseOverride() in OnTriggerLeave may not trigger weather change, added a workaround with SetActive(false)
|
2021-10-24 10:56:25 +02:00 |
|
|
7e83d2687e
|
Added changelog
|
2021-10-24 10:56:25 +02:00 |
|
|
38c8533997
|
Updated credits.txt
|
2021-10-24 10:56:24 +02:00 |
|
|
b6eb14d429
|
fixed a hole in the Old Starling Workshop underwater in which you could swim through and leave the level bounds.
|
2021-10-24 09:42:02 +02:00 |
|
|
b9d53cd53b
|
Release weather override after The Voice from the Water resolution; fixes possible stuck raining
|
2021-10-22 16:00:01 +02:00 |
|
|
350c6460b7
|
More respawning and persistence tweaks
|
2021-10-22 02:52:07 +02:00 |
|
|
ded8d7d487
|
More respawning and persistence tweaks
|
2021-10-21 20:53:08 +02:00 |
|
|
e1691cdd57
|
Moved worldspace REFRs to their right cells
|
2021-10-21 18:22:59 +02:00 |
|
|
935b163d9b
|
Removed a lot of unnecessary persistence flags
|
2021-10-21 17:18:08 +02:00 |
|
|
31c83dff94
|
Removed a lot of unnecessary persistence flags
|
2021-10-21 07:55:09 +02:00 |
|
|
bc32e5170a
|
Merged:
- Non-respawning ore veins.
- Non-lootable items in FSNQ03.
|
2021-10-21 05:11:09 +02:00 |
|
|
f5d53a747a
|
Merged respawning changes
|
2021-10-21 04:55:52 +02:00 |
|
|
81683b4c9b
|
More respawning tweaks
|
2021-10-21 04:54:39 +02:00 |
|
|
869d231ffa
|
Disabled respawning of thousands of high value items and items in uninhabited locations
|
2021-10-21 02:50:47 +02:00 |
|
|
caa72542d0
|
Enabled respawning for low value items in inhabited locations
|
2021-10-21 02:17:43 +02:00 |
|
|
f0acb73e4a
|
Automatically flagged respawning items; to be merged selectively
|
2021-10-19 23:02:10 +02:00 |
|
|
d5c8451304
|
Added Find respawning items.pas
|
2021-10-19 23:01:16 +02:00 |
|
|
5fa3bb6723
|
some objects still could be looted in FS_NQ03 during the memory. all mosses, fog sponges and glimmer dust can't be looted anymore as intended.
|
2021-10-19 16:46:53 +02:00 |
|
|
88a76c0aae
|
Added the No Respawn flag to all nine missed veins
|
2021-10-19 02:12:32 +02:00 |
|
|
95e41e2800
|
Merged Golfur's idle markers
|
2021-10-19 00:29:00 +02:00 |
|
|
82a4465b7f
|
Set ownership to Golfur's idle markers for proper sandboxing
|
2021-10-19 00:25:18 +02:00 |
|
|
8db4d89337
|
Merged improved sandboxing in Ark Market
|
2021-10-18 22:39:47 +02:00 |
|
|
7b58c7241c
|
Improved sandboxing in Ark Market: fixed Selina's package to not stand in one spot, fixed three idle markers sinked into the ground, fixed swapped Misha's markers in Market and Museum, marked work-related idle markers and workbenches as ignored by sandbox
|
2021-10-18 22:33:52 +02:00 |
|
|
8af2b08f85
|
Added a check for Dialogue Menu to validation in DisableDialogueQuitting to prevent false positives
|
2021-10-18 13:24:09 +02:00 |
|
|
d3a31a4d94
|
Merged:
- Alethor's donkey disabled (CTD fix)
- Reduced idle chatter
|
2021-10-17 23:08:41 +02:00 |
|
|
4a7788eec3
|
Significantly reduced repetitive idle chatter of NPCs; may revise these values later
|
2021-10-17 22:46:26 +02:00 |
|
|
9b12a1c043
|
Disabled Alethor's donkey due to general instability of NPC following other NPC in background; fixes some random CTDs
|
2021-10-17 22:18:20 +02:00 |
|
|
88731aedf4
|
Merged CQJ02 scene tweaks
|
2021-10-16 20:07:32 +02:00 |
|
|
6a637ec99e
|
Every Day Like the Last, Part II scene: fixed forcegreeting with Jespar's generic line, increased travel distance to give a gift so he doesn't bump into player, condition tweaks.
|
2021-10-16 20:01:09 +02:00 |
|
|
f581c7860b
|
Merged:
- CQJ02 Jespar non-talking fix
- Female 1st person fixed mismatching robe colors
|
2021-10-16 15:55:14 +02:00 |
|
|
577730e660
|
Fixed inability to talk to Jespar in Every Day Like the Last, Part II, if player arrives to the roof before him
|
2021-10-16 14:22:08 +02:00 |
|
|
36f1ebb10b
|
Merge branch 'rhalata_mask_fix' into development
|
2021-10-15 20:31:55 +02:00 |
|