Commit Graph

287 Commits

Author SHA1 Message Date
bcb3c1113f Converted root node of 27 TREE models from BSFadeNode to BSLeafAnimNode 2021-10-28 07:06:01 +02:00
4e906b98d6 Replaced duplicate Duneville Butterfly in a Jar with unused Moth in a Jar 2021-10-27 23:58:26 +02:00
74e584452a Merge remote-tracking branch 'origin/development' into development 2021-10-27 19:34:26 +02:00
4ce9e7cbe1 fixed the missing 1st person armor of Heart of the Swashbuckler (male) 2021-10-27 17:59:32 +02:00
34de1a4468 fixed gaps between hand and sleeve + clipping for the armors 0006C1D9 + 000209A6 (FarmerClothes02) 2021-10-27 16:09:41 +02:00
f913f47c80 Merged essential Starling Bird 2021-10-27 15:11:15 +02:00
f219942775 Made Starling Bird essential 2021-10-27 15:09:54 +02:00
8f4378af67 Merged:
- Jespar going to The Dancing Nimad
- Protected Strietzl
2021-10-27 14:07:56 +02:00
045fda308c Made Strietzl protected, he sometimes could be found dead in Riverville 2021-10-27 14:04:54 +02:00
ba2ab8896b Fixed Jespar going to tavern after meeting Constantine (_00E_MC_JesparDefaultSitInTavern) 2021-10-27 14:03:00 +02:00
52cd7dc1a6 Brought back persistence flags suggested by CK, and fixed some other warnings 2021-10-27 13:51:36 +02:00
f7b1552735 Merged Ark Market markers ownership 2021-10-27 06:59:25 +02:00
3fbc1d7f6c Added Don't Havok Settle to all books; Ark Market markers ownership 2021-10-27 06:51:20 +02:00
02c2710d5a Merged:
- Old Starling Workshop Underwater Fix
- Dead miner and adventurer ragdoll fix
- Reworked ingredient tracking in The Elixir
2021-10-26 08:33:46 +02:00
1a277cb94a The Elixir: added a workaround for OnItemRemoved firing twice then item is eaten 2021-10-26 07:29:56 +02:00
906c698b8a Refactored ingredient tracking in The Elixir: removed scripts from ingredients, moved logic to player alias in FS_NQ05, replaced custom globals tracking with ModObjectiveGlobal, automatically toggling objective status 2021-10-26 04:27:36 +02:00
526342f179 Fixed positions and ragdoll data of Dead Adventurer (1723B) and Dead Miner (515DB) 2021-10-24 10:56:26 +02:00
ab50457049 Weather.ReleaseOverride() in OnTriggerLeave may not trigger weather change, added a workaround with SetActive(false) 2021-10-24 10:56:25 +02:00
7e83d2687e Added changelog 2021-10-24 10:56:25 +02:00
38c8533997 Updated credits.txt 2021-10-24 10:56:24 +02:00
b6eb14d429 fixed a hole in the Old Starling Workshop underwater in which you could swim through and leave the level bounds. 2021-10-24 09:42:02 +02:00
b9d53cd53b Release weather override after The Voice from the Water resolution; fixes possible stuck raining 2021-10-22 16:00:01 +02:00
350c6460b7 More respawning and persistence tweaks 2021-10-22 02:52:07 +02:00
ded8d7d487 More respawning and persistence tweaks 2021-10-21 20:53:08 +02:00
e1691cdd57 Moved worldspace REFRs to their right cells 2021-10-21 18:22:59 +02:00
935b163d9b Removed a lot of unnecessary persistence flags 2021-10-21 17:18:08 +02:00
31c83dff94 Removed a lot of unnecessary persistence flags 2021-10-21 07:55:09 +02:00
bc32e5170a Merged:
- Non-respawning ore veins.
- Non-lootable items in FSNQ03.
2021-10-21 05:11:09 +02:00
f5d53a747a Merged respawning changes 2021-10-21 04:55:52 +02:00
81683b4c9b More respawning tweaks 2021-10-21 04:54:39 +02:00
869d231ffa Disabled respawning of thousands of high value items and items in uninhabited locations 2021-10-21 02:50:47 +02:00
caa72542d0 Enabled respawning for low value items in inhabited locations 2021-10-21 02:17:43 +02:00
f0acb73e4a Automatically flagged respawning items; to be merged selectively 2021-10-19 23:02:10 +02:00
d5c8451304 Added Find respawning items.pas 2021-10-19 23:01:16 +02:00
5fa3bb6723 some objects still could be looted in FS_NQ03 during the memory. all mosses, fog sponges and glimmer dust can't be looted anymore as intended. 2021-10-19 16:46:53 +02:00
88a76c0aae Added the No Respawn flag to all nine missed veins 2021-10-19 02:12:32 +02:00
95e41e2800 Merged Golfur's idle markers 2021-10-19 00:29:00 +02:00
82a4465b7f Set ownership to Golfur's idle markers for proper sandboxing 2021-10-19 00:25:18 +02:00
8db4d89337 Merged improved sandboxing in Ark Market 2021-10-18 22:39:47 +02:00
7b58c7241c Improved sandboxing in Ark Market: fixed Selina's package to not stand in one spot, fixed three idle markers sinked into the ground, fixed swapped Misha's markers in Market and Museum, marked work-related idle markers and workbenches as ignored by sandbox 2021-10-18 22:33:52 +02:00
8af2b08f85 Added a check for Dialogue Menu to validation in DisableDialogueQuitting to prevent false positives 2021-10-18 13:24:09 +02:00
d3a31a4d94 Merged:
- Alethor's donkey disabled (CTD fix)
- Reduced idle chatter
2021-10-17 23:08:41 +02:00
4a7788eec3 Significantly reduced repetitive idle chatter of NPCs; may revise these values later 2021-10-17 22:46:26 +02:00
9b12a1c043 Disabled Alethor's donkey due to general instability of NPC following other NPC in background; fixes some random CTDs 2021-10-17 22:18:20 +02:00
88731aedf4 Merged CQJ02 scene tweaks 2021-10-16 20:07:32 +02:00
6a637ec99e Every Day Like the Last, Part II scene: fixed forcegreeting with Jespar's generic line, increased travel distance to give a gift so he doesn't bump into player, condition tweaks. 2021-10-16 20:01:09 +02:00
f581c7860b Merged:
- CQJ02 Jespar non-talking fix
- Female 1st person fixed mismatching robe colors
2021-10-16 15:55:14 +02:00
577730e660 Fixed inability to talk to Jespar in Every Day Like the Last, Part II, if player arrives to the roof before him 2021-10-16 14:22:08 +02:00
36f1ebb10b Merge branch 'rhalata_mask_fix' into development 2021-10-15 20:31:55 +02:00
ad678c441a fixed clipping hand in first person view for most of the robes,
fixed the mismatched colors from the robes in first and third person + renamed editorIDs of the armor addons and texture sets to the correct color
2021-10-15 20:21:54 +02:00