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906c698b8a
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Refactored ingredient tracking in The Elixir: removed scripts from ingredients, moved logic to player alias in FS_NQ05, replaced custom globals tracking with ModObjectiveGlobal, automatically toggling objective status
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2021-10-26 04:27:36 +02:00 |
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526342f179
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Fixed positions and ragdoll data of Dead Adventurer (1723B) and Dead Miner (515DB)
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2021-10-24 10:56:26 +02:00 |
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ab50457049
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Weather.ReleaseOverride() in OnTriggerLeave may not trigger weather change, added a workaround with SetActive(false)
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2021-10-24 10:56:25 +02:00 |
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7e83d2687e
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Added changelog
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2021-10-24 10:56:25 +02:00 |
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38c8533997
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Updated credits.txt
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2021-10-24 10:56:24 +02:00 |
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b6eb14d429
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fixed a hole in the Old Starling Workshop underwater in which you could swim through and leave the level bounds.
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2021-10-24 09:42:02 +02:00 |
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b9d53cd53b
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Release weather override after The Voice from the Water resolution; fixes possible stuck raining
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2021-10-22 16:00:01 +02:00 |
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350c6460b7
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More respawning and persistence tweaks
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2021-10-22 02:52:07 +02:00 |
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ded8d7d487
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More respawning and persistence tweaks
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2021-10-21 20:53:08 +02:00 |
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e1691cdd57
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Moved worldspace REFRs to their right cells
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2021-10-21 18:22:59 +02:00 |
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935b163d9b
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Removed a lot of unnecessary persistence flags
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2021-10-21 17:18:08 +02:00 |
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31c83dff94
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Removed a lot of unnecessary persistence flags
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2021-10-21 07:55:09 +02:00 |
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bc32e5170a
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Merged:
- Non-respawning ore veins.
- Non-lootable items in FSNQ03.
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2021-10-21 05:11:09 +02:00 |
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f5d53a747a
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Merged respawning changes
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2021-10-21 04:55:52 +02:00 |
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81683b4c9b
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More respawning tweaks
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2021-10-21 04:54:39 +02:00 |
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869d231ffa
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Disabled respawning of thousands of high value items and items in uninhabited locations
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2021-10-21 02:50:47 +02:00 |
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caa72542d0
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Enabled respawning for low value items in inhabited locations
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2021-10-21 02:17:43 +02:00 |
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f0acb73e4a
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Automatically flagged respawning items; to be merged selectively
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2021-10-19 23:02:10 +02:00 |
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d5c8451304
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Added Find respawning items.pas
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2021-10-19 23:01:16 +02:00 |
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5fa3bb6723
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some objects still could be looted in FS_NQ03 during the memory. all mosses, fog sponges and glimmer dust can't be looted anymore as intended.
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2021-10-19 16:46:53 +02:00 |
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88a76c0aae
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Added the No Respawn flag to all nine missed veins
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2021-10-19 02:12:32 +02:00 |
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95e41e2800
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Merged Golfur's idle markers
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2021-10-19 00:29:00 +02:00 |
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82a4465b7f
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Set ownership to Golfur's idle markers for proper sandboxing
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2021-10-19 00:25:18 +02:00 |
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8db4d89337
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Merged improved sandboxing in Ark Market
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2021-10-18 22:39:47 +02:00 |
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7b58c7241c
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Improved sandboxing in Ark Market: fixed Selina's package to not stand in one spot, fixed three idle markers sinked into the ground, fixed swapped Misha's markers in Market and Museum, marked work-related idle markers and workbenches as ignored by sandbox
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2021-10-18 22:33:52 +02:00 |
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8af2b08f85
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Added a check for Dialogue Menu to validation in DisableDialogueQuitting to prevent false positives
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2021-10-18 13:24:09 +02:00 |
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d3a31a4d94
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Merged:
- Alethor's donkey disabled (CTD fix)
- Reduced idle chatter
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2021-10-17 23:08:41 +02:00 |
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4a7788eec3
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Significantly reduced repetitive idle chatter of NPCs; may revise these values later
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2021-10-17 22:46:26 +02:00 |
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9b12a1c043
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Disabled Alethor's donkey due to general instability of NPC following other NPC in background; fixes some random CTDs
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2021-10-17 22:18:20 +02:00 |
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88731aedf4
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Merged CQJ02 scene tweaks
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2021-10-16 20:07:32 +02:00 |
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6a637ec99e
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Every Day Like the Last, Part II scene: fixed forcegreeting with Jespar's generic line, increased travel distance to give a gift so he doesn't bump into player, condition tweaks.
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2021-10-16 20:01:09 +02:00 |
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f581c7860b
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Merged:
- CQJ02 Jespar non-talking fix
- Female 1st person fixed mismatching robe colors
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2021-10-16 15:55:14 +02:00 |
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577730e660
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Fixed inability to talk to Jespar in Every Day Like the Last, Part II, if player arrives to the roof before him
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2021-10-16 14:22:08 +02:00 |
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36f1ebb10b
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Merge branch 'rhalata_mask_fix' into development
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2021-10-15 20:31:55 +02:00 |
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ad678c441a
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fixed clipping hand in first person view for most of the robes,
fixed the mismatched colors from the robes in first and third person + renamed editorIDs of the armor addons and texture sets to the correct color
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2021-10-15 20:21:54 +02:00 |
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ac92556d73
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fixed the clipping of the male rhalata mask
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2021-10-15 20:17:28 +02:00 |
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af6e4fe481
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removed invisible polygons from the rhalata face masks
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2021-10-15 20:09:02 +02:00 |
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fdeffed380
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Merged the Tiwon fix
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2021-10-15 12:15:01 +02:00 |
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7fa775ab63
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Found Tiwon dead in Ark before finishing his quest - made him protected to prevent it
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2021-10-15 12:12:59 +02:00 |
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a01a0a46f7
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Reordered credits.txt
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2021-10-15 09:06:25 +02:00 |
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93876fdbd3
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fixed clipping hand in first person view for most of the robes
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2021-10-14 21:50:27 +02:00 |
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c425109b98
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fixed the mismatched colors from the robes in first and third person + renamed editorIDs of the armor addons and texture sets to the correct color
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2021-10-14 21:24:46 +02:00 |
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1b41d9d317
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fixed the clipping of the first person monk robes
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2021-10-14 21:20:26 +02:00 |
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02a5d86940
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vanilla files
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2021-10-14 21:14:46 +02:00 |
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d0094c9845
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Merged NQ15 silence fix
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2021-10-14 10:12:13 +02:00 |
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2832b5dc55
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Fixed possible music disappearing after The Voice from the Water
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2021-10-14 10:03:09 +02:00 |
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497bf9859e
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Merged repositioned destruction book
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2021-10-14 03:28:42 +02:00 |
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17fce43208
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Repositioned destruction book in MQ01Start again, added Don't Havok Settle
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2021-10-14 03:24:55 +02:00 |
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fe1bd30be7
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Merged the boots fix
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2021-10-14 02:11:54 +02:00 |
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f1002b43fa
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Heavy Leather Boots are still flying away, added Don't Havok Settle
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2021-10-14 02:10:05 +02:00 |
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