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4 Commits

  1. BIN
      Return pillar.esp
  2. BIN
      scripts/_00E_MQ101_QuickStart.pex
  3. BIN
      scripts/_00E_MeditationReturn.pex
  4. BIN
      scripts/_00e_class_openclassmenuscript.pex
  5. BIN
      scripts/_00e_fs_nq02_functions.pex
  6. BIN
      scripts/_00e_horseflute_sc.pex
  7. BIN
      scripts/_00e_mqp03_functions.pex
  8. 4
      source/scripts/_00E_MQ101_QuickStart.psc
  9. 9
      source/scripts/_00E_MeditationReturn.psc
  10. 7
      source/scripts/_00e_class_openclassmenuscript.psc
  11. 4
      source/scripts/_00e_fs_nq02_functions.psc
  12. 2
      source/scripts/_00e_horseflute_sc.psc
  13. 3
      source/scripts/_00e_mqp03_functions.psc

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@ -23,8 +23,8 @@ function Init()
Game.ShowRaceMenu()
(MQP02 as _00E_MQP02_Functions).AddRacialAbilites()
bool bDisableFighting = SKSE.GetVersion() > 0 && ! EnderalFunctions.IsVR()
Game.DisablePlayerControls(false, bDisableFighting, true, false, true, false, false, true)
Game.DisablePlayerControls(abMovement = false, abFighting = true, abCamSwitch = true, abLooking = false, abSneaking = true, abMenu = true, abActivate = false, abJournalTabs = true, aiDisablePOVType = 0)
Game.ForceFirstPerson()
MQP03.SetCurrentStageID(15)

@ -0,0 +1,9 @@
Scriptname _00E_MeditationReturn extends ObjectReference
event OnActivate(ObjectReference akActionRef)
if akActionRef == Game.GetForm(0x14)
_00E_Class_OpenClassMenuSpell.Cast(akActionRef, akActionRef)
endif
endevent
SPELL Property _00E_Class_OpenClassMenuSpell Auto

@ -56,13 +56,13 @@ EndEvent
Function EnterClassMenu()
bool bDisableFighting = SKSE.GetVersion() > 0 && ! EnderalFunctions.IsVR()
DisablePlayerControls(false, bDisableFighting, true, false, true, false, false, true)
Game.DisablePlayerControls(abMovement = false, abFighting = true, abCamSwitch = true, abLooking = false, abSneaking = true, abMenu = true, abActivate = false, abJournalTabs = true, aiDisablePOVType = 0)
Player.ForceRefTo(PlayerREF)
_00E_Meditate_FirstPerson.SetValue(PlayerREF.GetAnimationVariableBool("isFirstPerson") as float)
_00E_EquipControl.SheatheWeapon(PlayerREF)
_00E_EquipControl.SheatheWeapon(PlayerREF, false)
Form[] equippedTorches = New Form[2]
_00E_TorchControl.UnequipTorches(equippedTorches)
@ -73,7 +73,6 @@ Function EnterClassMenu()
Wait(0.7)
PlayerREF.MoveTo(_00E_ClassMenuOrigin)
Game.ShowFirstPersonGeometry(False)
DisablePlayerControls(false, bDisableFighting, true, false, true, false, false, true)
ForceFirstPerson()
EndFunction

@ -955,8 +955,8 @@ int Function Step01() ; place your bet
GlobalBet = OpponentBet + PlayerBet
_00E_FS_NQ02_PC_BetMessage.Show(PlayerBet, OpponentBet, GlobalBet)
EnemyPurse.EnableNoWait(true)
RegisterForKey(14) ; not doing anything?
RegisterForKey(271)
;RegisterForKey(14) ; not doing anything
;RegisterForKey(271)
Step02()
Return PlayerBet
EndFunction

@ -7,7 +7,7 @@ Scriptname _00E_HorseFlute_SC extends ReferenceAlias
; this event registers for the key as soon as the player receives the horseflute in any way
; due to being a questobject, it can't be dropped or lost by the player, it also stays in the menu when marked as a favorite
Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)
If akNewContainer == PlayerREF
If (akNewContainer == PlayerREF) && SKSE.GetVersion()
RegisterForKey(iMountHotkey)
EndIf
EndEvent

@ -36,8 +36,7 @@ Function MovePlayerToStart()
_00E_Func_AIWalk.PlayerAIWalkStop()
FadeToBlackHoldIMOD.Apply()
ForceFirstPerson()
bool bDisableFighting = SKSE.GetVersion() > 0 && ! EnderalFunctions.IsVR()
DisablePlayerControls(false, bDisableFighting, true, false, true, false, false, true)
Game.DisablePlayerControls(abMovement = false, abFighting = true, abCamSwitch = true, abLooking = false, abSneaking = true, abMenu = true, abActivate = false, abJournalTabs = true, aiDisablePOVType = 0)
PlayerREF.SetAlpha(0.0)
PlayerREF.MoveTo(_00E_ClassMenuOrigin)
SetCurrentStageID(10)

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