Commit Graph

  • fdeffed380 Merged the Tiwon fix Eddoursul 2021-10-15 12:15:01 +02:00
  • 7fa775ab63 Found Tiwon dead in Ark before finishing his quest - made him protected to prevent it Eddoursul 2021-10-15 12:12:59 +02:00
  • a01a0a46f7 Reordered credits.txt Eddoursul 2021-10-15 09:06:25 +02:00
  • 93876fdbd3 fixed clipping hand in first person view for most of the robes overdev 2021-10-14 21:50:27 +02:00
  • c425109b98 fixed the mismatched colors from the robes in first and third person + renamed editorIDs of the armor addons and texture sets to the correct color overdev 2021-10-14 21:24:46 +02:00
  • 1b41d9d317 fixed the clipping of the first person monk robes overdev 2021-10-14 21:20:26 +02:00
  • 02a5d86940 vanilla files overdev 2021-10-14 21:14:46 +02:00
  • d0094c9845 Merged NQ15 silence fix Eddoursul 2021-10-14 10:12:13 +02:00
  • 2832b5dc55 Fixed possible music disappearing after The Voice from the Water Eddoursul 2021-10-14 10:03:09 +02:00
  • 497bf9859e Merged repositioned destruction book Eddoursul 2021-10-14 03:28:42 +02:00
  • 17fce43208 Repositioned destruction book in MQ01Start again, added Don't Havok Settle Eddoursul 2021-10-14 03:24:55 +02:00
  • fe1bd30be7 Merged the boots fix Eddoursul 2021-10-14 02:11:54 +02:00
  • f1002b43fa Heavy Leather Boots are still flying away, added Don't Havok Settle Eddoursul 2021-10-14 02:10:05 +02:00
  • f3b614161c Renamed misleading option Save on Pause to Autosave Interval - what it actually does Eddoursul 2021-10-14 01:32:11 +02:00
  • 38e7fce6ca Removed fAutosaveEveryXMins from INI; can't be set from a mod Eddoursul 2021-10-14 01:31:16 +02:00
  • 5e93095718 Removed stray desktop.ini Eddoursul 2021-10-14 01:30:40 +02:00
  • f82256fd3a Merged: - Music intro fix - Arcanist Robe arms fix Eddoursul 2021-10-14 00:23:06 +02:00
  • aa63d3d5c5 Updated FS.esm XML Eddoursul 2021-10-14 00:07:43 +02:00
  • 46d4a48b6c Fixed intro music leaking between game loads Eddoursul 2021-10-13 23:18:13 +02:00
  • 17a99ec936 Re-added SkyUI .pex files (required for editing Enderal scripts) Eddoursul 2021-10-13 21:56:04 +02:00
  • 5508c50051 Removed support for upgrading from pre-1.6.4 versions Eddoursul 2021-10-13 20:14:48 +02:00
  • f9e6a69b1e fixed the gaps between hands and arms for a couple of female meshes, added a weight 0 mesh to the bloody version of the Arcanist Robe + adjusted the 1st person mesh to appear bloody too overdev 2021-10-13 18:47:42 +02:00
  • c43266828c Removed obsolete SetAmountAutosaves() from _00e_playersetupscript Eddoursul 2021-10-13 17:40:38 +02:00
  • 8c58a2c0c0 Rebuilt English strings Eddoursul 2021-10-12 21:08:16 +02:00
  • 757e2f7144 Removed a few 'deleted' flagged records and ITMs Eddoursul 2021-10-12 20:37:53 +02:00
  • 056666a62a English translation of _00E_TempelLiedtextFill and corrected phrase in _00E_NQ_G_06_Contract Eddoursul 2021-10-12 19:20:52 +02:00
  • c187a525a2 Merged ESPs: - Mud elemental scaling - Bigger stairs and bridge in Yero's cave - Weight 0 Swashbuckler set - Soul trap fix for bound weapons Eddoursul 2021-10-12 18:16:52 +02:00
  • 76ab94e136 [OverDev] Female Heart of the Swashbuckler fixes - reduced the shiny specular effect, 2x larger normal map (1024px->512px), adjusted the color map, the chains were not really visible cause of their darkness Eddoursul 2021-10-12 17:23:43 +02:00
  • aa0c4088a8 [OverDev] Heart of the Swashbuckler fixed weight scaling Eddoursul 2021-10-12 17:21:20 +02:00
  • 0560657d32 Soul Trap Fix for Bound Weapons by Hans Halber Eddoursul 2021-10-12 17:15:40 +02:00
  • 79587a4805 [OverDev] Fixed texture placement on the Wandering Mage set Eddoursul 2021-10-12 17:14:27 +02:00
  • dc37d1108b [OverDev] Fixed Starling Cuirass, closed the holes at the neck and arms + unified their look, the shoulder plates also don't clip anymore Eddoursul 2021-10-12 17:13:17 +02:00
  • d11d033f58 [OverDev] Fixed the UV map of the two lower common tables (vanilla Skyrim issue) Eddoursul 2021-10-12 17:12:15 +02:00
  • 8389f45669 Updated mud elemental patches Eddoursul 2021-10-12 17:02:18 +02:00
  • 72beb93295 OverDev's mud elemental scale/collision fixes Eddoursul 2021-10-12 17:01:34 +02:00
  • 38b099f3a4 Updated strings Eddoursul 2021-10-12 07:49:19 +02:00
  • d06da4fb3e Merge branch 'development' into merging Eddoursul 2021-10-12 07:27:09 +02:00
  • 876cc15a9b Merge branch 'merging' into development Eddoursul 2021-10-12 07:25:50 +02:00
  • a5504bfaa6 Delocalized, resaved, localized, decompressed FS.esm Eddoursul 2021-10-12 04:59:24 +02:00
  • 1d7f1e2bb9 Merged gavrant's ESP Eddoursul 2021-10-12 04:44:02 +02:00
  • bd6ebd82b7 Merge branch 'development' into merging + added remaining gavrant's fixes Eddoursul 2021-10-12 04:10:35 +02:00
  • 666944ad97 Delocalized, resaved, localized, decompressed FS.esm Eddoursul 2021-10-12 04:59:24 +02:00
  • e53f1adf0f Merged gavrant's ESP Eddoursul 2021-10-12 04:44:02 +02:00
  • cee86aadc0 Merge branch 'development' into merging + added remaining gavrant's fixes Eddoursul 2021-10-12 04:10:35 +02:00
  • 0eae024fce Merged gramophone silent track into the housing overhaul Eddoursul 2021-10-12 03:44:52 +02:00
  • 52cb383f67 TrollRace AI fix (male height 1.0->1.2) Eddoursul 2021-10-12 03:37:30 +02:00
  • ffca434851 Re-added fAutosaveEveryXMins to INI Eddoursul 2021-10-12 01:48:10 +02:00
  • d630065d2b Re-added fAutosaveEveryXMins to INI Eddoursul 2021-10-12 01:48:10 +02:00
  • 853c1eb931 Upper-case English main menu, in line with other languages Eddoursul 2021-10-11 05:44:49 +02:00
  • 0d7e19aaa8 Exclude UTF-16 translate files from autocrlf Eddoursul 2021-10-11 05:41:03 +02:00
  • 3981475455 merged Eddoursul and Gavrants changes of the questsystem script, DisableDialogueQutting() now checks if the correct dialoguemenu file is used, new functions SetActorScale() and AdjustTimePeriodByEngineTimeError() by gavrant, moved the playerhousing scripts in the correct source folder overdev 2021-10-11 20:52:47 +02:00
  • 40085470bd merged Eddoursul and Gavrants changes of the questsystem script, DisableDialogueQutting() now checks if the correct dialoguemenu file is used, new functions SetActorScale() and AdjustTimePeriodByEngineTimeError() by gavrant, moved the playerhousing scripts in the correct source folder overdev 2021-10-11 20:39:58 +02:00
  • 4096ac0b01 added the functions SetActorScale(), AdjustTimePeriodByEngineTimerError(),PrintDebugMessage() and PDF() to the questfunctions script and compiled it overdev 2021-10-11 19:52:08 +02:00
  • e082175701 added the functions SetActorScale(), AdjustTimePeriodByEngineTimerError(),PrintDebugMessage() and PDF() to the questfunctions script overdev 2021-10-11 19:46:50 +02:00
  • dfd99beb30 adds a silent track to the gramophone -overdev overdev 2021-10-11 19:20:45 +02:00
  • c0b15af719 custom distances and meshes for placeable housing objects + script properties that the player can make potions for quests, overhaul of the placement system in the players house (with controller compatibility), fixed the spelling of the "Hay Bale", fixed the texture on the gramophone + volume message overdev 2021-10-11 18:42:23 +02:00
  • 38f443800f Merge remote-tracking branch 'origin/development' into development overdev 2021-10-11 18:36:19 +02:00
  • a442bc6a0d Revert "Replaced DefaultWater with modified _00E_TemplebayWater; darker water, fixes sharp distant water cutoff" Eddoursul 2021-10-11 16:30:42 +02:00
  • b6981ad1dd Upper-case English main menu, in line with other languages Eddoursul 2021-10-11 05:44:49 +02:00
  • 12c787edd6 Fixing translate_english.txt Eddoursul 2021-10-11 05:41:34 +02:00
  • a84091e716 Exclude UTF-16 translate files from autocrlf Eddoursul 2021-10-11 05:41:03 +02:00
  • 0e1aff7955 Upper-case English main menu, in line with other languages Eddoursul 2021-10-11 05:26:33 +02:00
  • 290671d6b5 Replaced DefaultWater with modified _00E_TemplebayWater; darker water, fixes sharp distant water cutoff Eddoursul 2021-10-11 05:04:00 +02:00
  • 9880bae713 Merged destruction book fix in MQ01Start Eddoursul 2021-10-10 20:13:01 +02:00
  • 2db0f79018 Moved Destruction book in MQ01Start to prevent it falling through the ground and removed respawning Eddoursul 2021-10-10 20:11:14 +02:00
  • ce7890bb58 Faster map transition (0.75->0.4) Eddoursul 2021-10-10 17:57:08 +02:00
  • 72375905d9 Merged ravine boots fix Eddoursul 2021-10-10 17:28:07 +02:00
  • f57fac7535 Fixed Heavy Leather Boots in the ravine flying away due to being placed partially in the ground Eddoursul 2021-10-10 17:25:51 +02:00
  • 9d44313842 SkyUI font size update Eddoursul 2021-10-10 16:40:35 +02:00
  • 9bbc692a57 Large font in SkyUI by default (better fits Enderal font) Eddoursul 2021-10-10 16:35:41 +02:00
  • 4cf80d1b7a Added SkyUI script sources Eddoursul 2021-10-10 16:17:11 +02:00
  • 283ab552e8 Merge remote-tracking branch 'origin/development' into development overdev 2021-10-10 09:29:39 +02:00
  • 8445709339 Merged ground textures fix Eddoursul 2021-10-10 00:57:37 +02:00
  • 2fb9452045 Fixed incorrectly loading ground textures in front of the Abandoned Temple Eddoursul 2021-10-10 00:54:04 +02:00
  • aca6649b44 Removed .flm from LFS Eddoursul 2021-10-09 19:46:39 +02:00
  • ff437b383c Brought back the Quicksave button, moved it to be 2nd and selected by default, making Quit visible right away Eddoursul 2021-10-09 19:44:26 +02:00
  • 9eb4c6c03d Added decompiled quest_journal.swf.flm for at least some change tracking Eddoursul 2021-10-09 19:32:38 +02:00
  • 8d9cbbe54b Merged in paper map tweaks and ExplosionIllusionDarkSmallNoEffects removal Eddoursul 2021-10-09 16:28:49 +02:00
  • e7b26bafaa Slightly brighter paper map Eddoursul 2021-10-09 16:20:48 +02:00
  • fca2aec509 Map lighting does not depend on the time of day Eddoursul 2021-10-09 16:20:38 +02:00
  • 1c7e972052 Remove missing ExplosionIllusionDarkSmallNoEffects from _00E_FS_NQR05_PerversionSC Eddoursul 2021-10-09 15:23:19 +02:00
  • 1b8791acf0 Merged in: - Riverville Lantern Candle Fix - dialoguemenu.swf check Eddoursul 2021-10-08 22:53:01 +02:00
  • 7a01ad17d8 Detect and warn about incompatible dialoguemenu.swf Eddoursul 2021-10-08 22:44:14 +02:00
  • 87cabfbe29 Riverville Lantern Candle Fix by Hans Halber Eddoursul 2021-10-08 22:29:18 +02:00
  • 0b384bf178 Merge remote-tracking branch 'origin/development' into development overdev 2021-10-08 21:34:57 +02:00
  • 637f00f6c2 Updated FS.esm XML Eddoursul 2021-10-08 21:32:41 +02:00
  • bff5bb91b2 Merged updated placeable models: Alchemy Workbench, Tanning Rack, Anvil, Sharpening Wheel, Cooking Pot Eddoursul 2021-10-08 21:15:32 +02:00
  • 6d1ca8d68e Added build instructions to README Eddoursul 2021-10-08 21:09:00 +02:00
  • 7eb0fef2ad Added build script; updated BSA list in Enderal - Forgotten Stories.ini, removed USSEP Eddoursul 2021-10-08 20:54:12 +02:00
  • 2c71af6a59 Added empty E - Update.bsa to ensure proper update, if user chose "Merge" in MO2 Eddoursul 2021-10-08 20:51:38 +02:00
  • 70773082e7 Added TESV_Papyrus_Flags.flg Eddoursul 2021-10-08 19:41:39 +02:00
  • b4bfeec5a9 Renamed game.pex to Game.pex to avoid case issues in Linux (2/2) Eddoursul 2021-10-08 19:08:11 +02:00
  • e5798dbf2a Renamed game.pex to Game.pex to avoid case issues in Linux (1/2) Eddoursul 2021-10-08 19:07:58 +02:00
  • 1270bd6082 Moved fs.dll source code to \source Eddoursul 2021-10-08 19:05:33 +02:00
  • e917b0dadb Moved scripts sources to \source\scripts Eddoursul 2021-10-08 19:02:28 +02:00
  • c304178837 changed the nif path of some placeable objects for the player house, to have a seperate centered placeable version that is centered to the origins so it can properly turn around itself. overdev 2021-10-07 20:27:51 +02:00
  • 53e716c00d seperate meshes for the placable player house workstations that have been centered to the origin in the nif. related to the "Gavrant_playerhousing_seperate_nif4_placebales.esp" overdev 2021-10-07 20:27:51 +02:00
  • 3e90ba1fc7 changed the nif path of some placeable objects for the player house, to have a seperate centered placeable version that is centered to the origins so it can properly turn around itself. Fabian Alt 2021-10-07 20:02:24 +02:00
  • ce81e827d1 Updated README Eddoursul 2021-10-07 03:47:40 +02:00
  • 2b1bb48605 Belt-fastened quivers Eddoursul 2021-10-07 01:29:56 +02:00