93876fdbd3fixed clipping hand in first person view for most of the robesoverdev2021-10-14 21:50:27 +02:00
c425109b98fixed the mismatched colors from the robes in first and third person + renamed editorIDs of the armor addons and texture sets to the correct coloroverdev2021-10-14 21:24:46 +02:00
1b41d9d317fixed the clipping of the first person monk robesoverdev2021-10-14 21:20:26 +02:00
5508c50051Removed support for upgrading from pre-1.6.4 versionsEddoursul2021-10-13 20:14:48 +02:00
f9e6a69b1efixed the gaps between hands and arms for a couple of female meshes, added a weight 0 mesh to the bloody version of the Arcanist Robe + adjusted the 1st person mesh to appear bloody toooverdev2021-10-13 18:47:42 +02:00
c43266828cRemoved obsolete SetAmountAutosaves() from _00e_playersetupscriptEddoursul2021-10-13 17:40:38 +02:00
757e2f7144Removed a few 'deleted' flagged records and ITMsEddoursul2021-10-12 20:37:53 +02:00
056666a62aEnglish translation of _00E_TempelLiedtextFill and corrected phrase in _00E_NQ_G_06_ContractEddoursul2021-10-12 19:20:52 +02:00
c187a525a2Merged ESPs: - Mud elemental scaling - Bigger stairs and bridge in Yero's cave - Weight 0 Swashbuckler set - Soul trap fix for bound weaponsEddoursul2021-10-12 18:16:52 +02:00
76ab94e136[OverDev] Female Heart of the Swashbuckler fixes - reduced the shiny specular effect, 2x larger normal map (1024px->512px), adjusted the color map, the chains were not really visible cause of their darknessEddoursul2021-10-12 17:23:43 +02:00
aa0c4088a8[OverDev] Heart of the Swashbuckler fixed weight scalingEddoursul2021-10-12 17:21:20 +02:00
0560657d32Soul Trap Fix for Bound Weapons by Hans HalberEddoursul2021-10-12 17:15:40 +02:00
79587a4805[OverDev] Fixed texture placement on the Wandering Mage setEddoursul2021-10-12 17:14:27 +02:00
dc37d1108b[OverDev] Fixed Starling Cuirass, closed the holes at the neck and arms + unified their look, the shoulder plates also don't clip anymoreEddoursul2021-10-12 17:13:17 +02:00
d11d033f58[OverDev] Fixed the UV map of the two lower common tables (vanilla Skyrim issue)Eddoursul2021-10-12 17:12:15 +02:00
0eae024fceMerged gramophone silent track into the housing overhaulEddoursul2021-10-12 03:44:52 +02:00
52cb383f67TrollRace AI fix (male height 1.0->1.2)Eddoursul2021-10-12 03:37:30 +02:00
ffca434851Re-added fAutosaveEveryXMins to INIEddoursul2021-10-12 01:48:10 +02:00
d630065d2bRe-added fAutosaveEveryXMins to INIEddoursul2021-10-12 01:48:10 +02:00
853c1eb931Upper-case English main menu, in line with other languagesEddoursul2021-10-11 05:44:49 +02:00
0d7e19aaa8Exclude UTF-16 translate files from autocrlfEddoursul2021-10-11 05:41:03 +02:00
3981475455merged Eddoursul and Gavrants changes of the questsystem script, DisableDialogueQutting() now checks if the correct dialoguemenu file is used, new functions SetActorScale() and AdjustTimePeriodByEngineTimeError() by gavrant, moved the playerhousing scripts in the correct source folderoverdev2021-10-11 20:52:47 +02:00
40085470bdmerged Eddoursul and Gavrants changes of the questsystem script, DisableDialogueQutting() now checks if the correct dialoguemenu file is used, new functions SetActorScale() and AdjustTimePeriodByEngineTimeError() by gavrant, moved the playerhousing scripts in the correct source folderoverdev2021-10-11 20:39:58 +02:00
4096ac0b01added the functions SetActorScale(), AdjustTimePeriodByEngineTimerError(),PrintDebugMessage() and PDF() to the questfunctions script and compiled itoverdev2021-10-11 19:52:08 +02:00
e082175701added the functions SetActorScale(), AdjustTimePeriodByEngineTimerError(),PrintDebugMessage() and PDF() to the questfunctions scriptoverdev2021-10-11 19:46:50 +02:00
dfd99beb30adds a silent track to the gramophone -overdevoverdev2021-10-11 19:20:45 +02:00
c0b15af719custom distances and meshes for placeable housing objects + script properties that the player can make potions for quests, overhaul of the placement system in the players house (with controller compatibility), fixed the spelling of the "Hay Bale", fixed the texture on the gramophone + volume messageoverdev2021-10-11 18:42:23 +02:00
38f443800fMerge remote-tracking branch 'origin/development' into developmentoverdev2021-10-11 18:36:19 +02:00
a442bc6a0dRevert "Replaced DefaultWater with modified _00E_TemplebayWater; darker water, fixes sharp distant water cutoff"Eddoursul2021-10-11 16:30:42 +02:00
b6981ad1ddUpper-case English main menu, in line with other languagesEddoursul2021-10-11 05:44:49 +02:00
ff437b383cBrought back the Quicksave button, moved it to be 2nd and selected by default, making Quit visible right awayEddoursul2021-10-09 19:44:26 +02:00
9eb4c6c03dAdded decompiled quest_journal.swf.flm for at least some change trackingEddoursul2021-10-09 19:32:38 +02:00
8d9cbbe54bMerged in paper map tweaks and ExplosionIllusionDarkSmallNoEffects removalEddoursul2021-10-09 16:28:49 +02:00
b4bfeec5a9Renamed game.pex to Game.pex to avoid case issues in Linux (2/2)Eddoursul2021-10-08 19:08:11 +02:00
e5798dbf2aRenamed game.pex to Game.pex to avoid case issues in Linux (1/2)Eddoursul2021-10-08 19:07:58 +02:00
1270bd6082Moved fs.dll source code to \sourceEddoursul2021-10-08 19:05:33 +02:00
e917b0dadbMoved scripts sources to \source\scriptsEddoursul2021-10-08 19:02:28 +02:00
c304178837changed the nif path of some placeable objects for the player house, to have a seperate centered placeable version that is centered to the origins so it can properly turn around itself.overdev2021-10-07 20:27:51 +02:00
53e716c00dseperate meshes for the placable player house workstations that have been centered to the origin in the nif. related to the "Gavrant_playerhousing_seperate_nif4_placebales.esp"overdev2021-10-07 20:27:51 +02:00
3e90ba1fc7changed the nif path of some placeable objects for the player house, to have a seperate centered placeable version that is centered to the origins so it can properly turn around itself.Fabian Alt2021-10-07 20:02:24 +02:00