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  • 6ec1477b7f Merged the warehouse door fix Eddoursul 2021-11-27 13:03:29 +0100
  • 96b9ef5dac Changed a pit fighter in the Dust Pit to sandbox instead of standing on Yuslan's path Eddoursul 2021-11-27 03:19:38 +0100
  • cccd6a2059 Fixed non-activatable warehouse door in Silvergrove Eddoursul 2021-11-26 20:54:21 +0100
  • cdef2773a0 Merged mud elemental fixes Eddoursul 2021-11-26 17:32:53 +0100
  • 2c43fa9e84 Mud Elemental reach fixes Eddoursul 2021-11-26 17:25:16 +0100
  • efd9d926fe Merged werewolf and troll reach fixes Eddoursul 2021-11-26 15:05:12 +0100
  • 8650b58301 Consistent troll unarmed reach Eddoursul 2021-11-26 15:02:54 +0100
  • b912e9f10b Fixed WerewolfBeastRaceLarge unarmed reach Eddoursul 2021-11-26 13:35:58 +0100
  • 1725923f7c Applied the Slowdown fix to Psychosis as well Eddoursul 2021-11-26 00:29:47 +0100
  • 330f9f1a96 Fixed FrostSlowFix changing actor value and comparing base actor value afterwards Eddoursul 2021-11-26 00:16:01 +0100
  • 467d42a300 Merged the Slowdown CTD fix Eddoursul 2021-11-25 23:03:28 +0100
  • a65118175e Fixed CTD, when the Slowdown effect was trying to run on non-actors Eddoursul 2021-11-25 22:59:18 +0100
  • 250318ab07 Old Sotyris map marker fix (take 2) Eddoursul 2021-11-25 17:55:32 +0100
  • 2c70f41091 Merged the Old Sotyris map marker fix Eddoursul 2021-11-25 17:30:51 +0100
  • e6a553e502 Fixed map marker to Old Sotyris Eddoursul 2021-11-25 17:28:44 +0100
  • 70c83a7f67 Merged the Kristallwald skeleton fix Eddoursul 2021-11-25 15:48:15 +0100
  • acde08fd65 Fixed ragdoll data of a skeleton in Kristallwald Eddoursul 2021-11-25 15:46:03 +0100
  • edd313e9de Corrected blueprint position Eddoursul 2021-11-25 02:13:25 +0100
  • 7896ec9a2e Merged: - Fixed the Burned Flesh and Father's hitboxes - Two skeleton ragdolls near Frostcliff Tavern Eddoursul 2021-11-24 19:34:10 +0100
  • 132e244931 Fixed mutated Father's hitbox Eddoursul 2021-11-24 19:16:32 +0100
  • 88167b7af2 Fixed the Burned Flesh non-attacking, halved the damage to avoid making it unwinnable Eddoursul 2021-11-24 15:40:48 +0100
  • de97ad2196 Burned Flesh root node scale set to 1.0 Eddoursul 2021-11-24 12:16:04 +0100
  • ea5d615512 Fixed hitbox of the Burned Flesh with a custom skeleton Eddoursul 2021-11-24 03:05:31 +0100
  • 8ce4571585 Separate Burned Flesh skeleton Eddoursul 2021-11-24 00:34:00 +0100
  • 3edb903db4 Fixed ragdoll data of two skeletons near Frostcliff Tavern Eddoursul 2021-11-23 20:07:45 +0100
  • dffb5889d9 Merged The Word of the Dead fixes Eddoursul 2021-11-23 00:18:57 +0100
  • add95fbaaf Fixed Jespar not following player in the beginning of The Word of the Dead (take 2). Fixed tracking markers near the statues. Eddoursul 2021-11-23 00:11:23 +0100
  • d19e04d97d Preliminary 2.0.10 changelog Eddoursul 2021-11-22 20:43:53 +0100
  • 317bf7dad0 Flatter pebble meshes (from Shorter Grass by Fhaarkas) Eddoursul 2021-11-22 03:03:40 +0100
  • 2bb2e0dfd7 Merged the Word of the Dead fix Eddoursul 2021-11-22 00:43:59 +0100
  • 53bba651ff Fixed Jespar not following player in the beginning of The Word of the Dead Eddoursul 2021-11-22 00:41:19 +0100
  • b83feed137 Yero's Powerful Mud Elemental no longer respawns, providing unlimited amount of Yero's Last Words Eddoursul 2021-11-21 02:37:41 +0100
  • a2a05932cc Merged the Arveldhiin fix Eddoursul 2021-11-20 16:15:31 +0100
  • bbab42637a Fixed Arveldhiin running from player in the werewolf form Eddoursul 2021-11-20 16:10:15 +0100
  • e4a4b6aa70 Merged: - Maxus' invitation fix - Fixed Maxus' German line. - Fixed skeleton ragdoll in the Powder Desert. Eddoursul 2021-11-19 01:09:49 +0100
  • ccd59350dc Fixed inability to lure Maxus to dinner under certain conditions Eddoursul 2021-11-18 22:04:42 +0100
  • 9b0f302075 Fixed Maxus' German line 'Was?'->`What?` Eddoursul 2021-11-18 22:03:48 +0100
  • 6d3c55d4c9 Fixed ragdoll data of a skeleton near the Hollow Hand Eddoursul 2021-11-18 13:47:30 +0100
  • 29faeec2d4 Merged: - Fixed map brightness at sunset - Fixed two skeletons in Whisperwood Eddoursul 2021-11-17 17:19:58 +0100
  • d44d72312c Fixed too bright paper map at sunset Eddoursul 2021-11-17 17:12:03 +0100
  • 97062f5e7f Fixed two skeleton ragdolls in Whisperwood Eddoursul 2021-11-17 17:11:42 +0100
  • 689fcaea8f Merged: - Non-respawning ore - Fixed Varnhar's sleeping package - Lowered Calia'a idle marker in Curarium - Repositioned NQ16Brief Eddoursul 2021-11-16 18:40:11 +0100
  • b3160d9ef1 Non-respawning ore (previous attempt to find them all was botched) Eddoursul 2021-11-16 18:19:44 +0100
  • adc191c5d5 Fixed Varnhvar's sleeping package pointing to an already occupied bed Eddoursul 2021-11-16 14:52:09 +0100
  • 16082976bd Fixed 100% health bar being visible on game load (hudmenu.swf) Eddoursul 2021-11-16 12:53:08 +0100
  • 53d62cff95 Lowered CQC01_CaliaLeanMarker in Curarium for proper Calia'a leaning Eddoursul 2021-11-16 12:16:11 +0100
  • 4f085a8394 AE-compatible hudmenu.swf with fixed health bar visibility Eddoursul 2021-11-15 21:08:39 +0100
  • 854b035c6d Fixed position of NQ16Brief Eddoursul 2021-11-14 19:13:40 +0100
  • 9cf587a5df Set stage 40 in The Elixir before removing ingredients to avoid triggering inventory events Eddoursul 2021-11-08 20:37:48 +0100
  • 9504301274 Merged Misha and Ora sandboxing fix Eddoursul 2021-11-08 19:37:02 +0100
  • fff0cab139 Removed 3 unused extra files Eddoursul 2021-11-08 19:36:33 +0100
  • d039bbcc55 Misha and Ora Nobles Quarter sandboxing fix Eddoursul 2021-10-29 11:15:10 +0200
  • 5cbe9f33d0 Removed unused meshes\pipesmoking, duplicate of meshes\enderal\smoking Eddoursul 2021-10-29 05:14:35 +0200
  • aa602677e6 Merged: - KuroPurple's fixes - Moved skeleton 1A58F - Restored Moth in a Jar - Swashbuckler male invisible arms fix Eddoursul 2021-10-29 04:05:39 +0200
  • 7be05ed5d7 Fixed keywords for Ancient Nation clutter Eddoursul 2021-10-29 02:57:53 +0200
  • 51e9937760 KuroPurple's fixes for statics and leveled lists Eddoursul 2021-10-29 02:55:06 +0200
  • 759a82bb8f KuroPurple's fixed food effects Eddoursul 2021-10-29 02:54:24 +0200
  • 2b9651ee31 KuroPurple's keyword fixes: book recipes, ingredients, misc items Eddoursul 2021-10-29 02:53:51 +0200
  • c6b8a8992a Repositioned dead skeleton 1A58F, stalking player due to being placed underground Eddoursul 2021-10-28 07:22:42 +0200
  • bcb3c1113f Converted root node of 27 TREE models from BSFadeNode to BSLeafAnimNode Eddoursul 2021-10-28 07:06:01 +0200
  • 4e906b98d6 Replaced duplicate Duneville Butterfly in a Jar with unused Moth in a Jar Eddoursul 2021-10-27 17:01:33 +0200
  • 74e584452a Merge remote-tracking branch 'origin/development' into development overdev 2021-10-27 19:34:26 +0200
  • 4ce9e7cbe1 fixed the missing 1st person armor of Heart of the Swashbuckler (male) overdev 2021-10-27 17:59:32 +0200
  • 34de1a4468 fixed gaps between hand and sleeve + clipping for the armors 0006C1D9 + 000209A6 (FarmerClothes02) overdev 2021-10-27 16:09:41 +0200
  • f913f47c80 Merged essential Starling Bird Eddoursul 2021-10-27 15:11:15 +0200
  • f219942775 Made Starling Bird essential Eddoursul 2021-10-27 15:09:54 +0200
  • 8f4378af67 Merged: - Jespar going to The Dancing Nimad - Protected Strietzl Eddoursul 2021-10-27 14:07:56 +0200
  • 045fda308c Made Strietzl protected, he sometimes could be found dead in Riverville Eddoursul 2021-10-27 14:04:54 +0200
  • ba2ab8896b Fixed Jespar going to tavern after meeting Constantine (_00E_MC_JesparDefaultSitInTavern) Eddoursul 2021-10-27 13:56:02 +0200
  • 52cd7dc1a6 Brought back persistence flags suggested by CK, and fixed some other warnings Eddoursul 2021-10-27 12:40:13 +0200
  • f7b1552735 Merged Ark Market markers ownership Eddoursul 2021-10-27 06:59:25 +0200
  • 3fbc1d7f6c Added Don't Havok Settle to all books; Ark Market markers ownership Eddoursul 2021-10-27 03:09:53 +0200
  • 02c2710d5a Merged: - Old Starling Workshop Underwater Fix - Dead miner and adventurer ragdoll fix - Reworked ingredient tracking in The Elixir Eddoursul 2021-10-26 08:33:46 +0200
  • 1a277cb94a The Elixir: added a workaround for OnItemRemoved firing twice then item is eaten Eddoursul 2021-10-26 07:29:56 +0200
  • 906c698b8a Refactored ingredient tracking in The Elixir: removed scripts from ingredients, moved logic to player alias in FS_NQ05, replaced custom globals tracking with ModObjectiveGlobal, automatically toggling objective status Eddoursul 2021-10-26 04:19:18 +0200
  • 526342f179 Fixed positions and ragdoll data of Dead Adventurer (1723B) and Dead Miner (515DB) Eddoursul 2021-10-24 10:56:01 +0200
  • ab50457049 Weather.ReleaseOverride() in OnTriggerLeave may not trigger weather change, added a workaround with SetActive(false) Eddoursul 2021-10-24 04:40:47 +0200
  • 7e83d2687e Added changelog Eddoursul 2021-10-24 02:26:53 +0200
  • 38c8533997 Updated credits.txt Eddoursul 2021-10-22 21:58:01 +0200
  • b6eb14d429 fixed a hole in the Old Starling Workshop underwater in which you could swim through and leave the level bounds. overdev 2021-10-24 09:42:02 +0200
  • b9d53cd53b Release weather override after The Voice from the Water resolution; fixes possible stuck raining Eddoursul 2021-10-22 02:53:26 +0200
  • 350c6460b7 More respawning and persistence tweaks Eddoursul 2021-10-22 02:52:07 +0200
  • ded8d7d487 More respawning and persistence tweaks Eddoursul 2021-10-21 20:31:02 +0200
  • e1691cdd57 Moved worldspace REFRs to their right cells Eddoursul 2021-10-21 18:22:59 +0200
  • 935b163d9b Removed a lot of unnecessary persistence flags Eddoursul 2021-10-21 17:18:08 +0200
  • 31c83dff94 Removed a lot of unnecessary persistence flags Eddoursul 2021-10-21 07:54:48 +0200
  • bc32e5170a Merged: - Non-respawning ore veins. - Non-lootable items in FSNQ03. Eddoursul 2021-10-21 05:11:09 +0200
  • f5d53a747a Merged respawning changes Eddoursul 2021-10-21 04:55:52 +0200
  • 81683b4c9b More respawning tweaks Eddoursul 2021-10-21 04:54:39 +0200
  • 869d231ffa Disabled respawning of thousands of high value items and items in uninhabited locations Eddoursul 2021-10-21 02:22:45 +0200
  • caa72542d0 Enabled respawning for low value items in inhabited locations Eddoursul 2021-10-21 02:17:43 +0200
  • f0acb73e4a Automatically flagged respawning items; to be merged selectively Eddoursul 2021-10-19 23:02:10 +0200
  • d5c8451304 Added Find respawning items.pas Eddoursul 2021-10-19 23:01:16 +0200
  • 5fa3bb6723 some objects still could be looted in FS_NQ03 during the memory. all mosses, fog sponges and glimmer dust can't be looted anymore as intended. overdev 2021-10-19 16:46:53 +0200
  • 88a76c0aae Added the No Respawn flag to all nine missed veins Eddoursul 2021-10-19 02:12:32 +0200
  • 95e41e2800 Merged Golfur's idle markers Eddoursul 2021-10-19 00:29:00 +0200
  • 82a4465b7f Set ownership to Golfur's idle markers for proper sandboxing Eddoursul 2021-10-19 00:25:18 +0200
  • 8db4d89337 Merged improved sandboxing in Ark Market Eddoursul 2021-10-18 22:39:47 +0200
  • 7b58c7241c Improved sandboxing in Ark Market: fixed Selina's package to not stand in one spot, fixed three idle markers sinked into the ground, fixed swapped Misha's markers in Market and Museum, marked work-related idle markers and workbenches as ignored by sandbox Eddoursul 2021-10-18 22:33:52 +0200
  • 8af2b08f85 Added a check for Dialogue Menu to validation in DisableDialogueQuitting to prevent false positives Eddoursul 2021-10-18 13:24:09 +0200