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gavrant cf37d2d221 Meshes\Enderal\Miscellaneous - fixed vertex normals
This will fix some light/shadow artifacts on these very common statics.
Bonus: fixed a few texture and geometry bugs here and there.
2022-02-28 23:11:11 +03:00
_build Updated changelog 2021-12-16 23:17:58 +01:00
interface Updated credits.txt 2021-12-11 03:19:56 +01:00
lodsettings 2.0: CAO converted meshes, new facegens, unchanged scripts 2021-10-06 00:15:58 +02:00
meshes Meshes\Enderal\Miscellaneous - fixed vertex normals 2022-02-28 23:11:11 +03:00
music/enderal/special Disabled volume manipulation in the starting scene. Made 'enderal - die toten vergessen nicht (build-up).xwm' a bit louder. 2021-12-18 04:04:07 +01:00
scripts Optimized _00E_Theriantrophist_AlchemyControl, removed obsolete code (2) 2021-12-20 06:15:44 +01:00
SKSE Added fs.dll and Address Library for 1.6.342 2021-12-14 19:43:59 +01:00
source Optimized _00E_Theriantrophist_AlchemyControl, removed obsolete code (2) 2021-12-20 06:15:44 +01:00
strings Updated Russian translation 2021-12-16 20:24:58 +01:00
textures [OverDev] Female Heart of the Swashbuckler fixes - reduced the shiny specular effect, 2x larger normal map (1024px->512px), adjusted the color map, the chains were not really visible cause of their darkness 2021-10-12 17:23:43 +02:00
.gitattributes Disabled crlf on more translation types 2021-11-30 01:28:04 +01:00
.gitignore Cleared gitignore 2021-12-11 03:19:04 +01:00
Dawnguard.esm Updated re-added Skyrim races 2021-12-15 04:41:01 +01:00
Dragonborn.esm Updated re-added Skyrim races 2021-12-15 04:41:01 +01:00
E - Update.bsa Added empty E - Update.bsa to ensure proper update, if user chose "Merge" in MO2 2021-10-08 20:51:38 +02:00
Enderal - Forgotten Stories.esm Updated changelog 2021-12-16 23:17:58 +01:00
Enderal - Forgotten Stories.esm.xml Updated changelog 2021-12-16 23:17:58 +01:00
Enderal - Forgotten Stories.ini Updated README 2021-12-15 00:27:19 +01:00
Enderal Credits.txt added the integrated mods "Shorter Grass", "Ghost Item Bug Fix for SkyUI" and "Drunk Skinking Head Idle Fix" to the "used resources" section. 2021-12-14 17:19:18 +01:00
Enderal SE v2.0.12 Changelog.txt Disabled volume manipulation in the starting scene. Made 'enderal - die toten vergessen nicht (build-up).xwm' a bit louder. 2021-12-18 04:04:07 +01:00
GavrantFixes_220202.esp Fixes for female version of "Endralean Sublime Garb" cloth 2022-02-28 21:22:44 +03:00
HearthFires.esm DLC placeholders 2021-10-06 02:11:02 +02:00
Navmesh_NobleQuarter_MyradQuarter.esp Загрузил(а) файлы в '' 2022-01-09 10:20:54 +01:00
OnItemAdded Optimization.esp Optimized _00E_Theriantrophist_AlchemyControl, removed obsolete code (2) 2021-12-20 06:15:44 +01:00
README.md Updated README 2021-12-15 00:27:19 +01:00
Report a bug in Enderal SE.url Updated credits 2021-12-12 16:12:24 +01:00
Skyrim.esm Merged in head mesh fixes 2021-12-16 09:03:43 +01:00
Update.esm Updated changelog 2021-12-16 23:17:58 +01:00

Enderal SE

Requirements

How to play

  • Add a Skyrim SE instance to Mod Organizer 2.
  • Install all requirements.
  • Creation Club mods must be moved to a separate mod and disabled.
  • Copy E - Sounds.bsa, L - Voices.bsa, and the Video directory to a new mod in MO2.
  • This repository uses LFS to store binary files, run git lfs install before cloning it.
  • Clone this repository, move it to mods.
  • You should now have two custom mods in MO2, with media files and Enderal itself.
  • Configure the game through Skyrim Launcher.
  • Run it with skse64_loader.exe through MO2.

Contributing

The repository has three main branches:

  • development
  • merging
  • master

In short, the suggested workflow looks like this:

  • commit your assets and ESP patches into development,
  • merge and remove the ESPs in merging,
  • forward merging into master and back into development.

Here is the process in detail.

All ESP patches and assets must be committed to development and its sub-branches. Keep in mind, other patches may interfere with your changes, you may want to test your patches in a separate sub-branch and merge it into development later.

The development branch is merged to merging, fully or through cherry-picking. ESP patches should be merged into ESMs here, English string files must also follow all changes.

Completed merges (with all ESPs merged in and removed) should be forwarded from merging to master and back into development, removing merged ESPs and updating ESMs without touching other patches.

master must always have a playable copy of the game without any additional patches.

Releasing

To create a complete build:

  • Switch to the master branch.
  • Run _build\build.cmd to pack assets into BSA archives and copy necessary files to ..\Enderal SE Build. File loose_files.txt contains names of files, which will be also copied as loose files.
  • Manually copy E - Sounds.bsa, L - Voices.bsa, and the Video directory to ..\Enderal SE Build.