Go to file
2023-12-19 16:58:36 +01:00
_build Removed dialoguemenu.swf and controlmap.txt from loose files 2023-12-19 05:32:42 +01:00
interface Fixed the tween menu patch on 1.5.97, new controlmap.txt 2023-12-18 17:11:40 +01:00
lodsettings 2.0: CAO converted meshes, new facegens, unchanged scripts 2021-10-06 00:15:58 +02:00
meshes Improved werewolf behaviors from Precision Creatures by NickaNak - fixes delayed killmoves 2023-12-01 05:06:51 +01:00
scripts Hero menu: moved handling to DLL, opens on Quick Stats hotkey, added widescreen support 2023-12-19 16:58:36 +01:00
SKSE Hero menu: moved handling to DLL, opens on Quick Stats hotkey, added widescreen support 2023-12-19 16:58:36 +01:00
source Hero menu: moved handling to DLL, opens on Quick Stats hotkey, added widescreen support 2023-12-19 16:58:36 +01:00
strings Merged split _00E_Game_SkillmenuSC 2023-12-18 16:28:13 +01:00
textures Fixed specular map in rock_moss03_n_dxt1.dds, causing glossy ground in some places - Keranos 2023-10-21 21:50:56 +02:00
.gitattributes Disabled crlf on more translation types 2021-11-30 01:28:04 +01:00
.gitignore Cleared gitignore 2021-12-11 03:19:04 +01:00
Dawnguard.esm Updated re-added Skyrim races 2021-12-15 04:41:01 +01:00
Dragonborn.esm Added the Dremora race to Dragonborn.esm 2023-12-03 03:09:02 +01:00
E - Update.bsa Added empty E - Update.bsa to ensure proper update, if user chose "Merge" in MO2 2021-10-08 20:51:38 +02:00
Enderal - Forgotten Stories.esm Hero menu: moved handling to DLL, opens on Quick Stats hotkey, added widescreen support 2023-12-19 16:58:36 +01:00
Enderal - Forgotten Stories.esm.xml Merged game update quest 2023-10-27 19:05:57 +02:00
Enderal - Forgotten Stories.ini Revert "Removed iAutoSaveCount from INI, default value (3) is fine with the new system" 2023-12-06 15:39:39 +01:00
Enderal Credits.txt Updated credits 2023-12-17 07:49:51 +01:00
Enderal SE v2.0.12.5 Changelog.txt Updated changelog 2023-10-21 22:16:49 +02:00
HearthFires.esm DLC placeholders 2021-10-06 02:11:02 +02:00
README.md Fixed link in README 2022-08-05 14:49:46 +02:00
Report a bug in Enderal SE.url Updated credits 2021-12-12 16:12:24 +01:00
Skyrim - Misc.bsa Pack scripts into Skyrim - Misc.bsa 2023-12-04 16:23:19 +01:00
Skyrim.esm Merged split _00E_Game_SkillmenuSC 2023-12-18 16:28:13 +01:00
Update.esm Open journal in locked dialogs instead of the message box - fixes the oldest issue, specific to Enderal SE 2023-12-15 15:18:43 +01:00

Enderal SE

Requirements

How to play

  • Add a new Skyrim SE instance to Mod Organizer 2.
  • Creation Club mods must be moved to a separate mod and disabled.
  • In MO2, create an empty mod, name it Enderal SE - Media, and copy E - Sounds.bsa, L - Voices.bsa, and the Video directory to it.
  • This repository uses LFS to store binary files, run git lfs install before cloning it.
  • Clone this repository, move it to mods in your MO2 instance.
  • You should now have two custom mods in MO2, Enderal SE - Media and Enderal itself.
  • Configure the game through Skyrim Launcher.
  • Run it with skse64_loader.exe through MO2.

To play Enderal SE with loose files, it's recommended to install in on an SSD or NVMe disk, the faster the better. Alternatively, see "Releasing" below on how to pack everything into BSA archives.

Contributing

The repository has three main branches:

  • development
  • merging
  • master

In short, the suggested workflow looks like this:

  • commit your assets and ESP patches into development,
  • merge and remove the ESPs in merging,
  • when it's stable, forward merging into master.

Here is the process in detail.

All ESP patches and assets must be committed to development and its sub-branches. Keep in mind, other patches may interfere with your changes, you may want to test your patches in a separate sub-branch and merge it into development later.

merging is synced with development every time the latter doesn't have any unmerged pending patches. For playtesting, choose merging to have saves without extra ESP plugins.

master must always have a stable, playable copy of the game without any additional patches.

Releasing

To create a complete build:

  • Switch to the master branch.
  • Run _build\build.cmd to pack assets into BSA archives and copy necessary files to ..\Enderal SE Build. File loose_files.txt contains names of files, which will be also copied as loose files.
  • Manually copy E - Sounds.bsa, L - Voices.bsa, and the Video directory to ..\Enderal SE Build.