Go to file
2022-08-04 21:22:38 +02:00
_build Pack textures into two archives instead of three since we now can fit into 2x2Gb 2022-08-04 21:22:38 +02:00
interface Added "Report a bug" to the start menu 2022-08-02 21:27:22 +02:00
lodsettings 2.0: CAO converted meshes, new facegens, unchanged scripts 2021-10-06 00:15:58 +02:00
meshes Head Mesh Fixes 4.0 by dovaya 2022-08-04 01:15:45 +02:00
music/enderal/special Disabled volume manipulation in the starting scene. Made 'enderal - die toten vergessen nicht (build-up).xwm' a bit louder. 2021-12-18 04:04:07 +01:00
scripts Added an argument check to HealthBarManager 2022-08-04 00:24:55 +02:00
SKSE Converted Steam DLL to CommonLibSSE-NG; cross-runtime build SE/AE/VR 2022-08-03 23:16:51 +02:00
source Added an argument check to HealthBarManager 2022-08-04 00:24:55 +02:00
strings Merged head mesh fixes 2022-08-04 01:38:20 +02:00
textures Removed unused textures/insanity/armor 2022-08-02 19:01:30 +02:00
.gitattributes Disabled crlf on more translation types 2021-11-30 01:28:04 +01:00
.gitignore Cleared gitignore 2021-12-11 03:19:04 +01:00
Dawnguard.esm Updated re-added Skyrim races 2021-12-15 04:41:01 +01:00
Dragonborn.esm Updated re-added Skyrim races 2021-12-15 04:41:01 +01:00
E - Update.bsa Added empty E - Update.bsa to ensure proper update, if user chose "Merge" in MO2 2021-10-08 20:51:38 +02:00
Enderal - Forgotten Stories.esm Merged head mesh fixes 2022-08-04 01:38:20 +02:00
Enderal - Forgotten Stories.esm.xml Merged MCM moved from Levelsystem 2022-08-02 19:22:47 +02:00
Enderal - Forgotten Stories.ini Pack textures into two archives instead of three since we now can fit into 2x2Gb 2022-08-04 21:22:38 +02:00
Enderal Credits.txt added the integrated mods "Shorter Grass", "Ghost Item Bug Fix for SkyUI" and "Drunk Skinking Head Idle Fix" to the "used resources" section. 2021-12-14 17:19:18 +01:00
Enderal SE v2.0.12 Changelog.txt Disabled volume manipulation in the starting scene. Made 'enderal - die toten vergessen nicht (build-up).xwm' a bit louder. 2021-12-18 04:04:07 +01:00
HearthFires.esm DLC placeholders 2021-10-06 02:11:02 +02:00
Navmesh_NobleQuarter_MyradQuarter.esp Загрузил(а) файлы в '' 2022-01-09 10:20:54 +01:00
README.md Updated README and the build script 2022-08-03 13:02:33 +02:00
Report a bug in Enderal SE.url Updated credits 2021-12-12 16:12:24 +01:00
Skyrim.esm Merged head mesh fixes 2022-08-04 01:38:20 +02:00
Update.esm Updated changelog 2021-12-16 23:17:58 +01:00

Enderal SE

Requirements

How to play

  • Add a new Skyrim SE instance to Mod Organizer 2.
  • Creation Club mods must be moved to a separate mod and disabled.
  • Install all requirements.
  • In MO2, create an empty mod, name it Enderal SE - Media, and copy E - Sounds.bsa, L - Voices.bsa, and the Video directory to it.
  • This repository uses LFS to store binary files, run git lfs install before cloning it.
  • Clone this repository, move it to mods in your MO2 instance.
  • You should now have two custom mods in MO2, Enderal SE - Media and Enderal itself.
  • Configure the game through Skyrim Launcher.
  • Run it with skse64_loader.exe through MO2.

Contributing

The repository has three main branches:

  • development
  • merging
  • master

In short, the suggested workflow looks like this:

  • commit your assets and ESP patches into development,
  • merge and remove the ESPs in merging,
  • when it's stable, forward merging into master.

Here is the process in detail.

All ESP patches and assets must be committed to development and its sub-branches. Keep in mind, other patches may interfere with your changes, you may want to test your patches in a separate sub-branch and merge it into development later.

merging is synced with development every time the latter doesn't have any unmerged pending patches. For playtesting, choose merging to have saves without extra ESP plugins.

master must always have a stable, playable copy of the game without any additional patches.

Releasing

To create a complete build:

  • Switch to the master branch.
  • Run _build\build.cmd to pack assets into BSA archives and copy necessary files to ..\Enderal SE Build. File loose_files.txt contains names of files, which will be also copied as loose files.
  • Manually copy E - Sounds.bsa, L - Voices.bsa, and the Video directory to ..\Enderal SE Build.