- Head mesh fixes by dovaya (thanks!): added missing skin tones, fixed face assets used from the opposite gender, corrected eyes of some characters during the Cleansing, correct .tri morphs for female eyes of the possessed.
- Restored Fortify Two-Handed potions, squeezed out by lycanthropy potions in FS (reported by Erik3003). Replaces Resist Poison from Date and Restore Mana from Sugar with increased magnitude.
- Restored some Skyrim content to improve compatibility with Skyrim armor mods. These additions do NOT make Skyrim mods compatible automatically, but they do make porting them much easier:
- Fixed inability to talk to Jespar in Every Day Like the Last, Part II, if player arrives to the roof before him. Fixed force-greeting with a generic line.
- Revised costs of equipment spectralizing. Spell costs now directly correlate to their magicka costs. Increased importance of base damage and tempering for weapons.
- Quest objectives in the Elixir automatically marked as completed when required quantity is collected (reported by 0570). Refactored ingredient tracking, removed scripts from the elixir ingredients.
- Belt-fastened quivers, matching the animation. Thanks, OverDev!
- Reworked main menu in quest_journal.swf. Re-added Quicksave, moved it to the second position, and made the menu scrolled to it by default, making Quit visible right away.
- Added a check for incompatible dialoguemenu.swf replacers. If dialoguemenu.swf doesn't support dialog locking, user receives a warning during conversation.
- Disabled Alethor's donkey, causing random CTDs.
- Renamed misleading option "Save on Pause" to "Autosave Interval", which is what it actually does.
- Upper-case main menu in English version to be in line with other localizations.
- Fixed occasional CTDs shortly after an apparition is unsummoned.
- Fixed apparitions not able/not willing to use many spells from spellbooks handed to them. NOTE: Apparitions will still ignore mythical and "summon creature" spells for balancing reasons. "Summon weapon" spells will work though.
- Fixed some apparition buffs and effects from player's perks, mostly from affinities with other classes: Spectral Warrior, Spektralist and Soulcaller. Soulcaller (transforming an apparition to a werewolf) got especially many fixes.
- On using phasmalism stations, apparitions will actually be placed in the glass tank.
- Improved following procedure: apparitions will bump less into you and will be more willing to swim when needed.
- "You cannot have an apparition ... It will be banished" messages will appear when the player, not the apparition, crosses a "no apparitions" border. Also replaced the "OK" message box with a "tutorial" message appearing in the middle of the screen for several seconds.
- And other fixes and "quality of life" tweaks to phasmalism.
- (Mostly) fixed weird dark squarish patches in the open sea, most notably the ones visible from Frostcliff Mountains.
- Fixed perks stop glowing in the meditation room some days after being learnt by the player. "Expert of the Dark Arts" in Sinistrope tree and many perks in Phasmalist and Lycanthrope trees were affected by the bug (reported by Inkarion)
- Fixed Ralaf Crocco occasionally starting fights with Undercity population (reported by SPR_MQC).
- All normal children will flee combat now.
- Fixed wolves and horses not playing half of their sounds, including howling for the wolves.
- Various small tweaks and fixes to idle animations and sounds of wolves.
- Doubled the distance from the player at which randomly picked idle animations of NPCs start playing, to about 60 meters. For example, you'll hear wolves from much further away now.
- Armors: fixed some footstep sounds (mostly from Enderal SE - Bug Fixes by Ixion), many slot assignments (a sort of hierarchy of armor pieces and body pieces when worn) and weapon positions.
- Fixed sound 3D positioning settings of Iron Arrow, Old Iron Arrow (from Enderal SE - Bug Fixes by Ixion) and Deathstorm spell projectile.
- Fixed NPC pathfinding (navmeshing) and a few minor issues in Glimmerdustcave at Sun Coast.
- Replaced "Teleport to Fogville" scrolls in several treasure mounds in Frostcliff Mountains with more appropriate "Teleport to Frostcliff Tavern" and "Teleport to Northwind Camp".
- Fixed several patches of excessive grass on the road going west from Riverville.
- Fixed terrain patches with wrong texture paths at the Isle of Kor and the coast of Powder Desert.
- Fixed awkward mesh path of a property sign (_00E_PropertySign) and wrong texture paths of a "fall" cypress tree (gkbcyrodilcypress1fallversion.nif).
- Fixed not being able to loot perversions during "Dark Chambers Of Our Mind".
- Herald in Ark Market will be less spammy with his announcements, making honest 3 minutes pauses between them. Also he got some improvements to his animations during the "performance".
- Made the too loud ambient sounds in Duneville significantly quieter.
- Fixes to AI pathfinding (navmeshing) in Ark Market, the Fat Leoran tavern and the Silver Cloud brothel.
- Fixes and improvements to normal routines of several NPCs, especially in the Silver Cloud.
- Singing bards:
- Fixed all mistakes and discrepancies in the bards' song lists. They will play every music piece available to them now, whether when asked by the player or in the "random shuffle mode" (especially the uniquely voiced Lavenia from the Red Ox, Farmers Coast).
- The "sing random song" dialogue option ("You choose one") was moved to the bottom of the dialogue list and now will play only voiced songs, no instrumentals.
- In the Wayward Wanderer song, Timun (the False Dog, Undercity) and Lara (the Frostcliff Tavern) will be joined by a nearby idling minstrel for the flute part.
- In general, more reliable and immersive behavior/animations of all 7 singing bards and their audience NPCs, and other smaller fixes and improvements to the bards.
- Aeterna Minstrels, Ark Market:
- When the minstrels are not performing in the market, the usual ambient music tracks will be played there, as in the rest of Ark quarters.
- The minstrels will stay in their resting place for 3 days after the start of the siege of Ark, while the city is recovering from the attack and is cleaned up.
- The dancer minstrel won't get stuck in the dance animation anymore when she ends her performance.
- Fixed stalking errand boy in "Every Day Like the Last, Part II".
- Fixed the Wild Mage in Undercity Barracks running away and not coming back.
- Fixed non-activatable Ryneus' door in "A Song in Silence".
- Fixed invisible pines in Goldenforst.
- Moved Enderal functions from native Papyrus objects ObjectReference and Potion to a dedicated script - prevents creation of werewolf potions from breaking due to accidental overwriting with SKSE scripts.
- Changed Chinese interface from Skyrim SE version (Traditional Chinese) to the Enderal LE version (Simplified Chinese) to match game language. Some new strings can be found untranslated in UI.
- Removed the Quicksave button from quest journal, making the Quit button visible without scrolling - thanks, uranreactor, for "Remove QuickSave Button from SkyUI System Menu".
- Fixed normals ground8_n.dds and ishyianstatue_n.dds - thanks, sitch.
- "Old Temple" worldspace: new LOD for the terrain, trees and objects. That should conceal the instances of black terrain spots there, at least partially.
- Fixed a few ugly out-of-place trees in the quarters of Ark that came with the previous patch.
- Fixed the closest to the cliff tower at the Harbour gate to Ark. Now it's consistent between the quarters of Ark it can be seen from and the outside.
- Auto-reset of armor weight perks on loading a save if the player is over-encumbered (a workaround for the engine bug).
- Fixed flickering lights in "Floorhammer's Forge Work" in Ark (CapitalCityBlacksmith), reported by Relentless Zen.
- Fixed glitching lights attached to sconces with removable torches from Clearwater Cave and other locations. Reported by Relentless Zen.
- Dreameater spells: fixed the spells doing only a small fraction of damage if the target has a magic resistance, reported by camel_enjoyer.
- Dreameater spells: fixed/rebalanced stealth damage multipliers. Old values: 2x times damage on stealth attacks normally, 1.667x (reported as 3x) with "Infiltrator: Heart Shot" perk. Now will do the standard damage multipliers for distant attacks: 1.5x normally and 2.5x with "Infiltrator: Heart Shot".
- Dreameater spells: dual casting now will increase the main damage instead of the duration (more damage per second instead of longer duration, the total damage remains the same).
- Psionic Push spells: dual casting now will properly scale the main damage of the spells.
- Some common vatyrs from the Heartlands lost their 8% magic resistance, which they had for no apparent reason, with no other vatyrs being resistant to magic.
- Added empty leveled lists to vendors for easier scripted inventory additions in mods (thanks, gavrant).
- Fixed non-finalized navmesh in player homes, preventing NPCs from leaving when they get inside (thanks, H4wkeye).
- Fixed invisible wall in the Dust Pit (thanks, H4wkeye).
- Fixed cricket sounds starting when it's raining (thanks, gavrant).
- Temporarily removed IceShader01 from _00E_Ark_MalphasStatue_Snow until we figure out, why it's making the statue invisible (reported by gavrant).
- Fixed the transformation duration effect, it allowed to sell stolen goods to all vendors - reported by Quas.
- Reverted the gangrene effect to pre-FS state - 15% penalty to melee skills.
- As a workaround for the engine bug, breaking physics, added automatic dismounting on save load.
- Added checks for loaded `Enderal - Forgotten Stories.esm` and `SkyUI_SE.esp` - previous implementation did not fire without loaded SkyUI.
- Fixed lighting issues in Ark Crypt, Ark Bank, Rhalata Temple (reported by OverDev), Forgotten Temple (reported by CrackpotTheorist) - thanks, gavrant!
- Fixed grass, growing on roads of Riverville - thanks, gavrant.
- Reverted USSEP versions of defaultdisablehavokonload and draugrfxscript, breaking some things, thanks to gavrant for pointing this out. Fixes non-falling note near Jespar's camp, reported by DWS.
- Removed USSEP INI change uMaxSizeForCachedSound=4096.
- Changed fGlobalBloomThresholdBoost from 100 to 10 - thanks, Canaria.
- Updated SKSE64 scripts with Enderal-specific functions from fs.dll.
- Removed underscores from cell Editor IDs, breaking save grouping in Skyrim SE.
- Regenerated paper map (thanks, LoAndEvolve!).
- Fixed custom map markers. Map data has been updated in all worldspace records.
- Added custom quest_journal.swf with added Flashing Savegames Fix by ousnius and fixed visibility of the "Show on Map" button.
- Identified the most optimal method of mesh conversion - "Full Optimization" in Cathedral Assets Optimizer. Really, it's amazing.
- Removed unused CharGen flag from multiple NPCs, preventing them from FaceGen regeneration.
- Female NPCs now use smaller Skyrim teeth.
- All head parts have been converted with Nintendo Switch Skyrim NIF Optimizer in head parts mode, and all facegens have been regenerated.
- Removed Drunk Arazealean from BretonRace presets and added its copy instead - fixes black face.
- Starling Beard model is missing, blackfacing Kurmai. Gave him a human beard instead.
- To improve compatibility with SSE mods, disabled built-in SkyUI and added it as an external dependency.
- Re-converted tavern signs with SSE NIF Optimizer, broken by CAO.
- The Steam component has been extracted to a separate plugin due to crashing the game, when Enderal is not added to player's library.
- ESM files have been converted to Form 44 (thanks, LoAndEvolve) and decompressed.
- All UI translations have been updated to Skyrim SE.
- All language versions now use the same ESM file, all string files have been resynced with converted masters.
- As a side effect, outdated Korean and Spanish versions have been updated to 1.6.4. Due to this, they have a few English strings now.
- Disabled autosaves before chargen, cluttering the new profile-oriented start menu.
- Removed hundreds of vanilla Skyrim meshes, textures, and scripts.
- Updated script fixes from Unofficial Skyrim Special Edition Patch.
- Updated character skeletons to XPMSSE 4.80, rebuilt behaviors with FNIS 7.6.
- Added `Enderal - Forgotten Stories.ini` with Enderal-specific INI settings.
- Updated note models to Book Covers Skyrim SE by DanielCoffey.
- Added custom start menu without Bethesda-specific items.
- Included version-1-5-97-0.bin from Address Library for SKSE Plugins by meh321.
- Added volumetric lighting support.
- Clear weather is now brighter.
- Disabled the bloom effect with the INI parameter fGlobalBloomThresholdBoost.
- Fixed _00e_questfunctions with a lot of crucial functions getting stuck, when multiple parts of armor sets were taken out of a container (reported by Hirmuolio). Reworked _00e_armorsetscript.
- Fixed an error in _00e_fs_heavysaddlesc, creating an exploit, allowing to infinitely increase horse's speed.
- Reduced strength of _00E_Ability_StaggerSelfSpell, which is used in scenes and somehow has stronger effect, than in LE, and can potentially break scenes.
- Adjusted Esme's idles near Frostcliff Tavern.
- Fixed CTD in the City of a Thousand Floods, caused by broken gatekeeper.nif (OverDev).
- Fixed CTD in Starcity, caused by empty ambient playlist.
- Moved a cart in the Castle Quarters closer to the rock, so Jespar wouldn't get stuck behind it, escorting the player to Sun Temple during "The First Steps".
- Fixed the bandit attack scene in "A New Beginning", so Finn wouldn't get stuck scared after Carbos getting shot.
- Removed the call to skse.OpenJournalMenu() from dialoguemenu.swf, crashing the game. Looking for a proper fix.
- Jespar might not get close enough to his target marker after being escorted by the Aged Man, and the scene did not progress.
- Tharael no longer jumps again when he says he wants to sleep.
- Fixed invisible woodencradle_draugrburninganim.nif with OverDev's help, reported by Hirmuolio.
- Fixed explosions of frozen enemies and black stones (reported by Hirmuolio).
- Disabled a floating shrub near Scout Tower, which does not seem to fit anywhere.
- Fixed menu pictures of Chaosnova (Eddoursul) and Grave Curse (OverDev).
- Ryneus' .tri file was reworked (OverDev).
- Fixed transparent hair (OverDev).
- Fixed follower health bars. Refactored the script, making operation locks irrelevant. Added method removeAllActors to followerpanel.swf.
- Fixed the boat ghost not appearing.
- Fixed most of undisplayable characters outside the ASCII range in English and Korean localizations, causing overlapping texts in books (introduced in the Forgotten Stories DLC).
- Fixed CTD in Japanese localization, caused by an invalid placeholder %I instead of %i.
- Fixed incorrect .tri file in _00E_PosessedEyesHumanFemale, causing a freeze in the Crow Quarter.
- Due to unknown bug in SSE, preventing actors from speaking and performing an animation idle simultaneously, the scene with Finn and Carbos have been slightly refactored. The issue is still noticeable, though.
- Fixed a missing node in nordwind outfit\gloves_m.nif, crashing Creation Kit (reported by jdsmith2816).
- Fixed Jespar jumping to the player's position after "The stage is yours" due to vanilla ResetAI bug.
- Fixed the specular effect on enchantment table stones (OverDev).
- Fixed incorrect texture paths in many vanilla enderal meshes (jdsmith2816).
- Added Level 32 LOD fixes from DynDOLOD Patched by Sheson.
- Many music tracks have been replaced with higher bitrate versions from EHQM - Enderal High Quality Music by TheLagJag.
- Korean Skyrim UI localization has been updated with localization by malmir.
- Disabled all instances of _00E_Game_SyncAnimationTGBX, breaking dancer packages.
- Fixed collision of The Beast's cage, causing him to get stuck in it (OverDev).
- Fixed Rocio's and captain's book position on the Morning Dew (OverDev).
- Fixed father not approaching the elk in the opening scene.
- Fixed Rocio's headtracking during Sirius' execution.