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48 Commits (0804c304b90e34c3df51375985a93301de4b027b)

Author SHA1 Message Date
overdev e4e658f986 minor visual adjustments for the docks assets at the Myrad in the south quarter, floating excess rope, poles stuck into each other etc. 2 years ago
Eddoursul 3073987a97 Reverted Lishari's facegen 2 years ago
Eddoursul 9441c159dd Reverted custom facegens 2 years ago
Eddoursul ba6c863255 Head Mesh Fixes 4.0 by dovaya 2 years ago
gavrant edb9adf5c6 Meshes\Enderal\Medievalpack - fixed geometry, texturing and normal bugs, somewhat improved vertex coloring 2 years ago
gavrant c79aa5ee36 Meshes\Enderal\Miscellaneous - fixed the big 4-wheel carts (the ones used in-game) 2 years ago
gavrant cf37d2d221 Meshes\Enderal\Miscellaneous - fixed vertex normals 2 years ago
gavrant 835628a0ba Fixes for female version of "Endralean Sublime Garb" cloth 2 years ago
overdev a8cd40937b moved the quivers for female characters to the hip in the female skeleton, just like it is for the male version 2 years ago
Eddoursul 12f31764f3 Updated female eyes of the possessed from dovaya 2 years ago
Eddoursul 819b83cd86 Head mesh fixes by dovaya 2 years ago
Eddoursul 801e8c6b9d Converted fixed drunk idle animations 2 years ago
Eddoursul 95b6786090 Added AE assets: startmenu.swf, setting bFreebiesSeen to 1, and logo01ae.nif replacer 2 years ago
Eddoursul 53bce216f3 Got numinosphere.nif loaded incorrectly, replaced with an SSE NIF Optimizer converted copy 2 years ago
Eddoursul 132e244931 Fixed mutated Father's hitbox 2 years ago
Eddoursul de97ad2196 Burned Flesh root node scale set to 1.0 2 years ago
Eddoursul ea5d615512 Fixed hitbox of the Burned Flesh with a custom skeleton 2 years ago
Eddoursul 8ce4571585 Separate Burned Flesh skeleton 2 years ago
Eddoursul 317bf7dad0 Flatter pebble meshes (from Shorter Grass by Fhaarkas) 2 years ago
Eddoursul fff0cab139 Removed 3 unused extra files 2 years ago
Eddoursul 5cbe9f33d0 Removed unused meshes\pipesmoking, duplicate of meshes\enderal\smoking 3 years ago
Eddoursul bcb3c1113f Converted root node of 27 TREE models from BSFadeNode to BSLeafAnimNode 3 years ago
overdev 4ce9e7cbe1 fixed the missing 1st person armor of Heart of the Swashbuckler (male) 3 years ago
overdev 34de1a4468 fixed gaps between hand and sleeve + clipping for the armors 0006C1D9 + 000209A6 (FarmerClothes02) 3 years ago
overdev ac92556d73 fixed the clipping of the male rhalata mask 3 years ago
overdev af6e4fe481 removed invisible polygons from the rhalata face masks 3 years ago
overdev 93876fdbd3 fixed clipping hand in first person view for most of the robes 3 years ago
overdev 1b41d9d317 fixed the clipping of the first person monk robes 3 years ago
overdev 02a5d86940 vanilla files 3 years ago
Eddoursul 5e93095718 Removed stray desktop.ini 3 years ago
overdev f9e6a69b1e fixed the gaps between hands and arms for a couple of female meshes, added a weight 0 mesh to the bloody version of the Arcanist Robe + adjusted the 1st person mesh to appear bloody too 3 years ago
Eddoursul 76ab94e136 [OverDev] Female Heart of the Swashbuckler fixes - reduced the shiny specular effect, 2x larger normal map (1024px->512px), adjusted the color map, the chains were not really visible cause of their darkness 3 years ago
Eddoursul aa0c4088a8 [OverDev] Heart of the Swashbuckler fixed weight scaling 3 years ago
Eddoursul 79587a4805 [OverDev] Fixed texture placement on the Wandering Mage set 3 years ago
Eddoursul dc37d1108b [OverDev] Fixed Starling Cuirass, closed the holes at the neck and arms + unified their look, the shoulder plates also don't clip anymore 3 years ago
Eddoursul d11d033f58 [OverDev] Fixed the UV map of the two lower common tables (vanilla Skyrim issue) 3 years ago
Eddoursul 72beb93295 OverDev's mud elemental scale/collision fixes 3 years ago
Eddoursul bd6ebd82b7 Merge branch 'development' into merging + added remaining gavrant's fixes 3 years ago
Eddoursul cee86aadc0 Merge branch 'development' into merging + added remaining gavrant's fixes 3 years ago
overdev c0b15af719 custom distances and meshes for placeable housing objects + script properties that the player can make potions for quests, overhaul of the placement system in the players house (with controller compatibility), fixed the spelling of the "Hay Bale", fixed the texture on the gramophone + volume message 3 years ago
overdev c304178837 changed the nif path of some placeable objects for the player house, to have a seperate centered placeable version that is centered to the origins so it can properly turn around itself. 3 years ago
overdev 53e716c00d seperate meshes for the placable player house workstations that have been centered to the origin in the nif. related to the "Gavrant_playerhousing_seperate_nif4_placebales.esp" 3 years ago
Eddoursul 2b1bb48605 Belt-fastened quivers 3 years ago
Eddoursul c05bda4010 Drunk sinking head idle fix 3 years ago
Eddoursul 8e8050dd4d 2.0.6-2.0.8 3 years ago
Eddoursul 189fbda45a 2.0.4 3 years ago
Eddoursul 5ca1e9ee3d 2.0.3 3 years ago
Eddoursul ff427737c7 2.0.2 3 years ago
Eddoursul e6c0dff5fa 2.0: updated plugins and assets 3 years ago
Eddoursul e44e59cb30 2.0: CAO converted meshes, new facegens, unchanged scripts 3 years ago