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202 Commits (16082976bdcfc391f834a079ea6e5b4675912be2)
 

Author SHA1 Message Date
Eddoursul 16082976bd Fixed 100% health bar being visible on game load (hudmenu.swf) 2 years ago
Eddoursul 53d62cff95 Lowered CQC01_CaliaLeanMarker in Curarium for proper Calia'a leaning 2 years ago
Eddoursul 4f085a8394 AE-compatible hudmenu.swf with fixed health bar visibility 2 years ago
Eddoursul 854b035c6d Fixed position of NQ16Brief 2 years ago
Eddoursul 9cf587a5df Set stage 40 in The Elixir before removing ingredients to avoid triggering inventory events 2 years ago
Eddoursul 9504301274 Merged Misha and Ora sandboxing fix 2 years ago
Eddoursul fff0cab139 Removed 3 unused extra files 2 years ago
Eddoursul d039bbcc55 Misha and Ora Nobles Quarter sandboxing fix 2 years ago
Eddoursul 5cbe9f33d0 Removed unused meshes\pipesmoking, duplicate of meshes\enderal\smoking 2 years ago
Eddoursul aa602677e6 Merged: 2 years ago
Eddoursul 7be05ed5d7 Fixed keywords for Ancient Nation clutter 2 years ago
Eddoursul 51e9937760 KuroPurple's fixes for statics and leveled lists 2 years ago
Eddoursul 759a82bb8f KuroPurple's fixed food effects 2 years ago
Eddoursul 2b9651ee31 KuroPurple's keyword fixes: book recipes, ingredients, misc items 2 years ago
Eddoursul c6b8a8992a Repositioned dead skeleton 1A58F, stalking player due to being placed underground 2 years ago
Eddoursul bcb3c1113f Converted root node of 27 TREE models from BSFadeNode to BSLeafAnimNode 2 years ago
Eddoursul 4e906b98d6 Replaced duplicate Duneville Butterfly in a Jar with unused Moth in a Jar 2 years ago
overdev 74e584452a Merge remote-tracking branch 'origin/development' into development 2 years ago
overdev 4ce9e7cbe1 fixed the missing 1st person armor of Heart of the Swashbuckler (male) 2 years ago
overdev 34de1a4468 fixed gaps between hand and sleeve + clipping for the armors 0006C1D9 + 000209A6 (FarmerClothes02) 2 years ago
Eddoursul f913f47c80 Merged essential Starling Bird 2 years ago
Eddoursul f219942775 Made Starling Bird essential 2 years ago
Eddoursul 8f4378af67 Merged: 2 years ago
Eddoursul 045fda308c Made Strietzl protected, he sometimes could be found dead in Riverville 2 years ago
Eddoursul ba2ab8896b Fixed Jespar going to tavern after meeting Constantine (_00E_MC_JesparDefaultSitInTavern) 2 years ago
Eddoursul 52cd7dc1a6 Brought back persistence flags suggested by CK, and fixed some other warnings 2 years ago
Eddoursul f7b1552735 Merged Ark Market markers ownership 2 years ago
Eddoursul 3fbc1d7f6c Added Don't Havok Settle to all books; Ark Market markers ownership 2 years ago
Eddoursul 02c2710d5a Merged: 2 years ago
Eddoursul 1a277cb94a The Elixir: added a workaround for OnItemRemoved firing twice then item is eaten 2 years ago
Eddoursul 906c698b8a Refactored ingredient tracking in The Elixir: removed scripts from ingredients, moved logic to player alias in FS_NQ05, replaced custom globals tracking with ModObjectiveGlobal, automatically toggling objective status 2 years ago
Eddoursul 526342f179 Fixed positions and ragdoll data of Dead Adventurer (1723B) and Dead Miner (515DB) 2 years ago
Eddoursul ab50457049 Weather.ReleaseOverride() in OnTriggerLeave may not trigger weather change, added a workaround with SetActive(false) 2 years ago
Eddoursul 7e83d2687e Added changelog 2 years ago
Eddoursul 38c8533997 Updated credits.txt 2 years ago
overdev b6eb14d429 fixed a hole in the Old Starling Workshop underwater in which you could swim through and leave the level bounds. 2 years ago
Eddoursul b9d53cd53b Release weather override after The Voice from the Water resolution; fixes possible stuck raining 2 years ago
Eddoursul 350c6460b7 More respawning and persistence tweaks 2 years ago
Eddoursul ded8d7d487 More respawning and persistence tweaks 2 years ago
Eddoursul e1691cdd57 Moved worldspace REFRs to their right cells 2 years ago
Eddoursul 935b163d9b Removed a lot of unnecessary persistence flags 2 years ago
Eddoursul 31c83dff94 Removed a lot of unnecessary persistence flags 2 years ago
Eddoursul bc32e5170a Merged: 2 years ago
Eddoursul f5d53a747a Merged respawning changes 2 years ago
Eddoursul 81683b4c9b More respawning tweaks 2 years ago
Eddoursul 869d231ffa Disabled respawning of thousands of high value items and items in uninhabited locations 2 years ago
Eddoursul caa72542d0 Enabled respawning for low value items in inhabited locations 2 years ago
Eddoursul f0acb73e4a Automatically flagged respawning items; to be merged selectively 2 years ago
Eddoursul d5c8451304 Added Find respawning items.pas 2 years ago
overdev 5fa3bb6723 some objects still could be looted in FS_NQ03 during the memory. all mosses, fog sponges and glimmer dust can't be looted anymore as intended. 2 years ago