Eddoursul
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16082976bd
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Fixed 100% health bar being visible on game load (hudmenu.swf)
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3 years ago |
Eddoursul
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53d62cff95
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Lowered CQC01_CaliaLeanMarker in Curarium for proper Calia'a leaning
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3 years ago |
Eddoursul
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4f085a8394
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AE-compatible hudmenu.swf with fixed health bar visibility
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3 years ago |
Eddoursul
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854b035c6d
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Fixed position of NQ16Brief
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3 years ago |
Eddoursul
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9cf587a5df
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Set stage 40 in The Elixir before removing ingredients to avoid triggering inventory events
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3 years ago |
Eddoursul
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9504301274
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Merged Misha and Ora sandboxing fix
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3 years ago |
Eddoursul
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fff0cab139
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Removed 3 unused extra files
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3 years ago |
Eddoursul
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d039bbcc55
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Misha and Ora Nobles Quarter sandboxing fix
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3 years ago |
Eddoursul
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5cbe9f33d0
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Removed unused meshes\pipesmoking, duplicate of meshes\enderal\smoking
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3 years ago |
Eddoursul
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aa602677e6
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Merged:
- KuroPurple's fixes
- Moved skeleton 1A58F
- Restored Moth in a Jar
- Swashbuckler male invisible arms fix
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3 years ago |
Eddoursul
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7be05ed5d7
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Fixed keywords for Ancient Nation clutter
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3 years ago |
Eddoursul
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51e9937760
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KuroPurple's fixes for statics and leveled lists
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3 years ago |
Eddoursul
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759a82bb8f
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KuroPurple's fixed food effects
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3 years ago |
Eddoursul
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2b9651ee31
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KuroPurple's keyword fixes: book recipes, ingredients, misc items
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3 years ago |
Eddoursul
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c6b8a8992a
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Repositioned dead skeleton 1A58F, stalking player due to being placed underground
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3 years ago |
Eddoursul
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bcb3c1113f
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Converted root node of 27 TREE models from BSFadeNode to BSLeafAnimNode
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3 years ago |
Eddoursul
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4e906b98d6
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Replaced duplicate Duneville Butterfly in a Jar with unused Moth in a Jar
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3 years ago |
overdev
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74e584452a
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Merge remote-tracking branch 'origin/development' into development
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3 years ago |
overdev
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4ce9e7cbe1
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fixed the missing 1st person armor of Heart of the Swashbuckler (male)
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3 years ago |
overdev
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34de1a4468
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fixed gaps between hand and sleeve + clipping for the armors 0006C1D9 + 000209A6 (FarmerClothes02)
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3 years ago |
Eddoursul
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f913f47c80
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Merged essential Starling Bird
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3 years ago |
Eddoursul
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f219942775
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Made Starling Bird essential
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3 years ago |
Eddoursul
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8f4378af67
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Merged:
- Jespar going to The Dancing Nimad
- Protected Strietzl
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3 years ago |
Eddoursul
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045fda308c
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Made Strietzl protected, he sometimes could be found dead in Riverville
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3 years ago |
Eddoursul
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ba2ab8896b
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Fixed Jespar going to tavern after meeting Constantine (_00E_MC_JesparDefaultSitInTavern)
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3 years ago |
Eddoursul
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52cd7dc1a6
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Brought back persistence flags suggested by CK, and fixed some other warnings
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3 years ago |
Eddoursul
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f7b1552735
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Merged Ark Market markers ownership
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3 years ago |
Eddoursul
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3fbc1d7f6c
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Added Don't Havok Settle to all books; Ark Market markers ownership
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3 years ago |
Eddoursul
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02c2710d5a
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Merged:
- Old Starling Workshop Underwater Fix
- Dead miner and adventurer ragdoll fix
- Reworked ingredient tracking in The Elixir
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3 years ago |
Eddoursul
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1a277cb94a
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The Elixir: added a workaround for OnItemRemoved firing twice then item is eaten
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3 years ago |
Eddoursul
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906c698b8a
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Refactored ingredient tracking in The Elixir: removed scripts from ingredients, moved logic to player alias in FS_NQ05, replaced custom globals tracking with ModObjectiveGlobal, automatically toggling objective status
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3 years ago |
Eddoursul
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526342f179
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Fixed positions and ragdoll data of Dead Adventurer (1723B) and Dead Miner (515DB)
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3 years ago |
Eddoursul
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ab50457049
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Weather.ReleaseOverride() in OnTriggerLeave may not trigger weather change, added a workaround with SetActive(false)
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3 years ago |
Eddoursul
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7e83d2687e
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Added changelog
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3 years ago |
Eddoursul
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38c8533997
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Updated credits.txt
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3 years ago |
overdev
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b6eb14d429
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fixed a hole in the Old Starling Workshop underwater in which you could swim through and leave the level bounds.
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3 years ago |
Eddoursul
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b9d53cd53b
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Release weather override after The Voice from the Water resolution; fixes possible stuck raining
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3 years ago |
Eddoursul
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350c6460b7
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More respawning and persistence tweaks
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3 years ago |
Eddoursul
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ded8d7d487
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More respawning and persistence tweaks
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3 years ago |
Eddoursul
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e1691cdd57
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Moved worldspace REFRs to their right cells
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3 years ago |
Eddoursul
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935b163d9b
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Removed a lot of unnecessary persistence flags
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3 years ago |
Eddoursul
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31c83dff94
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Removed a lot of unnecessary persistence flags
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3 years ago |
Eddoursul
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bc32e5170a
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Merged:
- Non-respawning ore veins.
- Non-lootable items in FSNQ03.
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3 years ago |
Eddoursul
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f5d53a747a
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Merged respawning changes
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3 years ago |
Eddoursul
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81683b4c9b
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More respawning tweaks
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3 years ago |
Eddoursul
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869d231ffa
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Disabled respawning of thousands of high value items and items in uninhabited locations
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3 years ago |
Eddoursul
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caa72542d0
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Enabled respawning for low value items in inhabited locations
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3 years ago |
Eddoursul
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f0acb73e4a
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Automatically flagged respawning items; to be merged selectively
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3 years ago |
Eddoursul
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d5c8451304
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Added Find respawning items.pas
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3 years ago |
overdev
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5fa3bb6723
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some objects still could be looted in FS_NQ03 during the memory. all mosses, fog sponges and glimmer dust can't be looted anymore as intended.
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3 years ago |