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bd6ebd82b7
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Merge branch 'development' into merging + added remaining gavrant's fixes
# Conflicts:
# scripts/_00e_questfunctions.pex
# source/scripts/_00e_questfunctions.psc
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2021-10-12 07:24:46 +02:00 |
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3981475455
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merged Eddoursul and Gavrants changes of the questsystem script, DisableDialogueQutting() now checks if the correct dialoguemenu file is used, new functions SetActorScale() and AdjustTimePeriodByEngineTimeError() by gavrant, moved the playerhousing scripts in the correct source folder
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2021-10-11 20:52:47 +02:00 |
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40085470bd
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merged Eddoursul and Gavrants changes of the questsystem script, DisableDialogueQutting() now checks if the correct dialoguemenu file is used, new functions SetActorScale() and AdjustTimePeriodByEngineTimeError() by gavrant, moved the playerhousing scripts in the correct source folder
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2021-10-11 20:39:58 +02:00 |
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4096ac0b01
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added the functions SetActorScale(), AdjustTimePeriodByEngineTimerError(),PrintDebugMessage() and PDF() to the questfunctions script and compiled it
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2021-10-11 19:52:08 +02:00 |
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c0b15af719
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custom distances and meshes for placeable housing objects + script properties that the player can make potions for quests, overhaul of the placement system in the players house (with controller compatibility), fixed the spelling of the "Hay Bale", fixed the texture on the gramophone + volume message
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2021-10-11 18:42:23 +02:00 |
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7a01ad17d8
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Detect and warn about incompatible dialoguemenu.swf
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2021-10-08 22:44:14 +02:00 |
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8e8050dd4d
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2.0.6-2.0.8
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2021-10-06 00:59:59 +02:00 |
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e6c0dff5fa
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2.0: updated plugins and assets
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2021-10-06 00:22:24 +02:00 |
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e44e59cb30
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2.0: CAO converted meshes, new facegens, unchanged scripts
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2021-10-06 00:15:58 +02:00 |
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