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12c787edd6
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Fixing translate_english.txt
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2021-10-11 05:41:34 +02:00 |
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a84091e716
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Exclude UTF-16 translate files from autocrlf
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2021-10-11 05:41:03 +02:00 |
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0e1aff7955
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Upper-case English main menu, in line with other languages
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2021-10-11 05:26:33 +02:00 |
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290671d6b5
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Replaced DefaultWater with modified _00E_TemplebayWater; darker water, fixes sharp distant water cutoff
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2021-10-11 05:04:00 +02:00 |
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9880bae713
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Merged destruction book fix in MQ01Start
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2021-10-10 20:13:01 +02:00 |
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2db0f79018
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Moved Destruction book in MQ01Start to prevent it falling through the ground and removed respawning
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2021-10-10 20:11:14 +02:00 |
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ce7890bb58
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Faster map transition (0.75->0.4)
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2021-10-10 17:57:08 +02:00 |
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72375905d9
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Merged ravine boots fix
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2021-10-10 17:28:07 +02:00 |
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f57fac7535
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Fixed Heavy Leather Boots in the ravine flying away due to being placed partially in the ground
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2021-10-10 17:25:51 +02:00 |
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9d44313842
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SkyUI font size update
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2021-10-10 16:40:35 +02:00 |
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9bbc692a57
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Large font in SkyUI by default (better fits Enderal font)
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2021-10-10 16:35:41 +02:00 |
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4cf80d1b7a
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Added SkyUI script sources
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2021-10-10 16:17:11 +02:00 |
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283ab552e8
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Merge remote-tracking branch 'origin/development' into development
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2021-10-10 09:29:39 +02:00 |
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8445709339
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Merged ground textures fix
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2021-10-10 00:57:37 +02:00 |
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2fb9452045
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Fixed incorrectly loading ground textures in front of the Abandoned Temple
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2021-10-10 00:54:04 +02:00 |
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aca6649b44
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Removed .flm from LFS
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2021-10-09 19:46:39 +02:00 |
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ff437b383c
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Brought back the Quicksave button, moved it to be 2nd and selected by default, making Quit visible right away
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2021-10-09 19:44:26 +02:00 |
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9eb4c6c03d
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Added decompiled quest_journal.swf.flm for at least some change tracking
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2021-10-09 19:36:38 +02:00 |
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8d9cbbe54b
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Merged in paper map tweaks and ExplosionIllusionDarkSmallNoEffects removal
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2021-10-09 16:28:49 +02:00 |
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e7b26bafaa
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Slightly brighter paper map
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2021-10-09 16:20:48 +02:00 |
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fca2aec509
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Map lighting does not depend on the time of day
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2021-10-09 16:20:38 +02:00 |
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1c7e972052
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Remove missing ExplosionIllusionDarkSmallNoEffects from _00E_FS_NQR05_PerversionSC
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2021-10-09 15:23:19 +02:00 |
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1b8791acf0
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Merged in:
- Riverville Lantern Candle Fix
- dialoguemenu.swf check
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2021-10-08 22:53:01 +02:00 |
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7a01ad17d8
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Detect and warn about incompatible dialoguemenu.swf
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2021-10-08 22:44:14 +02:00 |
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87cabfbe29
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Riverville Lantern Candle Fix by Hans Halber
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2021-10-08 22:29:18 +02:00 |
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0b384bf178
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Merge remote-tracking branch 'origin/development' into development
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2021-10-08 21:34:57 +02:00 |
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637f00f6c2
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Updated FS.esm XML
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2021-10-08 21:32:41 +02:00 |
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bff5bb91b2
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Merged updated placeable models: Alchemy Workbench, Tanning Rack, Anvil, Sharpening Wheel, Cooking Pot
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2021-10-08 21:15:32 +02:00 |
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6d1ca8d68e
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Added build instructions to README
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2021-10-08 21:09:00 +02:00 |
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7eb0fef2ad
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Added build script; updated BSA list in Enderal - Forgotten Stories.ini, removed USSEP
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2021-10-08 20:55:13 +02:00 |
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2c71af6a59
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Added empty E - Update.bsa to ensure proper update, if user chose "Merge" in MO2
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2021-10-08 20:51:38 +02:00 |
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70773082e7
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Added TESV_Papyrus_Flags.flg
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2021-10-08 19:41:39 +02:00 |
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b4bfeec5a9
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Renamed game.pex to Game.pex to avoid case issues in Linux (2/2)
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2021-10-08 19:08:11 +02:00 |
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e5798dbf2a
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Renamed game.pex to Game.pex to avoid case issues in Linux (1/2)
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2021-10-08 19:07:58 +02:00 |
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1270bd6082
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Moved fs.dll source code to \source
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2021-10-08 19:05:33 +02:00 |
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e917b0dadb
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Moved scripts sources to \source\scripts
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2021-10-08 19:02:28 +02:00 |
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c304178837
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changed the nif path of some placeable objects for the player house, to have a seperate centered placeable version that is centered to the origins so it can properly turn around itself.
the changed objects are: Placeable: Alchemy Workbench (00043283), Placeable: Tanning Rack (00043291), Placeable: Anvil (00043296), Placeable: Shaerpening Wheel (000460A1), Placeable: Cooking Pot (0502F41A)
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2021-10-07 20:37:29 +02:00 |
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53e716c00d
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seperate meshes for the placable player house workstations that have been centered to the origin in the nif. related to the "Gavrant_playerhousing_seperate_nif4_placebales.esp"
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2021-10-07 20:27:51 +02:00 |
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3e90ba1fc7
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changed the nif path of some placeable objects for the player house, to have a seperate centered placeable version that is centered to the origins so it can properly turn around itself.
the changed objects are: Placeable: Alchemy Workbench (00043283), Placeable: Tanning Rack (00043291), Placeable: Anvil (00043296), Placeable: Shaerpening Wheel (000460A1), Placeable: Cooking Pot (0502F41A)
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2021-10-07 20:02:24 +02:00 |
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ce81e827d1
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Updated README
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2021-10-07 03:47:40 +02:00 |
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2b1bb48605
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Belt-fastened quivers
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2021-10-07 01:29:56 +02:00 |
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901c402874
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Added 'SkyUI - Ghost Item Bug Fix' by EdmanSA
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2021-10-07 01:08:29 +02:00 |
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11107a3938
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Removed merged in ESPs
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2021-10-07 00:48:58 +02:00 |
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396109a324
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Updated FS.esm XML
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2021-10-07 00:46:22 +02:00 |
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561aca67dc
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Merge branch 'development' into merging
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2021-10-07 00:45:31 +02:00 |
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ab5f35c51f
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Experimental FS.esm XML dump for visual diff reports
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2021-10-07 00:44:50 +02:00 |
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b0de16f3bf
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Merged in:
- Move Jespar and open Yero's cellar after finding the letters
- Drunk sinking head idle fix
- Sunny weather on the Sun Coast
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2021-10-07 00:43:52 +02:00 |
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c05bda4010
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Drunk sinking head idle fix
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2021-10-07 00:21:06 +02:00 |
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31981ee1af
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No heavy storms on the Sun Coast
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2021-10-07 00:18:28 +02:00 |
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8cc2a66c7b
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Always sunny weather on coming out of the Abandoned Temple
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2021-10-07 00:18:19 +02:00 |
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