5d02509222
Revert "SkyUI font size update"
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This reverts commit 9d44313842
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2021-11-29 23:18:19 +01:00
ba912c86ab
Revised spectralizing cost of spells and weapons:
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- Spell costs now directly correlate to their magicka costs.
- Increased importance of base damage and tempering for weapons.
2021-11-29 21:43:22 +01:00
846a1ebaa8
Show a warning and quit to main menu, when a pre-1.62 savegame is loaded
2021-11-29 03:47:56 +01:00
3e74f11654
Fixed Tealor's usage of greatsword in The Shards of Order
2021-11-29 01:17:09 +01:00
332fdb49f2
Added a delay before FS_NQR05_SC21_TharaelAtChasm for things to settle down
2021-11-28 23:50:57 +01:00
c962d74861
For the Greater Good fixes:
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- Fixed the explanation scene getting stuck if Tealor is not on his marker.
- Fixed Papyrus out-of-bounds errors due to non-matching count of keepers and quest aliases.
- Fixed the apothecary missing during interrogation because he, well, went home.
- Fixed additional spectators never arriving to Tealor's speech.
- Fixed CTD while talking to Tealor in his chamber.
- A few more minor tweaks.
2021-11-28 19:24:12 +01:00
b27578e16a
Fixed Yaela getting stuck in front of the Starling tablet with directions, when the scouting party has weapons out
2021-11-27 21:40:36 +01:00
330f9f1a96
Fixed FrostSlowFix changing actor value and comparing base actor value afterwards
2021-11-26 00:16:52 +01:00
88167b7af2
Fixed the Burned Flesh non-attacking, halved the damage to avoid making it unwinnable
2021-11-24 19:14:25 +01:00
9cf587a5df
Set stage 40 in The Elixir before removing ingredients to avoid triggering inventory events
2021-11-08 20:37:48 +01:00
1a277cb94a
The Elixir: added a workaround for OnItemRemoved firing twice then item is eaten
2021-10-26 07:29:56 +02:00
906c698b8a
Refactored ingredient tracking in The Elixir: removed scripts from ingredients, moved logic to player alias in FS_NQ05, replaced custom globals tracking with ModObjectiveGlobal, automatically toggling objective status
2021-10-26 04:27:36 +02:00
ab50457049
Weather.ReleaseOverride() in OnTriggerLeave may not trigger weather change, added a workaround with SetActive(false)
2021-10-24 10:56:25 +02:00
b9d53cd53b
Release weather override after The Voice from the Water resolution; fixes possible stuck raining
2021-10-22 16:00:01 +02:00
8af2b08f85
Added a check for Dialogue Menu to validation in DisableDialogueQuitting to prevent false positives
2021-10-18 13:24:09 +02:00
2832b5dc55
Fixed possible music disappearing after The Voice from the Water
2021-10-14 10:03:09 +02:00
5508c50051
Removed support for upgrading from pre-1.6.4 versions
2021-10-13 20:14:48 +02:00
c43266828c
Removed obsolete SetAmountAutosaves() from _00e_playersetupscript
2021-10-13 17:40:38 +02:00
666944ad97
Delocalized, resaved, localized, decompressed FS.esm
2021-10-12 06:26:53 +02:00
cee86aadc0
Merge branch 'development' into merging + added remaining gavrant's fixes
2021-10-12 04:24:28 +02:00
9d44313842
SkyUI font size update
2021-10-10 16:40:35 +02:00
9bbc692a57
Large font in SkyUI by default (better fits Enderal font)
2021-10-10 16:35:41 +02:00
4cf80d1b7a
Added SkyUI script sources
2021-10-10 16:17:11 +02:00
2fb9452045
Fixed incorrectly loading ground textures in front of the Abandoned Temple
2021-10-10 00:54:04 +02:00
7a01ad17d8
Detect and warn about incompatible dialoguemenu.swf
2021-10-08 22:44:14 +02:00
70773082e7
Added TESV_Papyrus_Flags.flg
2021-10-08 19:41:39 +02:00
1270bd6082
Moved fs.dll source code to \source
2021-10-08 19:05:33 +02:00
e917b0dadb
Moved scripts sources to \source\scripts
2021-10-08 19:02:28 +02:00