Commit Graph

274 Commits

Author SHA1 Message Date
0e1aff7955 Upper-case English main menu, in line with other languages 2021-10-11 05:26:33 +02:00
290671d6b5 Replaced DefaultWater with modified _00E_TemplebayWater; darker water, fixes sharp distant water cutoff 2021-10-11 05:04:00 +02:00
9880bae713 Merged destruction book fix in MQ01Start 2021-10-10 20:13:01 +02:00
2db0f79018 Moved Destruction book in MQ01Start to prevent it falling through the ground and removed respawning 2021-10-10 20:11:14 +02:00
ce7890bb58 Faster map transition (0.75->0.4) 2021-10-10 17:57:08 +02:00
72375905d9 Merged ravine boots fix 2021-10-10 17:28:07 +02:00
f57fac7535 Fixed Heavy Leather Boots in the ravine flying away due to being placed partially in the ground 2021-10-10 17:25:51 +02:00
9d44313842 SkyUI font size update 2021-10-10 16:40:35 +02:00
9bbc692a57 Large font in SkyUI by default (better fits Enderal font) 2021-10-10 16:35:41 +02:00
4cf80d1b7a Added SkyUI script sources 2021-10-10 16:17:11 +02:00
283ab552e8 Merge remote-tracking branch 'origin/development' into development 2021-10-10 09:29:39 +02:00
8445709339 Merged ground textures fix 2021-10-10 00:57:37 +02:00
2fb9452045 Fixed incorrectly loading ground textures in front of the Abandoned Temple 2021-10-10 00:54:04 +02:00
aca6649b44 Removed .flm from LFS 2021-10-09 19:46:39 +02:00
ff437b383c Brought back the Quicksave button, moved it to be 2nd and selected by default, making Quit visible right away 2021-10-09 19:44:26 +02:00
9eb4c6c03d Added decompiled quest_journal.swf.flm for at least some change tracking 2021-10-09 19:36:38 +02:00
8d9cbbe54b Merged in paper map tweaks and ExplosionIllusionDarkSmallNoEffects removal 2021-10-09 16:28:49 +02:00
e7b26bafaa Slightly brighter paper map 2021-10-09 16:20:48 +02:00
fca2aec509 Map lighting does not depend on the time of day 2021-10-09 16:20:38 +02:00
1c7e972052 Remove missing ExplosionIllusionDarkSmallNoEffects from _00E_FS_NQR05_PerversionSC 2021-10-09 15:23:19 +02:00
1b8791acf0 Merged in:
- Riverville Lantern Candle Fix
- dialoguemenu.swf check
2021-10-08 22:53:01 +02:00
7a01ad17d8 Detect and warn about incompatible dialoguemenu.swf 2021-10-08 22:44:14 +02:00
87cabfbe29 Riverville Lantern Candle Fix by Hans Halber 2021-10-08 22:29:18 +02:00
0b384bf178 Merge remote-tracking branch 'origin/development' into development 2021-10-08 21:34:57 +02:00
637f00f6c2 Updated FS.esm XML 2021-10-08 21:32:41 +02:00
bff5bb91b2 Merged updated placeable models: Alchemy Workbench, Tanning Rack, Anvil, Sharpening Wheel, Cooking Pot 2021-10-08 21:15:32 +02:00
6d1ca8d68e Added build instructions to README 2021-10-08 21:09:00 +02:00
7eb0fef2ad Added build script; updated BSA list in Enderal - Forgotten Stories.ini, removed USSEP 2021-10-08 20:55:13 +02:00
2c71af6a59 Added empty E - Update.bsa to ensure proper update, if user chose "Merge" in MO2 2021-10-08 20:51:38 +02:00
70773082e7 Added TESV_Papyrus_Flags.flg 2021-10-08 19:41:39 +02:00
b4bfeec5a9 Renamed game.pex to Game.pex to avoid case issues in Linux (2/2) 2021-10-08 19:08:11 +02:00
e5798dbf2a Renamed game.pex to Game.pex to avoid case issues in Linux (1/2) 2021-10-08 19:07:58 +02:00
1270bd6082 Moved fs.dll source code to \source 2021-10-08 19:05:33 +02:00
e917b0dadb Moved scripts sources to \source\scripts 2021-10-08 19:02:28 +02:00
c304178837 changed the nif path of some placeable objects for the player house, to have a seperate centered placeable version that is centered to the origins so it can properly turn around itself.
the changed objects are: Placeable: Alchemy Workbench (00043283), Placeable: Tanning Rack (00043291), Placeable: Anvil (00043296), Placeable: Shaerpening Wheel (000460A1), Placeable: Cooking Pot (0502F41A)
2021-10-07 20:37:29 +02:00
53e716c00d seperate meshes for the placable player house workstations that have been centered to the origin in the nif. related to the "Gavrant_playerhousing_seperate_nif4_placebales.esp" 2021-10-07 20:27:51 +02:00
3e90ba1fc7 changed the nif path of some placeable objects for the player house, to have a seperate centered placeable version that is centered to the origins so it can properly turn around itself.
the changed objects are: Placeable: Alchemy Workbench (00043283), Placeable: Tanning Rack (00043291), Placeable: Anvil (00043296), Placeable: Shaerpening Wheel (000460A1), Placeable: Cooking Pot (0502F41A)
2021-10-07 20:02:24 +02:00
ce81e827d1 Updated README 2021-10-07 03:47:40 +02:00
2b1bb48605 Belt-fastened quivers 2021-10-07 01:29:56 +02:00
901c402874 Added 'SkyUI - Ghost Item Bug Fix' by EdmanSA 2021-10-07 01:08:29 +02:00
11107a3938 Removed merged in ESPs 2021-10-07 00:48:58 +02:00
396109a324 Updated FS.esm XML 2021-10-07 00:46:22 +02:00
561aca67dc Merge branch 'development' into merging 2021-10-07 00:45:31 +02:00
ab5f35c51f Experimental FS.esm XML dump for visual diff reports 2021-10-07 00:44:50 +02:00
b0de16f3bf Merged in:
- Move Jespar and open Yero's cellar after finding the letters
- Drunk sinking head idle fix
- Sunny weather on the Sun Coast
2021-10-07 00:43:52 +02:00
c05bda4010 Drunk sinking head idle fix 2021-10-07 00:21:06 +02:00
31981ee1af No heavy storms on the Sun Coast 2021-10-07 00:18:28 +02:00
8cc2a66c7b Always sunny weather on coming out of the Abandoned Temple 2021-10-07 00:18:19 +02:00
4f5c644938 Move Jespar and open Yero's cellar after finding the letters 2021-10-07 00:17:54 +02:00
575a1c6acb Removed stray _00e_game_skillmenusc.psc from scripts 2021-10-07 00:12:52 +02:00