1a277cb94aThe Elixir: added a workaround for OnItemRemoved firing twice then item is eatenEddoursul2021-10-26 07:29:56 +02:00
906c698b8aRefactored ingredient tracking in The Elixir: removed scripts from ingredients, moved logic to player alias in FS_NQ05, replaced custom globals tracking with ModObjectiveGlobal, automatically toggling objective statusEddoursul2021-10-26 04:19:18 +02:00
526342f179Fixed positions and ragdoll data of Dead Adventurer (1723B) and Dead Miner (515DB)Eddoursul2021-10-24 10:56:01 +02:00
ab50457049Weather.ReleaseOverride() in OnTriggerLeave may not trigger weather change, added a workaround with SetActive(false)Eddoursul2021-10-24 04:40:47 +02:00
b6eb14d429fixed a hole in the Old Starling Workshop underwater in which you could swim through and leave the level bounds.overdev2021-10-24 09:42:02 +02:00
b9d53cd53bRelease weather override after The Voice from the Water resolution; fixes possible stuck rainingEddoursul2021-10-22 02:53:26 +02:00
350c6460b7More respawning and persistence tweaksEddoursul2021-10-22 02:52:07 +02:00
ded8d7d487More respawning and persistence tweaksEddoursul2021-10-21 20:31:02 +02:00
e1691cdd57Moved worldspace REFRs to their right cellsEddoursul2021-10-21 18:22:59 +02:00
935b163d9bRemoved a lot of unnecessary persistence flagsEddoursul2021-10-21 17:18:08 +02:00
31c83dff94Removed a lot of unnecessary persistence flagsEddoursul2021-10-21 07:54:48 +02:00
5fa3bb6723some objects still could be looted in FS_NQ03 during the memory. all mosses, fog sponges and glimmer dust can't be looted anymore as intended.overdev2021-10-19 16:46:53 +02:00
88a76c0aaeAdded the No Respawn flag to all nine missed veinsEddoursul2021-10-19 02:12:32 +02:00
82a4465b7fSet ownership to Golfur's idle markers for proper sandboxingEddoursul2021-10-19 00:25:18 +02:00
8db4d89337Merged improved sandboxing in Ark MarketEddoursul2021-10-18 22:39:47 +02:00
7b58c7241cImproved sandboxing in Ark Market: fixed Selina's package to not stand in one spot, fixed three idle markers sinked into the ground, fixed swapped Misha's markers in Market and Museum, marked work-related idle markers and workbenches as ignored by sandboxEddoursul2021-10-18 22:33:52 +02:00
8af2b08f85Added a check for Dialogue Menu to validation in DisableDialogueQuitting to prevent false positivesEddoursul2021-10-18 13:24:09 +02:00
4a7788eec3Significantly reduced repetitive idle chatter of NPCs; may revise these values laterEddoursul2021-10-17 22:43:41 +02:00
9b12a1c043Disabled Alethor's donkey due to general instability of NPC following other NPC in background; fixes some random CTDsEddoursul2021-10-17 22:18:20 +02:00
6a637ec99eEvery Day Like the Last, Part II scene: fixed forcegreeting with Jespar's generic line, increased travel distance to give a gift so he doesn't bump into player, condition tweaks.Eddoursul2021-10-16 20:01:09 +02:00
577730e660Fixed inability to talk to Jespar in Every Day Like the Last, Part II, if player arrives to the roof before himEddoursul2021-10-16 14:22:08 +02:00
36f1ebb10bMerge branch 'rhalata_mask_fix' into developmentoverdev2021-10-15 20:31:55 +02:00
ad678c441afixed clipping hand in first person view for most of the robes, fixed the mismatched colors from the robes in first and third person + renamed editorIDs of the armor addons and texture sets to the correct coloroverdev2021-10-15 20:21:54 +02:00
ac92556d73fixed the clipping of the male rhalata maskoverdev2021-10-15 20:17:28 +02:00
af6e4fe481removed invisible polygons from the rhalata face masksoverdev2021-10-15 20:09:02 +02:00
93876fdbd3fixed clipping hand in first person view for most of the robesoverdev2021-10-14 21:50:27 +02:00
c425109b98fixed the mismatched colors from the robes in first and third person + renamed editorIDs of the armor addons and texture sets to the correct coloroverdev2021-10-14 21:24:46 +02:00
1b41d9d317fixed the clipping of the first person monk robesoverdev2021-10-14 21:20:26 +02:00
5508c50051Removed support for upgrading from pre-1.6.4 versionsEddoursul2021-10-13 20:14:48 +02:00
f9e6a69b1efixed the gaps between hands and arms for a couple of female meshes, added a weight 0 mesh to the bloody version of the Arcanist Robe + adjusted the 1st person mesh to appear bloody toooverdev2021-10-13 18:47:42 +02:00
c43266828cRemoved obsolete SetAmountAutosaves() from _00e_playersetupscriptEddoursul2021-10-13 17:40:38 +02:00
757e2f7144Removed a few 'deleted' flagged records and ITMsEddoursul2021-10-12 20:37:53 +02:00
056666a62aEnglish translation of _00E_TempelLiedtextFill and corrected phrase in _00E_NQ_G_06_ContractEddoursul2021-10-12 19:20:52 +02:00
c187a525a2Merged ESPs: - Mud elemental scaling - Bigger stairs and bridge in Yero's cave - Weight 0 Swashbuckler set - Soul trap fix for bound weaponsEddoursul2021-10-12 18:16:52 +02:00
76ab94e136[OverDev] Female Heart of the Swashbuckler fixes - reduced the shiny specular effect, 2x larger normal map (1024px->512px), adjusted the color map, the chains were not really visible cause of their darknessEddoursul2021-10-12 17:23:43 +02:00
aa0c4088a8[OverDev] Heart of the Swashbuckler fixed weight scalingEddoursul2021-10-12 17:21:20 +02:00
0560657d32Soul Trap Fix for Bound Weapons by Hans HalberEddoursul2021-10-12 17:15:40 +02:00
79587a4805[OverDev] Fixed texture placement on the Wandering Mage setEddoursul2021-10-12 17:14:27 +02:00
dc37d1108b[OverDev] Fixed Starling Cuirass, closed the holes at the neck and arms + unified their look, the shoulder plates also don't clip anymoreEddoursul2021-10-12 17:13:17 +02:00
d11d033f58[OverDev] Fixed the UV map of the two lower common tables (vanilla Skyrim issue)Eddoursul2021-10-12 17:12:15 +02:00
0eae024fceMerged gramophone silent track into the housing overhaulEddoursul2021-10-12 03:44:52 +02:00
52cb383f67TrollRace AI fix (male height 1.0->1.2)Eddoursul2021-10-12 03:37:30 +02:00
ffca434851Re-added fAutosaveEveryXMins to INIEddoursul2021-10-12 01:48:10 +02:00
d630065d2bRe-added fAutosaveEveryXMins to INIEddoursul2021-10-12 01:48:10 +02:00
853c1eb931Upper-case English main menu, in line with other languagesEddoursul2021-10-11 05:44:49 +02:00
0d7e19aaa8Exclude UTF-16 translate files from autocrlfEddoursul2021-10-11 05:41:03 +02:00
3981475455merged Eddoursul and Gavrants changes of the questsystem script, DisableDialogueQutting() now checks if the correct dialoguemenu file is used, new functions SetActorScale() and AdjustTimePeriodByEngineTimeError() by gavrant, moved the playerhousing scripts in the correct source folderoverdev2021-10-11 20:52:47 +02:00
40085470bdmerged Eddoursul and Gavrants changes of the questsystem script, DisableDialogueQutting() now checks if the correct dialoguemenu file is used, new functions SetActorScale() and AdjustTimePeriodByEngineTimeError() by gavrant, moved the playerhousing scripts in the correct source folderoverdev2021-10-11 20:39:58 +02:00
4096ac0b01added the functions SetActorScale(), AdjustTimePeriodByEngineTimerError(),PrintDebugMessage() and PDF() to the questfunctions script and compiled itoverdev2021-10-11 19:52:08 +02:00
e082175701added the functions SetActorScale(), AdjustTimePeriodByEngineTimerError(),PrintDebugMessage() and PDF() to the questfunctions scriptoverdev2021-10-11 19:46:50 +02:00
dfd99beb30adds a silent track to the gramophone -overdevoverdev2021-10-11 19:20:45 +02:00
c0b15af719custom distances and meshes for placeable housing objects + script properties that the player can make potions for quests, overhaul of the placement system in the players house (with controller compatibility), fixed the spelling of the "Hay Bale", fixed the texture on the gramophone + volume messageoverdev2021-10-11 18:42:23 +02:00
38f443800fMerge remote-tracking branch 'origin/development' into developmentoverdev2021-10-11 18:36:19 +02:00
a442bc6a0dRevert "Replaced DefaultWater with modified _00E_TemplebayWater; darker water, fixes sharp distant water cutoff"Eddoursul2021-10-11 16:30:42 +02:00
b6981ad1ddUpper-case English main menu, in line with other languagesEddoursul2021-10-11 05:44:49 +02:00