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Enderal SE
Requirements
Recommended optionals
- SSE Engine Fixes
- SSE Display Tweaks
- Yes Im Sure
- Scrambled Bugs
- powerofthree's Tweaks
- Fix Note icon for SkyUI
- Crash Logger (SE/AE/VR)
How to run
- Add a new Skyrim SE instance to Mod Organizer 2.
- Creation Club mods must be moved to a separate mod and disabled.
- In MO2, create an empty mod, name it
Enderal SE - Media, and copyE - Sounds.bsa,L - Voices.bsa, and theVideodirectory to it. - This repository uses LFS to store binary files, run
git lfs installbefore cloning it. - Clone this repository, move it to
modsin your MO2 instance. - You should now have two custom mods in MO2,
Enderal SE - Mediaand Enderal itself. - Build EnderalSE.dll.
- Configure the game through Skyrim Launcher.
- Run it with skse64_loader.exe through MO2.
To play Enderal SE with loose files, it's recommended to install in on an SSD or NVMe disk, the faster the better. Alternatively, see "Releasing" below on how to pack everything into BSA archives.
Contributing
The repository has three main branches:
- development
- merging
- master
In short, the suggested workflow looks like this:
- commit your assets and ESP patches into
development, - merge and remove the ESPs in
merging, - when it's stable, forward
mergingintomaster.
Here is the process in detail.
All ESP patches and assets must be committed to development and its sub-branches. Keep in mind, other patches may interfere with your changes, you may want to test your patches in a separate sub-branch and merge it into development later.
merging is synced with development every time the latter doesn't have any unmerged pending patches. For playtesting, choose merging to have saves without extra ESP plugins.
master must always have a stable, playable copy of the game without any additional patches.
Releasing
To create a complete build:
- Switch to the
masterbranch. - Run
_build\build.cmdto pack assets into BSA archives and copy necessary files to..\Enderal SE Build. Fileloose_files.txtcontains names of files, which will be also copied as loose files. - Manually copy
E - Sounds.bsa,L - Voices.bsa, and theVideodirectory to..\Enderal SE Build.