Eddoursul
f944544a52
Texture cleanup: actors/mammoth
2 years ago
Eddoursul
ba575cff66
Texture cleanup: actors/mudcrab
2 years ago
Eddoursul
2d8d590478
Texture cleanup: actors/skeever
2 years ago
Eddoursul
3748890621
Texture cleanup: actors/skeleton
2 years ago
Eddoursul
b54edaac8a
Texture cleanup: actors/slaughterfish
2 years ago
Eddoursul
9847602d4e
Texture cleanup: actors/spriggan
2 years ago
Eddoursul
39478d2836
Texture cleanup: actors/stormatronach
2 years ago
Eddoursul
f48be27046
Texture cleanup: actors/troll
2 years ago
Eddoursul
ba97b77e61
Texture cleanup: actors/wolf
2 years ago
Eddoursul
e31c931675
Texture cleanup: actors/giant
2 years ago
Eddoursul
15f604d36e
Texture cleanup: actors/frostatronach
2 years ago
Eddoursul
f7f1de2f4d
Texture cleanup: actors/elk
2 years ago
Eddoursul
0c8c29a779
Refactored _00E_Theriantrophist_AlchemyControl to use vanilla arrays, removed JContainers requirement
2 years ago
Eddoursul
3923bfcfe5
Added SkyUI files, required for quest_journal to work, and removed SkyUI checks
2 years ago
Eddoursul
8e90f116ef
Split dependency checks to enable overriding of only specific ones
2 years ago
Eddoursul
b881b673a0
Improved MCM migration
2 years ago
Eddoursul
1a8a7f16aa
Refactored health bars to SKSE events; SkyUI is now decoupled and is completely optional
2 years ago
Eddoursul
55f7e22fa3
Moved MCM from Levelsystem; blacklisted Enderal_FS_More_Affinities.esp
2 years ago
Eddoursul
f2150e94ef
Ported Enderal DLL to CommonLibSSE-NG:
...
- Cross-runtime build, tested on SE and AE
- Intergrated Flat Map Markers and Stay At The System Page
- Added tons of sanity checks
- Automatically overrides bFreebiesSeen, bInvalidateOlderFiles, and bModManagerMenuEnabled INI values
2 years ago
Eddoursul
a9b880e1ee
Texture cleanup: actors/fireatronach
2 years ago
Eddoursul
546223f423
Texture cleanup: actors/dwarvensteamcenturion
2 years ago
Eddoursul
0ac199c971
Texture cleanup: actors/dwarvenspidercenturion
2 years ago
Eddoursul
49fd5db642
Texture cleanup: actors/dwarvenspherecenturion
2 years ago
Eddoursul
67a849077b
Texture cleanup: actors/draugr
2 years ago
Eddoursul
c733cf6c53
Texture cleanup: actors/dragon
2 years ago
Eddoursul
2326dcc967
Texture cleanup: actors/character/eyes/eyesnowelf.dds
2 years ago
Eddoursul
6b82383f85
Texture cleanup: actors/chaurus
2 years ago
Eddoursul
6f98acde85
Texture cleanup: actors/bear
2 years ago
Eddoursul
0b0f52957a
Removed low res face textures to fallback to high res SE assets (OverDev)
2 years ago
Eddoursul
1a336e8db0
Merged the Bello fix
2 years ago
Eddoursul
e7f57f6cf9
Merged the Fluffy fix
2 years ago
Eddoursul
a2a6af4e07
Removed _00E_Theriantrophist_BlockCraftingSC, FS_NQ05_AlchemyScript, and FS_NQ07_AlchemyScript from all crafting stations, their functions moved to default player perks
2 years ago
Eddoursul
0792dc8b92
Updated the Fluffy fix
2 years ago
Eddoursul
e197a08c3c
Compatibility checks update
2 years ago
Eddoursul
b5e5478fbd
Added checks for incompatible mods: DLC, CC, USSEP, Tamriel worldspace, Skyrim cells
2 years ago
Eddoursul
462c5ae843
Added Address Library for 1.6.353
2 years ago
Eddoursul
d779cd7518
Fluffy patrols the city
2 years ago
Eddoursul
306af7d488
Fixed Bello not fleeing from children; made him essential (dogs tend to die); he now stays in behind the stall for the night to avoid disrupting NPC movements
2 years ago
Eddoursul
9ede1e012b
Once per session, check if something overrides MQP01Home (usually Tamriel) and show a corner notification
2 years ago
Eddoursul
83cbf58818
Merged in GavrantFixes_220202.esp
2 years ago
Eddoursul
e17a3f685c
Merged in TheriantrophistControlQuest optimization
2 years ago
Eddoursul
7b379f4af5
Crafting refactoring update
2 years ago
Eddoursul
4737d589a2
_00E_Theriantrophist_AlchemyControl: unregister potions on game load instead of in OnItemAdded, do not unregister potions in the secure chest
2 years ago
Eddoursul
3b5bc3fffe
Prevent users from starting game twice during the same session to avoid an engine bug
2 years ago
Eddoursul
0121c3cd13
Silently disable incompatible DLLs without triggering mod manager warnings; added new game counter
2 years ago
Eddoursul
8210468f79
Merge branch 'crafting-refactoring' into development
2 years ago
overdev
52dbfee936
fixed a typo in the Blade Master affinity descrption and specificed that the HP of the enemy is absorbed in the description of the Ravager affinity
2 years ago
gavrant
640a95a504
- Fixed the Oak Bow not being craftable by adding its blueprint to the basic crafting plan merchant leveled list, to the rest of the steel-tier weapon blueprints. (Reported by KuroPurple on Discord)
...
- Moved posters in the Noble Quarter closer to the walls. (Reported by my obsessive-compulsive disorder)
- Shrunk another couple of occlusion planes in the Suntemple courtyard, to fix stuff popping in/out on camera turns.
2 years ago
gavrant
edb9adf5c6
Meshes\Enderal\Medievalpack - fixed geometry, texturing and normal bugs, somewhat improved vertex coloring
...
This covers about 75% of the houses in Foreign, Market and Noble quarters of Ark, and at the Farmers Coast, a major portion of scaffolds and wood planking statics around the world.
Also made the roof tiles of the "Ark" houses somewhat thicker in an attempt to fix the sunlight leaking through them to the stuff right below. TBH, it did not help much, but meh...
Checked all meshes in Meshes\Enderal\Medievalpack folder, skipped the unused ones and rocks.
2 years ago
gavrant
6537332b94
Regenerated normal textures for some very common wooden beaming and planking and for the tips of the columns of the main (dam) bridge of Ark. This fixes black spot artifacts on a whole bunch of houses, scaffolds and fences in Ark, Farmers Coast, the Frostcliffs, etc.
...
The normal textures were generated from the corresponding diffuse textures with the Basic (free) version of ShaderMap 4 tool because it produces way better results than the popular free online generators I tried. ShaderMap Basic allows non-commercial use, and I believe Enderal SE fits into this category. Also their site says something about "no watermarks" for the pro version, but I failed to notice any watermarks in the result textures, so it's not like there will be "SHADERMAP" written over all wooden textures in Ark or something.
2 years ago