Commit Graph

1036 Commits

Author SHA1 Message Date
0d7e19aaa8 Exclude UTF-16 translate files from autocrlf 2021-10-11 22:09:08 +02:00
3981475455 merged Eddoursul and Gavrants changes of the questsystem script, DisableDialogueQutting() now checks if the correct dialoguemenu file is used, new functions SetActorScale() and AdjustTimePeriodByEngineTimeError() by gavrant, moved the playerhousing scripts in the correct source folder 2021-10-11 20:52:47 +02:00
40085470bd merged Eddoursul and Gavrants changes of the questsystem script, DisableDialogueQutting() now checks if the correct dialoguemenu file is used, new functions SetActorScale() and AdjustTimePeriodByEngineTimeError() by gavrant, moved the playerhousing scripts in the correct source folder 2021-10-11 20:39:58 +02:00
4096ac0b01 added the functions SetActorScale(), AdjustTimePeriodByEngineTimerError(),PrintDebugMessage() and PDF() to the questfunctions script and compiled it 2021-10-11 19:52:08 +02:00
e082175701 added the functions SetActorScale(), AdjustTimePeriodByEngineTimerError(),PrintDebugMessage() and PDF() to the questfunctions script 2021-10-11 19:46:50 +02:00
dfd99beb30 adds a silent track to the gramophone -overdev 2021-10-11 19:20:45 +02:00
c0b15af719 custom distances and meshes for placeable housing objects + script properties that the player can make potions for quests, overhaul of the placement system in the players house (with controller compatibility), fixed the spelling of the "Hay Bale", fixed the texture on the gramophone + volume message 2021-10-11 18:42:23 +02:00
38f443800f Merge remote-tracking branch 'origin/development' into development 2021-10-11 18:36:19 +02:00
a442bc6a0d Revert "Replaced DefaultWater with modified _00E_TemplebayWater; darker water, fixes sharp distant water cutoff"
This reverts commit 290671d6b5.
2021-10-11 16:30:42 +02:00
b6981ad1dd Upper-case English main menu, in line with other languages 2021-10-11 05:44:49 +02:00
12c787edd6 Fixing translate_english.txt 2021-10-11 05:41:34 +02:00
a84091e716 Exclude UTF-16 translate files from autocrlf 2021-10-11 05:41:03 +02:00
0e1aff7955 Upper-case English main menu, in line with other languages 2021-10-11 05:26:33 +02:00
290671d6b5 Replaced DefaultWater with modified _00E_TemplebayWater; darker water, fixes sharp distant water cutoff 2021-10-11 05:04:00 +02:00
9880bae713 Merged destruction book fix in MQ01Start 2021-10-10 20:13:01 +02:00
2db0f79018 Moved Destruction book in MQ01Start to prevent it falling through the ground and removed respawning 2021-10-10 20:11:14 +02:00
ce7890bb58 Faster map transition (0.75->0.4) 2021-10-10 17:57:08 +02:00
72375905d9 Merged ravine boots fix 2021-10-10 17:28:07 +02:00
f57fac7535 Fixed Heavy Leather Boots in the ravine flying away due to being placed partially in the ground 2021-10-10 17:25:51 +02:00
9d44313842 SkyUI font size update 2021-10-10 16:40:35 +02:00
9bbc692a57 Large font in SkyUI by default (better fits Enderal font) 2021-10-10 16:35:41 +02:00
4cf80d1b7a Added SkyUI script sources 2021-10-10 16:17:11 +02:00
283ab552e8 Merge remote-tracking branch 'origin/development' into development 2021-10-10 09:29:39 +02:00
8445709339 Merged ground textures fix 2021-10-10 00:57:37 +02:00
2fb9452045 Fixed incorrectly loading ground textures in front of the Abandoned Temple 2021-10-10 00:54:04 +02:00
aca6649b44 Removed .flm from LFS 2021-10-09 19:46:39 +02:00
ff437b383c Brought back the Quicksave button, moved it to be 2nd and selected by default, making Quit visible right away 2021-10-09 19:44:26 +02:00
9eb4c6c03d Added decompiled quest_journal.swf.flm for at least some change tracking 2021-10-09 19:36:38 +02:00
8d9cbbe54b Merged in paper map tweaks and ExplosionIllusionDarkSmallNoEffects removal 2021-10-09 16:28:49 +02:00
e7b26bafaa Slightly brighter paper map 2021-10-09 16:20:48 +02:00
fca2aec509 Map lighting does not depend on the time of day 2021-10-09 16:20:38 +02:00
1c7e972052 Remove missing ExplosionIllusionDarkSmallNoEffects from _00E_FS_NQR05_PerversionSC 2021-10-09 15:23:19 +02:00
1b8791acf0 Merged in:
- Riverville Lantern Candle Fix
- dialoguemenu.swf check
2021-10-08 22:53:01 +02:00
7a01ad17d8 Detect and warn about incompatible dialoguemenu.swf 2021-10-08 22:44:14 +02:00
87cabfbe29 Riverville Lantern Candle Fix by Hans Halber 2021-10-08 22:29:18 +02:00
0b384bf178 Merge remote-tracking branch 'origin/development' into development 2021-10-08 21:34:57 +02:00
637f00f6c2 Updated FS.esm XML 2021-10-08 21:32:41 +02:00
bff5bb91b2 Merged updated placeable models: Alchemy Workbench, Tanning Rack, Anvil, Sharpening Wheel, Cooking Pot 2021-10-08 21:15:32 +02:00
6d1ca8d68e Added build instructions to README 2021-10-08 21:09:00 +02:00
7eb0fef2ad Added build script; updated BSA list in Enderal - Forgotten Stories.ini, removed USSEP 2021-10-08 20:55:13 +02:00
2c71af6a59 Added empty E - Update.bsa to ensure proper update, if user chose "Merge" in MO2 2021-10-08 20:51:38 +02:00
70773082e7 Added TESV_Papyrus_Flags.flg 2021-10-08 19:41:39 +02:00
b4bfeec5a9 Renamed game.pex to Game.pex to avoid case issues in Linux (2/2) 2021-10-08 19:08:11 +02:00
e5798dbf2a Renamed game.pex to Game.pex to avoid case issues in Linux (1/2) 2021-10-08 19:07:58 +02:00
1270bd6082 Moved fs.dll source code to \source 2021-10-08 19:05:33 +02:00
e917b0dadb Moved scripts sources to \source\scripts 2021-10-08 19:02:28 +02:00
c304178837 changed the nif path of some placeable objects for the player house, to have a seperate centered placeable version that is centered to the origins so it can properly turn around itself.
the changed objects are: Placeable: Alchemy Workbench (00043283), Placeable: Tanning Rack (00043291), Placeable: Anvil (00043296), Placeable: Shaerpening Wheel (000460A1), Placeable: Cooking Pot (0502F41A)
2021-10-07 20:37:29 +02:00
53e716c00d seperate meshes for the placable player house workstations that have been centered to the origin in the nif. related to the "Gavrant_playerhousing_seperate_nif4_placebales.esp" 2021-10-07 20:27:51 +02:00
3e90ba1fc7 changed the nif path of some placeable objects for the player house, to have a seperate centered placeable version that is centered to the origins so it can properly turn around itself.
the changed objects are: Placeable: Alchemy Workbench (00043283), Placeable: Tanning Rack (00043291), Placeable: Anvil (00043296), Placeable: Shaerpening Wheel (000460A1), Placeable: Cooking Pot (0502F41A)
2021-10-07 20:02:24 +02:00
ce81e827d1 Updated README 2021-10-07 03:47:40 +02:00