Compare commits
18 Commits
67b3dd3b2d
...
98f4a89e41
Author | SHA1 | Date | |
---|---|---|---|
98f4a89e41 | |||
c3e88fa508 | |||
3e7d025eb7 | |||
7e8d47f48c | |||
95218f185f | |||
b81e14aed9 | |||
1081d60eec | |||
d05df1c25c | |||
87ca1ee284 | |||
a2cbdf65ee | |||
54aa09c3c2 | |||
fb076c753c | |||
b67e285b42 | |||
6f96053d76 | |||
343039ddd8 | |||
fe6bfad3e9 | |||
747140eabc | |||
7675374689 |
BIN
Dawnguard.esm
BIN
Dawnguard.esm
Binary file not shown.
@ -645,6 +645,7 @@ FNIS by Fore
|
||||
Unfuzer by greentea101
|
||||
UIExtensions by expired6978
|
||||
Flat Map Markers SSE, Stay At The System Page, Yes Im Sure by Ryan McKenzie
|
||||
powerofthree's Tweaks
|
||||
CommonLibSSE-NG and general reverse engineering by Ryan McKenzie, powerofthree, Charmed Baryon, Qudix, Maxsu, doodlum, and others
|
||||
Better Dialogue Controls by ecirbaf
|
||||
Unofficial Enderal Port (fs.dll) by Hishutup
|
||||
|
@ -6,6 +6,18 @@ See https://en.wiki.sureai.net/Enderal:Patch for the list of official patches up
|
||||
Beware, spoilers ahead!
|
||||
|
||||
|
||||
2.1.2 (2024-08-01)
|
||||
- Entropic Blood fixes:
|
||||
-- Controlled actor no longer remains hostile to player.
|
||||
-- INI settings get properly restored after save reload occured during victim selection - fixes floating in the air and increased activation distance.
|
||||
-- Fixed the damage bonus never applying to controlled NPCs.
|
||||
-- Changed the time slow effect to be two times slower.
|
||||
-- Marking NPCs no longer happens solely by pointing, press "Activate" to mark an actor.
|
||||
- Added the light attach crash fix by powerofthree.
|
||||
- Brought back hightlighting of permanent effects in the hero menu.
|
||||
- Fixed apparition talismans not being recognized as equipped after turning back from the werewolf form.
|
||||
|
||||
|
||||
2.1.1 (2024-04-24)
|
||||
- Fixed hidden stashes not showing up.
|
||||
- Fixed incorrectly assigned racial bonus during quick start.
|
@ -4,3 +4,4 @@ MapMarkerPlacementFixes = true
|
||||
AchievementFix = true
|
||||
VideoInterruptPatch = true
|
||||
ForceBorderless = true
|
||||
AttachLightHitEffectCrashFix = true
|
||||
|
@ -1 +1 @@
|
||||
version = 2.1.1
|
||||
version = 2.1.2
|
||||
|
BIN
Skyrim.esm
BIN
Skyrim.esm
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -313,6 +313,7 @@ scripts\defaultsetstageonattacked.pex
|
||||
scripts\defaultsetstageondeath.pex
|
||||
scripts\dragonactorscript.pex
|
||||
scripts\masterambushscript.pex
|
||||
scripts\QuickReflexesFix.pex
|
||||
scripts\_00e_setupinitquestlist.pex
|
||||
scripts\_00e_func_setnpcascompanion.pex
|
||||
scripts\_00e_func_safemove.pex
|
||||
|
@ -6,30 +6,27 @@ message("Using toolchain file ${CMAKE_TOOLCHAIN_FILE}.")
|
||||
########################################################################################################################
|
||||
project(
|
||||
EnderalSE
|
||||
VERSION 2.1.0
|
||||
VERSION 2.1.2
|
||||
DESCRIPTION "Enderal SE DLL"
|
||||
LANGUAGES CXX)
|
||||
set(CMAKE_CXX_STANDARD 23)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION ON)
|
||||
|
||||
include(GNUInstallDirs)
|
||||
|
||||
find_path(SIMPLEINI_INCLUDE_DIRS "ConvertUTF.c")
|
||||
|
||||
configure_file(
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/cmake/version.rc.in
|
||||
${CMAKE_CURRENT_BINARY_DIR}/version.rc
|
||||
@ONLY)
|
||||
|
||||
set(sources
|
||||
src/Main.cpp
|
||||
src/EventListener.cpp
|
||||
src/Papyrus.cpp
|
||||
src/Patches/TweenMenuPatch.cpp
|
||||
src/Patches/HeroMenuPatch.cpp
|
||||
#include(GNUInstallDirs)
|
||||
find_path(SIMPLEINI_INCLUDE_DIRS "ConvertUTF.c")
|
||||
|
||||
${CMAKE_CURRENT_BINARY_DIR}/version.rc)
|
||||
file(
|
||||
GLOB_RECURSE
|
||||
sources
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp
|
||||
${CMAKE_CURRENT_BINARY_DIR}/version.rc
|
||||
)
|
||||
|
||||
source_group(
|
||||
TREE ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
@ -40,10 +37,35 @@ source_group(
|
||||
########################################################################################################################
|
||||
## Configure target DLL
|
||||
########################################################################################################################
|
||||
find_package(CommonLibSSE CONFIG REQUIRED)
|
||||
|
||||
include(FetchContent)
|
||||
FetchContent_Declare(
|
||||
CommonLibNG
|
||||
GIT_REPOSITORY https://github.com/alandtse/CommonLibVR.git
|
||||
GIT_TAG 5e5417e3585c9434295e919bdda27737244e9c5a
|
||||
)
|
||||
|
||||
set(ENABLE_SKYRIM_SE ON CACHE BOOL " " FORCE)
|
||||
set(ENABLE_SKYRIM_AE ON CACHE BOOL " " FORCE)
|
||||
set(ENABLE_SKYRIM_VR ON CACHE BOOL " " FORCE)
|
||||
set(BUILD_TESTS OFF CACHE BOOL " " FORCE)
|
||||
|
||||
FetchContent_MakeAvailable(CommonLibNG)
|
||||
|
||||
# Use a local copy instead
|
||||
#add_subdirectory("d:/Git/CommonLibVR/" ${CMAKE_BINARY_DIR}/_deps/clib-build)
|
||||
|
||||
#find_package(CommonLibSSE CONFIG REQUIRED)
|
||||
|
||||
get_target_property(COMMONLIB_SRC_DIR CommonLibSSE SOURCE_DIR)
|
||||
|
||||
include(${COMMONLIB_SRC_DIR}/cmake/CommonLibSSE.cmake)
|
||||
|
||||
add_commonlibsse_plugin(${PROJECT_NAME} SOURCES ${headers} ${sources})
|
||||
|
||||
add_library("${PROJECT_NAME}::${PROJECT_NAME}" ALIAS "${PROJECT_NAME}")
|
||||
target_link_libraries(${PROJECT_NAME} PUBLIC CommonLibSSE::CommonLibSSE)
|
||||
|
||||
|
||||
target_include_directories(${PROJECT_NAME}
|
||||
PRIVATE
|
||||
@ -57,6 +79,15 @@ target_include_directories(${PROJECT_NAME}
|
||||
PUBLIC
|
||||
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>)
|
||||
|
||||
find_package(spdlog CONFIG REQUIRED)
|
||||
|
||||
target_link_libraries(
|
||||
"${PROJECT_NAME}"
|
||||
PUBLIC
|
||||
spdlog::spdlog
|
||||
Version.lib
|
||||
)
|
||||
|
||||
target_precompile_headers(${PROJECT_NAME}
|
||||
PRIVATE
|
||||
src/PCH.h)
|
||||
@ -74,3 +105,4 @@ add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_CURRENT_SOURCE_DIR}/../../SKSE/Plugins/")
|
||||
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:${PROJECT_NAME}> "${CMAKE_CURRENT_SOURCE_DIR}/../../SKSE/Plugins/")
|
||||
|
@ -668,9 +668,8 @@ inline void CheckSkyrimCells()
|
||||
|
||||
inline void CheckCCMods()
|
||||
{
|
||||
std::string filenames[74] = {
|
||||
std::string filenames[73] = {
|
||||
"ccASVSSE001-ALMSIVI.esm",
|
||||
"ccBGSSSE001-Fish.esm",
|
||||
"ccBGSSSE002-ExoticArrows.esl",
|
||||
"ccBGSSSE003-Zombies.esl",
|
||||
"ccBGSSSE004-RuinsEdge.esl",
|
||||
@ -745,12 +744,17 @@ inline void CheckCCMods()
|
||||
"ccAFDSSE001-DweSanctuary.esm",
|
||||
};
|
||||
|
||||
for (short i = 0; i < 74; i++) {
|
||||
for (short i = 0; i < 73; i++) {
|
||||
if (DataFileExists(filenames[i], 800)) {
|
||||
MessageBoxW(NULL, L"Creation Club mods are incompatible with Enderal.", L"Error", MB_OK | MB_ICONERROR);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
|
||||
if (DataFileExists("ccBGSSSE001-Fish.esm", 1200000)) {
|
||||
MessageBoxW(NULL, L"Fishing CC are incompatible with Enderal without a patch.", L"Error", MB_OK | MB_ICONERROR);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
|
||||
inline void CheckUnconvertedMap()
|
||||
|
@ -12,6 +12,7 @@
|
||||
#include "Patches/HeroMenuPatch.h"
|
||||
#include "Patches/HUDMenuPatch.h"
|
||||
#include "Patches/ForceBorderless.h"
|
||||
#include "Patches/AttachLightHitEffectCrash.h"
|
||||
|
||||
using namespace SKSE;
|
||||
|
||||
@ -21,7 +22,8 @@ static std::map<std::string, bool> g_settings{
|
||||
{ "MapMarkerPlacementFixes", true },
|
||||
{ "AchievementFix", true },
|
||||
{ "VideoInterruptPatch", true },
|
||||
{ "ForceBorderless", true }
|
||||
{ "ForceBorderless", true },
|
||||
{ "AttachLightHitEffectCrashFix", true }
|
||||
};
|
||||
|
||||
namespace {
|
||||
@ -62,6 +64,10 @@ namespace {
|
||||
|
||||
if (message->type == MessagingInterface::kPostLoad) {
|
||||
if (!REL::Module::IsVR()) {
|
||||
if (g_settings.at("AttachLightHitEffectCrashFix")) {
|
||||
logger::info("Installing light attach crash fix...");
|
||||
AttachLightHitEffectCrash::Install();
|
||||
}
|
||||
if (g_settings.at("StayAtSystemPage")) {
|
||||
if (const auto pluginInfo = GetLoadInterface()->GetPluginInfo("StayAtSystemPage"); pluginInfo) {
|
||||
MessageBoxW(NULL, L"Stay At The System Page is already included in Enderal, please, disable it.", L"Enderal SE Error", MB_OK | MB_ICONERROR);
|
||||
|
33
source/Enderal DLL/src/PCH.cpp
Normal file
33
source/Enderal DLL/src/PCH.cpp
Normal file
@ -0,0 +1,33 @@
|
||||
namespace SKSE::stl
|
||||
{
|
||||
namespace detail
|
||||
{
|
||||
struct asm_patch :
|
||||
Xbyak::CodeGenerator
|
||||
{
|
||||
asm_patch(std::uintptr_t a_dst)
|
||||
{
|
||||
Xbyak::Label dst;
|
||||
|
||||
mov(rax, a_dst);
|
||||
jmp(rax);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
void asm_jump(std::uintptr_t a_from, [[maybe_unused]] std::size_t a_size, std::uintptr_t a_to)
|
||||
{
|
||||
detail::asm_patch p{ a_to };
|
||||
p.ready();
|
||||
assert(p.getSize() <= a_size);
|
||||
REL::safe_write(
|
||||
a_from,
|
||||
std::span{ p.getCode<const std::byte*>(), p.getSize() });
|
||||
}
|
||||
|
||||
void asm_replace(std::uintptr_t a_from, std::size_t a_size, std::uintptr_t a_to)
|
||||
{
|
||||
REL::safe_fill(a_from, REL::INT3, a_size);
|
||||
asm_jump(a_from, a_size, a_to);
|
||||
}
|
||||
}
|
@ -9,6 +9,7 @@
|
||||
|
||||
#include <spdlog/sinks/basic_file_sink.h>
|
||||
#include <spdlog/sinks/msvc_sink.h>
|
||||
#include <xbyak/xbyak.h>
|
||||
|
||||
// Compatible declarations with other sample projects.
|
||||
#define DLLEXPORT __declspec(dllexport)
|
||||
@ -17,3 +18,14 @@ using namespace std::literals;
|
||||
using namespace REL::literals;
|
||||
|
||||
namespace logger = SKSE::log;
|
||||
|
||||
namespace SKSE::stl
|
||||
{
|
||||
void asm_replace(std::uintptr_t a_from, std::size_t a_size, std::uintptr_t a_to);
|
||||
|
||||
template <class T>
|
||||
void asm_replace(std::uintptr_t a_from, std::size_t a_size)
|
||||
{
|
||||
asm_replace(a_from, a_size, reinterpret_cast<std::uintptr_t>(T::func));
|
||||
}
|
||||
}
|
||||
|
54
source/Enderal DLL/src/Patches/AttachLightHitEffectCrash.h
Normal file
54
source/Enderal DLL/src/Patches/AttachLightHitEffectCrash.h
Normal file
@ -0,0 +1,54 @@
|
||||
#pragma once
|
||||
|
||||
// fix BSFadeNode nullptr crash re: AttachLightHitEffectVisitor
|
||||
// Copied from powerofthree's Tweaks (MIT)
|
||||
namespace AttachLightHitEffectCrash
|
||||
{
|
||||
struct AttachLightHitEffectVisitor
|
||||
{
|
||||
static RE::BSContainer::ForEachResult func(RE::AttachLightHitEffectVisitor* a_this, RE::ReferenceEffect* a_hitEffect)
|
||||
{
|
||||
if (a_hitEffect->GetAttached()) {
|
||||
auto root = a_hitEffect->GetAttachRoot();
|
||||
if (const auto attachLightObj = root ? root->GetObjectByName(RE::FixedStrings::GetSingleton()->attachLight) : //crash here because no null check
|
||||
nullptr) {
|
||||
root = attachLightObj;
|
||||
}
|
||||
if (root && root != a_this->attachRoot) {
|
||||
a_this->attachLightNode = root;
|
||||
}
|
||||
if (a_this->attachLightNode) {
|
||||
return RE::BSContainer::ForEachResult::kStop;
|
||||
}
|
||||
} else {
|
||||
a_this->allAttached = false;
|
||||
}
|
||||
return RE::BSContainer::ForEachResult::kContinue;
|
||||
}
|
||||
};
|
||||
|
||||
void Install()
|
||||
{
|
||||
if (!GetLoadInterface()->GetPluginInfo("po3_Tweaks")) {
|
||||
// proceed normally
|
||||
} else if (std::filesystem::exists("Data/SKSE/Plugins/po3_Tweaks.ini")) {
|
||||
CSimpleIniA ini;
|
||||
ini.SetMultiKey(false);
|
||||
ini.LoadFile("Data/SKSE/Plugins/po3_Tweaks.ini");
|
||||
if (!ini.GetBoolValue("Fixes", "Light Attach Crash", false)) {
|
||||
logger::info("Detected po3's Tweaks with disabled Light Attach Crash Fix");
|
||||
// proceed normally
|
||||
} else {
|
||||
logger::info("Detected po3's Tweaks with enabled Light Attach Crash Fix");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
REL::Relocation<std::uintptr_t> func{ REL::RelocationID(33610, 34388) };
|
||||
|
||||
std::size_t size = REL::Module::get().version() > REL::Version(1, 5, 97, 0) ? 0xEC : 0x86;
|
||||
SKSE::stl::asm_replace<AttachLightHitEffectVisitor>(func.address(), size);
|
||||
|
||||
logger::info("Initialized Light Attach Crash Fix");
|
||||
}
|
||||
}
|
@ -13,7 +13,7 @@ namespace BinkInterruptPatch
|
||||
return true;
|
||||
}
|
||||
|
||||
if (SKSE::WinAPI::GetKeyState(VK_SPACE) & 0x8000 || SKSE::WinAPI::GetKeyState(VK_ESCAPE) & 0x8000 || SKSE::WinAPI::GetKeyState(VK_LBUTTON) & 0x8000 || SKSE::WinAPI::GetKeyState(VK_RBUTTON) & 0x8000 || SKSE::WinAPI::GetKeyState(VK_LMENU) & 0x8000) {
|
||||
if (REX::W32::GetKeyState(VK_SPACE) & 0x8000 || REX::W32::GetKeyState(VK_ESCAPE) & 0x8000 || REX::W32::GetKeyState(VK_LBUTTON) & 0x8000 || REX::W32::GetKeyState(VK_RBUTTON) & 0x8000 || REX::W32::GetKeyState(VK_LMENU) & 0x8000) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -122,24 +122,24 @@ void HeroMenuPatch::FillMenuValues()
|
||||
args2[10].SetNumber(Lernpunkte->value);
|
||||
args2[11].SetNumber(Handwerkspunkte->value);
|
||||
args2[12].SetNumber(TalentPoints->value);
|
||||
args2[13].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kIllusion));
|
||||
args2[14].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kDestruction));
|
||||
args2[15].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kAlteration));
|
||||
args2[16].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kOneHanded));
|
||||
args2[17].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kBlock));
|
||||
args2[18].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kArchery));
|
||||
args2[19].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kConjuration));
|
||||
args2[20].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kRestoration));
|
||||
args2[21].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kTwoHanded));
|
||||
args2[22].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kLightArmor));
|
||||
args2[23].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kHeavyArmor));
|
||||
args2[24].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kSneak));
|
||||
args2[25].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kAlchemy));
|
||||
args2[26].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kPickpocket));
|
||||
args2[27].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kLockpicking));
|
||||
args2[28].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kEnchanting));
|
||||
args2[29].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kSmithing));
|
||||
args2[30].SetNumber(playerAV->GetPermanentActorValue(RE::ActorValue::kSpeech));
|
||||
args2[13].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kIllusion));
|
||||
args2[14].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kDestruction));
|
||||
args2[15].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kAlteration));
|
||||
args2[16].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kOneHanded));
|
||||
args2[17].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kBlock));
|
||||
args2[18].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kArchery));
|
||||
args2[19].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kConjuration));
|
||||
args2[20].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kRestoration));
|
||||
args2[21].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kTwoHanded));
|
||||
args2[22].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kLightArmor));
|
||||
args2[23].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kHeavyArmor));
|
||||
args2[24].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kSneak));
|
||||
args2[25].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kAlchemy));
|
||||
args2[26].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kPickpocket));
|
||||
args2[27].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kLockpicking));
|
||||
args2[28].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kEnchanting));
|
||||
args2[29].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kSmithing));
|
||||
args2[30].SetNumber(playerAV->GetBaseActorValue(RE::ActorValue::kSpeech));
|
||||
|
||||
args2[31].SetNumber(playerExp->value - fEXPNeededForCurrentLevel);
|
||||
args2[32].SetNumber(fEXPNeededForNextLevel - fEXPNeededForCurrentLevel);
|
||||
@ -149,23 +149,23 @@ void HeroMenuPatch::FillMenuValues()
|
||||
args3[0].SetNumber(0);
|
||||
args3[1].SetNumber(0);
|
||||
args3[2].SetNumber(0);
|
||||
args3[3].SetNumber(playerAV->GetActorValue(RE::ActorValue::kIllusion) - playerAV->GetPermanentActorValue(RE::ActorValue::kIllusion));
|
||||
args3[4].SetNumber(playerAV->GetActorValue(RE::ActorValue::kDestruction) - playerAV->GetPermanentActorValue(RE::ActorValue::kDestruction));
|
||||
args3[5].SetNumber(playerAV->GetActorValue(RE::ActorValue::kAlteration) - playerAV->GetPermanentActorValue(RE::ActorValue::kAlteration));
|
||||
args3[6].SetNumber(playerAV->GetActorValue(RE::ActorValue::kOneHanded) - playerAV->GetPermanentActorValue(RE::ActorValue::kOneHanded));
|
||||
args3[7].SetNumber(playerAV->GetActorValue(RE::ActorValue::kBlock) - playerAV->GetPermanentActorValue(RE::ActorValue::kBlock));
|
||||
args3[8].SetNumber(playerAV->GetActorValue(RE::ActorValue::kArchery) - playerAV->GetPermanentActorValue(RE::ActorValue::kArchery));
|
||||
args3[9].SetNumber(playerAV->GetActorValue(RE::ActorValue::kConjuration) - playerAV->GetPermanentActorValue(RE::ActorValue::kConjuration));
|
||||
args3[10].SetNumber(playerAV->GetActorValue(RE::ActorValue::kRestoration) - playerAV->GetPermanentActorValue(RE::ActorValue::kRestoration));
|
||||
args3[11].SetNumber(playerAV->GetActorValue(RE::ActorValue::kTwoHanded) - playerAV->GetPermanentActorValue(RE::ActorValue::kTwoHanded));
|
||||
args3[12].SetNumber(playerAV->GetActorValue(RE::ActorValue::kLightArmor) - playerAV->GetPermanentActorValue(RE::ActorValue::kLightArmor));
|
||||
args3[13].SetNumber(playerAV->GetActorValue(RE::ActorValue::kHeavyArmor) - playerAV->GetPermanentActorValue(RE::ActorValue::kHeavyArmor));
|
||||
args3[14].SetNumber(playerAV->GetActorValue(RE::ActorValue::kSneak) - playerAV->GetPermanentActorValue(RE::ActorValue::kSneak));
|
||||
args3[15].SetNumber(playerAV->GetActorValue(RE::ActorValue::kAlchemy) - playerAV->GetPermanentActorValue(RE::ActorValue::kAlchemy));
|
||||
args3[16].SetNumber(playerAV->GetActorValue(RE::ActorValue::kPickpocket) - playerAV->GetPermanentActorValue(RE::ActorValue::kPickpocket));
|
||||
args3[17].SetNumber(playerAV->GetActorValue(RE::ActorValue::kLockpicking) - playerAV->GetPermanentActorValue(RE::ActorValue::kLockpicking));
|
||||
args3[18].SetNumber(playerAV->GetActorValue(RE::ActorValue::kEnchanting) - playerAV->GetPermanentActorValue(RE::ActorValue::kEnchanting));
|
||||
args3[19].SetNumber(playerAV->GetActorValue(RE::ActorValue::kSmithing) - playerAV->GetPermanentActorValue(RE::ActorValue::kSmithing));
|
||||
args3[20].SetNumber(playerAV->GetActorValue(RE::ActorValue::kSpeech) - playerAV->GetPermanentActorValue(RE::ActorValue::kSpeech));
|
||||
args3[3].SetNumber(playerAV->GetActorValue(RE::ActorValue::kIllusion) - playerAV->GetBaseActorValue(RE::ActorValue::kIllusion));
|
||||
args3[4].SetNumber(playerAV->GetActorValue(RE::ActorValue::kDestruction) - playerAV->GetBaseActorValue(RE::ActorValue::kDestruction));
|
||||
args3[5].SetNumber(playerAV->GetActorValue(RE::ActorValue::kAlteration) - playerAV->GetBaseActorValue(RE::ActorValue::kAlteration));
|
||||
args3[6].SetNumber(playerAV->GetActorValue(RE::ActorValue::kOneHanded) - playerAV->GetBaseActorValue(RE::ActorValue::kOneHanded));
|
||||
args3[7].SetNumber(playerAV->GetActorValue(RE::ActorValue::kBlock) - playerAV->GetBaseActorValue(RE::ActorValue::kBlock));
|
||||
args3[8].SetNumber(playerAV->GetActorValue(RE::ActorValue::kArchery) - playerAV->GetBaseActorValue(RE::ActorValue::kArchery));
|
||||
args3[9].SetNumber(playerAV->GetActorValue(RE::ActorValue::kConjuration) - playerAV->GetBaseActorValue(RE::ActorValue::kConjuration));
|
||||
args3[10].SetNumber(playerAV->GetActorValue(RE::ActorValue::kRestoration) - playerAV->GetBaseActorValue(RE::ActorValue::kRestoration));
|
||||
args3[11].SetNumber(playerAV->GetActorValue(RE::ActorValue::kTwoHanded) - playerAV->GetBaseActorValue(RE::ActorValue::kTwoHanded));
|
||||
args3[12].SetNumber(playerAV->GetActorValue(RE::ActorValue::kLightArmor) - playerAV->GetBaseActorValue(RE::ActorValue::kLightArmor));
|
||||
args3[13].SetNumber(playerAV->GetActorValue(RE::ActorValue::kHeavyArmor) - playerAV->GetBaseActorValue(RE::ActorValue::kHeavyArmor));
|
||||
args3[14].SetNumber(playerAV->GetActorValue(RE::ActorValue::kSneak) - playerAV->GetBaseActorValue(RE::ActorValue::kSneak));
|
||||
args3[15].SetNumber(playerAV->GetActorValue(RE::ActorValue::kAlchemy) - playerAV->GetBaseActorValue(RE::ActorValue::kAlchemy));
|
||||
args3[16].SetNumber(playerAV->GetActorValue(RE::ActorValue::kPickpocket) - playerAV->GetBaseActorValue(RE::ActorValue::kPickpocket));
|
||||
args3[17].SetNumber(playerAV->GetActorValue(RE::ActorValue::kLockpicking) - playerAV->GetBaseActorValue(RE::ActorValue::kLockpicking));
|
||||
args3[18].SetNumber(playerAV->GetActorValue(RE::ActorValue::kEnchanting) - playerAV->GetBaseActorValue(RE::ActorValue::kEnchanting));
|
||||
args3[19].SetNumber(playerAV->GetActorValue(RE::ActorValue::kSmithing) - playerAV->GetBaseActorValue(RE::ActorValue::kSmithing));
|
||||
args3[20].SetNumber(playerAV->GetActorValue(RE::ActorValue::kSpeech) - playerAV->GetBaseActorValue(RE::ActorValue::kSpeech));
|
||||
uiMovie->Invoke("heromenu_mc.SetModifier", nullptr, args3, 21);
|
||||
}
|
||||
|
@ -107,7 +107,7 @@ inline void CheckScriptVersions()
|
||||
|
||||
std::map<std::string, short> scripts;
|
||||
scripts["EnderalFunctions"] = 1;
|
||||
scripts["_00E_PlayerFunctions"] = 1;
|
||||
scripts["_00E_PlayerFunctions"] = 2;
|
||||
scripts["_00E_PlayerSetUpScript"] = 1;
|
||||
scripts["_00E_EngineBugfixAlias"] = 1;
|
||||
scripts["_00E_Phasmalist_NewApparitionAlias"] = 1;
|
||||
@ -177,6 +177,9 @@ inline void CheckScriptVersions()
|
||||
scripts["_00e_nq06_functions"] = 1;
|
||||
scripts["_00e_mq18a_functions"] = 1;
|
||||
scripts["_00e_mq05prologue_functions"] = 1;
|
||||
scripts["_00E_A2_EldritchBloodSC"] = 1;
|
||||
scripts["_00E_A2_EldritchBloodPlayerSC"] = 1;
|
||||
scripts["_00E_A2_EldritchBloodPlayerMarkSC"] = 1;
|
||||
|
||||
for (const auto& entry : scripts) {
|
||||
RE::BSTSmartPointer<ScriptVersionCallback>{
|
||||
|
@ -2,19 +2,6 @@
|
||||
"default-registry": {
|
||||
"kind": "git",
|
||||
"repository": "https://github.com/microsoft/vcpkg.git",
|
||||
"baseline": "08c4e71048eb54733d9b180a28b9b1d7ce637454"
|
||||
},
|
||||
"registries": [
|
||||
{
|
||||
"kind": "git",
|
||||
"repository": "https://gitlab.com/colorglass/vcpkg-colorglass",
|
||||
"baseline": "6309841a1ce770409708a67a9ba5c26c537d2937",
|
||||
"packages": [
|
||||
"commonlibsse-ng",
|
||||
"gluino",
|
||||
"script-extender-common",
|
||||
"skse"
|
||||
]
|
||||
"baseline": "cacf5994341f27e9a14a7b8724b0634b138ecb30"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
@ -10,8 +10,11 @@
|
||||
"plugin": {
|
||||
"description": "Enderal SE functions and potion replacer.",
|
||||
"dependencies": [
|
||||
"commonlibsse-ng",
|
||||
"simpleini"
|
||||
"simpleini",
|
||||
"spdlog",
|
||||
"directxtk",
|
||||
"rapidcsv",
|
||||
"xbyak"
|
||||
]
|
||||
}
|
||||
},
|
||||
|
@ -11,7 +11,7 @@ float function _GetVersionFull() global
|
||||
; C - backward-compatible update
|
||||
; D - hotfix
|
||||
; E - build
|
||||
return 2100.0
|
||||
return 2120.0
|
||||
endfunction
|
||||
|
||||
int function GetVersion() global
|
||||
|
@ -1,8 +1,10 @@
|
||||
Scriptname _00E_A2_EldritchBloodPlayerMarkSC extends ReferenceAlias
|
||||
|
||||
|
||||
Import Utility
|
||||
|
||||
int function _GetScriptVersion() Global
|
||||
return 1
|
||||
endFunction
|
||||
|
||||
;=====================================================================================
|
||||
; EVENTS
|
||||
@ -10,25 +12,34 @@ Import Utility
|
||||
|
||||
Auto State Marking
|
||||
|
||||
Event OnCrosshairRefChange(ObjectReference ref)
|
||||
Event OnControlUp(string control, float HoldTime)
|
||||
|
||||
Actor rTarget = Game.GetCurrentCrosshairRef() as Actor
|
||||
|
||||
if ! rTarget || rTarget == Game.GetForm(0x14)
|
||||
return
|
||||
endif
|
||||
|
||||
If _00E_A2_EldritchBloodGlobal.GetValueInt() == 1
|
||||
EldritchBloodEffectScript.SelectEnemy(rTarget)
|
||||
EndIf
|
||||
|
||||
EndEvent
|
||||
|
||||
Event OnCrosshairRefChange(ObjectReference ref)
|
||||
|
||||
if lastTarget != None
|
||||
lastTarget.blockActivation(false)
|
||||
EndIf
|
||||
lastTarget = ref
|
||||
|
||||
if ref
|
||||
ref.blockActivation(true)
|
||||
endif
|
||||
|
||||
If _00E_A2_EldritchBloodGlobal.GetValueInt() == 1
|
||||
If Ref.GetSelfAsActor() && Ref != Game.GetPlayer()
|
||||
EldritchBloodEffectScript.SelectEnemy(Ref as Actor)
|
||||
EndIf
|
||||
Else
|
||||
UnregisterForCrosshairRef()
|
||||
EndIf
|
||||
EndEvent
|
||||
|
||||
EndEvent
|
||||
|
||||
Event OnAnimationEvent(ObjectReference akSource, string asEventName)
|
||||
Event OnAnimationEvent(ObjectReference akSource, string asEventName)
|
||||
|
||||
if(akSource == akSelfRef && asEventName == "weaponSwing")
|
||||
if iAttackCounter == 0
|
||||
@ -41,23 +52,19 @@ Event OnAnimationEvent(ObjectReference akSource, string asEventName)
|
||||
EndIf
|
||||
EndIf
|
||||
|
||||
EndEvent
|
||||
EndEvent
|
||||
|
||||
Event OnObjectEquipped(Form equippedObject, ObjectReference reference)
|
||||
Event OnObjectEquipped(Form equippedObject, ObjectReference reference)
|
||||
|
||||
Shout equippedShout = equippedObject as Shout
|
||||
|
||||
if(!equippedShout)
|
||||
if ! equippedObject as Shout
|
||||
; Debug.Notification(sMarkingModeInterrupted)
|
||||
_00E_MarkingTalents_sMarkingModeInterrupted.Show()
|
||||
EldritchBloodEffectScript.abort()
|
||||
EndIf
|
||||
|
||||
EndEvent
|
||||
EndEvent
|
||||
|
||||
Event OnSpellCast(Form akSpell)
|
||||
|
||||
Shout equippedShout = akSpell as Shout
|
||||
Event OnSpellCast(Form akSpell)
|
||||
|
||||
if akSpell != _00E_A2_EldritchBloodSP
|
||||
; Debug.Notification(sMarkingModeInterrupted)
|
||||
@ -65,15 +72,15 @@ Event OnSpellCast(Form akSpell)
|
||||
EldritchBloodEffectScript.abort()
|
||||
EndIf
|
||||
|
||||
EndEvent
|
||||
EndEvent
|
||||
|
||||
Event OnPlayerBowShot(Weapon akWeapon, Ammo akAmmo, float afPower, bool abSunGazing)
|
||||
Event OnPlayerBowShot(Weapon akWeapon, Ammo akAmmo, float afPower, bool abSunGazing)
|
||||
|
||||
; Debug.Notification(sMarkingModeInterrupted)
|
||||
_00E_MarkingTalents_sMarkingModeInterrupted.Show()
|
||||
EldritchBloodEffectScript.abort()
|
||||
|
||||
EndEvent
|
||||
EndEvent
|
||||
|
||||
EndState
|
||||
|
||||
@ -86,27 +93,32 @@ Function EnterMarkingMode(Float iReach, _00E_A2_EldritchBloodPlayerSC _00E_A2_El
|
||||
|
||||
akSelfRef = Self.GetActorReference()
|
||||
RegisterForAnimationEvent(akSelfRef, "weaponSwing")
|
||||
Game.DisablePlayerControls(false, false, false, false, false, false, false, false)
|
||||
fActivatePickLengthBefore = GetINIFloat("fActivatePickLength:Interface")
|
||||
SetINIFloat("fActivatePickLength:Interface", iReach)
|
||||
EldritchBloodEffectScript = _00E_A2_EldritchBloodMEScript
|
||||
RegisterForCrosshairRef()
|
||||
RegisterForControl("Activate")
|
||||
|
||||
EndFunction
|
||||
|
||||
Function ExitMarkingMode()
|
||||
|
||||
iAttackCounter = 0
|
||||
UnregisterForAllControls()
|
||||
UnregisterForCrosshairRef()
|
||||
UnregisterForAnimationEvent(akSelfRef, "weaponSwing")
|
||||
|
||||
; Restore activation reach
|
||||
if fActivatePickLengthBefore <= 0
|
||||
fActivatePickLengthBefore = 150.0
|
||||
endif
|
||||
SetINIFloat("fActivatePickLength:Interface", fActivatePickLengthBefore)
|
||||
|
||||
if lastTarget != None
|
||||
lastTarget.blockActivation(false)
|
||||
EndIf
|
||||
lastTarget = None
|
||||
|
||||
iAttackCounter = 0
|
||||
UnregisterForAnimationEvent(akSelfRef, "weaponSwing")
|
||||
Game.EnablePlayerControls()
|
||||
UnregisterForCrosshairRef()
|
||||
SetINIFloat("fActivatePickLength:Interface", 150)
|
||||
|
||||
EndFunction
|
||||
|
||||
;=====================================================================================
|
||||
|
@ -3,6 +3,10 @@ Scriptname _00E_A2_EldritchBloodPlayerSC extends activemagiceffect
|
||||
Import _00E_TalentLibrary
|
||||
Import Utility
|
||||
|
||||
int function _GetScriptVersion() Global
|
||||
return 1
|
||||
endFunction
|
||||
|
||||
;=====================================================================================
|
||||
; EVENTS & STATES
|
||||
;=====================================================================================
|
||||
@ -51,7 +55,7 @@ EndFunction
|
||||
|
||||
State MarkTargets
|
||||
|
||||
Event OnBeginState()
|
||||
Event OnBeginState()
|
||||
|
||||
If _00E_SelectionTutorialShown.GetValueInt() == 0 && _00E_DisableSkillTutorials.GetValueInt() == 0
|
||||
_00E_Tutorial_SelectionMode.Show()
|
||||
@ -79,24 +83,34 @@ Event OnBeginState()
|
||||
Wait(0.5)
|
||||
_00E_A2_EldritchBloodSelectionHoldIMOD.ApplyCrossFade(1.5)
|
||||
|
||||
EndEvent
|
||||
EndEvent
|
||||
|
||||
EndState
|
||||
|
||||
State AddEffect
|
||||
|
||||
Event OnBeginState()
|
||||
Event OnBeginState()
|
||||
|
||||
A2_EldritchBlood_Victim.GetActorReference().RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimSP)
|
||||
|
||||
if A2_EldritchBlood_VictimTarget.GetActorReference()
|
||||
A2_EldritchBlood_VictimTarget.GetActorReference().RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP)
|
||||
endif
|
||||
|
||||
PlayerREF.RemoveSpell(_00E_A2_EldritchBloodAbSelectionSP)
|
||||
A2_EldritchBlood_PlayerForScript.ExitMarkingMode()
|
||||
_00E_A2_EldritchBloodSelectionHoldIMOD.Remove()
|
||||
Sound.StopInstance(MarkingLP)
|
||||
QSTDA16SoulGemOffM.Play(PlayerREF)
|
||||
A2_EldritchBlood_Player.Clear()
|
||||
|
||||
if A2_EldritchBlood_Rune.GetReference()
|
||||
A2_EldritchBlood_Rune.GetReference().Delete()
|
||||
endif
|
||||
|
||||
if A2_EldritchBlood_VictimRune.GetReference()
|
||||
A2_EldritchBlood_VictimRune.GetReference().Delete()
|
||||
endif
|
||||
|
||||
A2_EldritchBlood_Rune.Clear()
|
||||
A2_EldritchBlood_VictimRune.Clear()
|
||||
|
||||
@ -108,12 +122,12 @@ Event OnBeginState()
|
||||
MarkingVictimRuneREF.Delete()
|
||||
EndIf
|
||||
|
||||
|
||||
AddFrenzySpell()
|
||||
|
||||
_00E_A2_EldritchBloodGlobal.SetValueInt(0)
|
||||
Sound.StopInstance(MarkingLP)
|
||||
|
||||
EndEvent
|
||||
EndEvent
|
||||
|
||||
EndState
|
||||
|
||||
@ -125,38 +139,54 @@ Function AddFrenzySpell()
|
||||
|
||||
float iExpDamage = _00E_A2_EldritchBloodSP.GetNthEffectMagnitude(iIndex - 1)
|
||||
_00E_A2_EldritchBloodEnchantment.SetNthEffectMagnitude(0, iExpDamage)
|
||||
|
||||
if A2_EldritchBlood_VictimTarget.GetActorReference()
|
||||
_00E_A2_EldritchBloodMarkedVictimFXS.Stop(A2_EldritchBlood_VictimTarget.GetActorReference())
|
||||
endif
|
||||
|
||||
float iFrenzyDMGMult = _00E_A2_EldritchBloodSP.GetNthEffectMagnitude(iIndex + 2)
|
||||
Int iFrenzyDuration = _00E_A2_EldritchBloodSP.GetNthEffectDuration(iIndex + 2) as Int
|
||||
|
||||
_00E_A2_EldritchBloodVictimSP.SetNthEffectMagnitude(0, iFrenzyDMGMult)
|
||||
_00E_A2_EldritchBloodVictimSP.SetNthEffectDuration(0, iFrenzyDuration)
|
||||
|
||||
if A2_EldritchBlood_Victim.GetReference()
|
||||
_00E_A2_EldritchBloodVictimSP.Cast(A2_EldritchBlood_Victim.GetReference(), A2_EldritchBlood_Victim.GetReference())
|
||||
|
||||
If iFrezyAttackTargetMarked
|
||||
A2_EldritchBlood_Victim.GetActorReference().StartCombat(A2_EldritchBlood_VictimTarget.GetActorReference())
|
||||
Else
|
||||
A2_EldritchBlood_Victim.GetActorReference().StartCombat(PlayerREF.GetCombatTarget())
|
||||
EndIf
|
||||
endif
|
||||
|
||||
EndFunction
|
||||
|
||||
Function NotMarkedClearUp()
|
||||
|
||||
if A2_EldritchBlood_Victim.GetActorReference()
|
||||
A2_EldritchBlood_Victim.GetActorReference().RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimSP)
|
||||
endif
|
||||
|
||||
if A2_EldritchBlood_VictimTarget.GetActorReference()
|
||||
A2_EldritchBlood_VictimTarget.GetActorReference().RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP)
|
||||
_00E_A2_EldritchBloodMarkedVictimFXS.Stop(A2_EldritchBlood_VictimTarget.GetActorReference())
|
||||
endif
|
||||
|
||||
(PlayerREF as _00E_Game_TalentControlSC).SetTalentRecoveryTime(_00E_A2_EldritchBlood, 0)
|
||||
MAGFail.Play(PlayerREF)
|
||||
PlayerREF.RemoveSpell(_00E_A2_EldritchBloodAbSelectionSP)
|
||||
|
||||
if A2_EldritchBlood_PlayerForScript
|
||||
A2_EldritchBlood_PlayerForScript.ExitMarkingMode()
|
||||
endif
|
||||
|
||||
_00E_A2_EldritchBloodSelectionHoldIMOD.Remove()
|
||||
Sound.StopInstance(MarkingLP)
|
||||
QSTDA16SoulGemOffM.Play(PlayerREF)
|
||||
A2_EldritchBlood_Player.Clear()
|
||||
|
||||
if A2_EldritchBlood_Rune.GetReference()
|
||||
A2_EldritchBlood_Rune.GetReference().Delete()
|
||||
endif
|
||||
|
||||
if A2_EldritchBlood_VictimRune.GetReference()
|
||||
A2_EldritchBlood_VictimRune.GetReference().Delete()
|
||||
_00E_A2_EldritchBloodMarkedVictimFXS.Stop(A2_EldritchBlood_VictimTarget.GetActorReference())
|
||||
endif
|
||||
|
||||
A2_EldritchBlood_Rune.Clear()
|
||||
A2_EldritchBlood_VictimRune.Clear()
|
||||
A2_EldritchBlood_VictimTarget.Clear()
|
||||
@ -170,14 +200,24 @@ Function NotMarkedClearUp()
|
||||
MarkingVictimRuneREF.Delete()
|
||||
EndIf
|
||||
|
||||
Wait(2)
|
||||
if ! PlayerREF.IsDead()
|
||||
Wait(2.0)
|
||||
endif
|
||||
|
||||
_00E_A2_EldritchBloodGlobal.SetValueInt(0)
|
||||
|
||||
if MarkingLP
|
||||
Sound.StopInstance(MarkingLP)
|
||||
endif
|
||||
|
||||
EndFunction
|
||||
|
||||
Function SelectEnemy(Actor iVictim)
|
||||
|
||||
If IsTargetValid(iVictim)
|
||||
If ! IsTargetValid(iVictim)
|
||||
return
|
||||
EndIf
|
||||
|
||||
If !IsTargetMarked(iVictim)
|
||||
If !iFrenzyTargetMarked
|
||||
MarkFrenzyVictim(iVictim)
|
||||
@ -192,9 +232,6 @@ Function SelectEnemy(Actor iVictim)
|
||||
Else
|
||||
UnmarkEnemy(iVictim)
|
||||
EndIf
|
||||
Else
|
||||
Return
|
||||
EndIf
|
||||
|
||||
EndFunction
|
||||
|
||||
@ -224,35 +261,33 @@ EndFunction
|
||||
|
||||
Function UnmarkEnemy(Actor iVictim)
|
||||
|
||||
bool Cleared
|
||||
|
||||
If iVictim.HasSpell(_00E_A2_EldritchBloodAbMarkedVictimSP)
|
||||
A2_EldritchBlood_Rune.Clear()
|
||||
A2_EldritchBlood_Victim.Clear()
|
||||
MarkingRuneREF.Disable()
|
||||
iFrenzyTargetMarked = False
|
||||
_00E_Levelsystem_sEldritchBloodVictimMarkingRemoved.Show()
|
||||
iVictim.RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimSP)
|
||||
_00E_A2_EldritchBloodMarkedFXS.Stop(iVictim)
|
||||
_00E_A2_GhostwalkDeselectM.Play(PlayerREF)
|
||||
Cleared = True
|
||||
MarkingRuneREF.Delete()
|
||||
MarkingRuneREF = None
|
||||
Elseif iVictim.HasSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP)
|
||||
A2_EldritchBlood_VictimRune.Clear()
|
||||
A2_EldritchBlood_VictimTarget.Clear()
|
||||
MarkingVictimRuneREF.Disable()
|
||||
iFrezyAttackTargetMarked = False
|
||||
_00E_Levelsystem_sEldritchBloodAttackVictimMarkingRemoved.Show()
|
||||
iVictim.RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP)
|
||||
_00E_A2_EldritchBloodMarkedVictimFXS.Stop(iVictim)
|
||||
_00E_A2_GhostwalkDeselectM.Play(PlayerREF)
|
||||
Cleared = True
|
||||
MarkingVictimRuneREF.Delete()
|
||||
MarkingVictimRuneREF = None
|
||||
EndIf
|
||||
|
||||
EndFunction
|
||||
|
||||
bool Function IsTargetValid(Actor CheckVictim)
|
||||
|
||||
If CheckVictim.IsInFaction(PlayerAlliesFaction)
|
||||
If CheckVictim.IsInFaction(PlayerAlliesFaction) || CheckVictim.IsCommandedActor() || CheckVictim.IsPlayerTeammate()
|
||||
Return False
|
||||
ElseIf CheckVictim.HasKeyword(MagicNoEldritchBlood)
|
||||
_00E_Levelsystem_sAbilityEnemyLevelTooHigh.Show()
|
||||
@ -272,21 +307,13 @@ bool Function EnemyLevelTooHigh(Actor LevelVictim)
|
||||
|
||||
Float iAllowedDif = _00E_A2_EldritchBloodSP.GetNthEffectMagnitude(6)
|
||||
|
||||
If (LevelVictim.GetLevel() > (PlayerLevel.GetValueInt() + iAllowedDif as Int))
|
||||
Return True
|
||||
Else
|
||||
Return False
|
||||
EndIf
|
||||
return (LevelVictim.GetLevel() > (PlayerLevel.GetValueInt() + iAllowedDif as Int))
|
||||
|
||||
EndFunction
|
||||
|
||||
bool Function IsTargetMarked(Actor iVictim)
|
||||
|
||||
If iVictim.HasSpell(_00E_A2_EldritchBloodAbMarkedVictimSP) || iVictim.HasSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP)
|
||||
Return True
|
||||
Else
|
||||
Return False
|
||||
EndIf
|
||||
return iVictim.HasSpell(_00E_A2_EldritchBloodAbMarkedVictimSP) || iVictim.HasSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP)
|
||||
|
||||
EndFunction
|
||||
|
||||
|
@ -3,6 +3,10 @@ Scriptname _00E_A2_EldritchBloodSC extends activemagiceffect
|
||||
Import _00E_TalentLibrary
|
||||
Import Utility
|
||||
|
||||
int function _GetScriptVersion() Global
|
||||
return 1
|
||||
endFunction
|
||||
|
||||
;=====================================================================================
|
||||
; EVENTS
|
||||
;=====================================================================================
|
||||
@ -20,7 +24,7 @@ EndEvent
|
||||
|
||||
Event OnEffectStart(Actor akTarget, Actor akCaster)
|
||||
|
||||
Actor PlayerRef = Game.GetPlayer()
|
||||
Actor PlayerRef = Game.GetForm(0x14) as Actor
|
||||
TalentLevel = GetPlayerTalentLevel(_00E_Class_LifeAndDeath_P09b_Talent_EldritchBlood, _00E_Class_LifeAndDeath_P09b_Talent_EldritchBlood2, _00E_Class_LifeAndDeath_P09b_Talent_EldritchBlood3)
|
||||
|
||||
Game.ShowFirstPersonGeometry()
|
||||
@ -29,10 +33,6 @@ Event OnEffectStart(Actor akTarget, Actor akCaster)
|
||||
|
||||
_00E_A2_EldritchBloodParticelAttachVFX.Play(Victim)
|
||||
|
||||
If Victim.GetCombatTarget() == PlayerRef
|
||||
Victim.StopCombat()
|
||||
EndIf
|
||||
|
||||
; Strip Victim off all its factions
|
||||
VictimFactions = Victim.GetFactions(-128, 127)
|
||||
VictimFactionRanks = CreateIntArray(VictimFactions.Length)
|
||||
@ -55,16 +55,25 @@ Event OnEffectStart(Actor akTarget, Actor akCaster)
|
||||
Victim.SetActorValue("Confidence", 4)
|
||||
Victim.SetActorValue("Aggression", 2)
|
||||
|
||||
Victim.EvaluatePackage()
|
||||
AdjustAndAddFrenzyPerk()
|
||||
AdjustDamageMult(Victim)
|
||||
|
||||
Victim.StopCombat()
|
||||
|
||||
If A2_EldritchBlood_VictimTarget.GetActorReference()
|
||||
A2_EldritchBlood_Victim.GetActorReference().StartCombat(A2_EldritchBlood_VictimTarget.GetActorReference())
|
||||
ElseIf PlayerREF.GetCombatTarget()
|
||||
A2_EldritchBlood_Victim.GetActorReference().StartCombat(PlayerREF.GetCombatTarget())
|
||||
EndIf
|
||||
|
||||
EndEvent
|
||||
|
||||
|
||||
Event OnEffectFinish(Actor akTarget, Actor akCaster)
|
||||
|
||||
Victim.SetActorValue("attackdamagemult", fInitialAttackDamageMult)
|
||||
Victim.SetActorValue("destructionpowermod", fInitialDestructionPowerMod)
|
||||
|
||||
_00E_A2_EldritchBloodMarkedFXS.Stop(Victim)
|
||||
Victim.RemovePerk(iPerk)
|
||||
A2_EldritchBlood_Victim.Clear()
|
||||
A2_EldritchBlood_VictimTarget.Clear()
|
||||
_00E_A2_EldritchBloodParticelAttachVFX.Stop(Victim)
|
||||
@ -85,6 +94,7 @@ Event OnEffectFinish(Actor akTarget, Actor akCaster)
|
||||
EndWhile
|
||||
|
||||
Victim.EvaluatePackage()
|
||||
|
||||
EndEvent
|
||||
|
||||
Event OnDying(Actor akKiller)
|
||||
@ -98,33 +108,20 @@ EndEvent
|
||||
; FUNCTIONS
|
||||
;=====================================================================================
|
||||
|
||||
Function AdjustAndAddFrenzyPerk()
|
||||
Function AdjustDamageMult(Actor Victim)
|
||||
|
||||
float iDamageMultiplicator = _00E_A2_EldritchBloodSP.GetNthEffectMagnitude(TalentLevel + 2)
|
||||
float iDamageMultiplicator = GetMagnitude()
|
||||
|
||||
If TalentLevel == 1
|
||||
iPerk = _00E_A2_EldritchBloodPerk01
|
||||
Elseif TalentLevel == 2
|
||||
iPerk = _00E_A2_EldritchBloodPerk02
|
||||
Elseif TalentLevel == 3
|
||||
iPerk == _00E_A2_EldritchBloodPerk03
|
||||
EndIf
|
||||
fInitialAttackDamageMult = Victim.GetActorValue("attackdamagemult")
|
||||
fInitialDestructionPowerMod = Victim.GetActorValue("destructionpowermod")
|
||||
|
||||
iPerk.SetNthEntryValue(1, 1, iDamageMultiplicator)
|
||||
iPerk.SetNthEntryValue(2, 1, iDamageMultiplicator)
|
||||
Victim.SetActorValue("attackdamagemult", fInitialAttackDamageMult * iDamageMultiplicator)
|
||||
Victim.SetActorValue("destructionpowermod", fInitialDestructionPowerMod + (100 * iDamageMultiplicator))
|
||||
|
||||
EndFunction
|
||||
|
||||
Function Explode()
|
||||
|
||||
If TalentLevel == 1
|
||||
iPerk = _00E_A2_EldritchBloodPerk01
|
||||
Elseif TalentLevel == 2
|
||||
iPerk = _00E_A2_EldritchBloodPerk02
|
||||
Elseif TalentLevel == 3
|
||||
iPerk == _00E_A2_EldritchBloodPerk03
|
||||
EndIf
|
||||
|
||||
Victim.SetCriticalStage(Victim.CritStage_DisintegrateStart)
|
||||
|
||||
If bSynergySkyfallExplosion
|
||||
@ -187,6 +184,9 @@ EndFunction
|
||||
; PROPERTIES
|
||||
;=====================================================================================
|
||||
|
||||
float fInitialAttackDamageMult
|
||||
float fInitialDestructionPowerMod
|
||||
|
||||
Faction[] VictimFactions
|
||||
Int[] VictimFactionRanks
|
||||
FormList Property VoiceFactions Auto
|
||||
|
@ -1,5 +1,10 @@
|
||||
Scriptname _00E_FS_NQ03_CommentSkeletonScr extends ObjectReference
|
||||
|
||||
event OnInit()
|
||||
; Block loot menus
|
||||
BlockActivation()
|
||||
endevent
|
||||
|
||||
Event OnActivate(ObjectReference akActionRef)
|
||||
|
||||
if Done == false
|
||||
|
@ -1,8 +1,16 @@
|
||||
Scriptname _00E_FS_NQR05_FatherDeathSC extends Actor
|
||||
|
||||
Event OnDying(Actor akKiller)
|
||||
BlockActivation()
|
||||
endEvent
|
||||
|
||||
Event OnDeath(Actor akKiller)
|
||||
BlockActivation()
|
||||
endEvent
|
||||
|
||||
Event OnActivate(ObjectReference akActionRef)
|
||||
|
||||
if akActionRef == Game.GetPlayer() && Self.IsDead()
|
||||
if (akActionRef == Game.GetForm(0x14)) && IsDead()
|
||||
|
||||
_00E_MAGEldritchFireSSVar01M.Play(Game.GetPlayer())
|
||||
_00E_FS_NQR05_FatherActivationBlock.Show()
|
||||
|
@ -1,5 +1,14 @@
|
||||
Scriptname _00E_NQ_G_06_ChestActivationEvent extends ObjectReference
|
||||
|
||||
event OnInit()
|
||||
; Block loot menus
|
||||
BlockActivation()
|
||||
endevent
|
||||
|
||||
Event OnLoad()
|
||||
BlockActivation()
|
||||
endEvent
|
||||
|
||||
Event OnActivate(ObjectReference akActionRef)
|
||||
|
||||
if akActionRef == PlayerREF && !bDone && _00E_NQ_G_SidedMael.GetValue() == 1
|
||||
|
@ -6,7 +6,7 @@ Float fDefaultHeadTrackTimerOldValue = 0.0
|
||||
Float fStayHeadTrackTimerOldValue = 0.0
|
||||
|
||||
int function _GetScriptVersion() Global
|
||||
return 1
|
||||
return 2
|
||||
endFunction
|
||||
|
||||
Event OnInit()
|
||||
@ -21,6 +21,14 @@ Event OnPlayerLoadGame()
|
||||
if ControlRepository == None
|
||||
ControlRepository = Game.GetForm(0x493C2) as _00E_EnderalControls
|
||||
endif
|
||||
|
||||
; Restore INI values changed by Entropic Blood
|
||||
if Utility.GetINIFloat("fInAirFallingCharGravityMult:Havok") < 1.0
|
||||
Utility.SetINIFloat("fInAirFallingCharGravityMult:Havok", 1.35)
|
||||
endif
|
||||
if Utility.GetINIFloat("fActivatePickLength:Interface") >= 1799.0
|
||||
Utility.SetINIFloat("fActivatePickLength:Interface", 150.0)
|
||||
endif
|
||||
EndEvent
|
||||
|
||||
_00E_SkillControl function GetSkillControl() Global
|
||||
|
@ -1,5 +1,13 @@
|
||||
Scriptname _00E_SetStageOnOpen extends ObjectReference
|
||||
|
||||
Event OnInit()
|
||||
BlockActivation()
|
||||
EndEvent
|
||||
|
||||
Event OnLoad()
|
||||
BlockActivation()
|
||||
EndEvent
|
||||
|
||||
Event OnActivate(ObjectReference akActionRef)
|
||||
|
||||
If (akActionRef == Game.GetPlayer()) && (doOnce == 0)
|
||||
|
@ -12,6 +12,8 @@ EndEvent
|
||||
Event OnEffectFinish(Actor akTarget, Actor akCaster)
|
||||
|
||||
_00E_PlayerFunctions.GetVisionControl().UpdateSpeed(akTarget)
|
||||
|
||||
; Also restored on game load in _00E_PlayerFunctions
|
||||
Utility.SetINIFloat("fInAirFallingCharGravityMult:Havok", 1.35)
|
||||
|
||||
EndEvent
|
||||
|
@ -216,24 +216,25 @@ EndFunction
|
||||
|
||||
Function equipeItems()
|
||||
Actor PlayerRef = Game.GetPlayer()
|
||||
bool bSKSE = SKSE.GetVersion() as bool
|
||||
|
||||
if whatKindRight == 2
|
||||
PlayerRef.EquipSpell(EquippedItemRight as Spell, 1)
|
||||
elseif EquippedItemRight && PlayerRef.GetItemCount(EquippedItemRight) > 0
|
||||
if SKSE.GetVersion()
|
||||
if bSKSE
|
||||
PlayerRef.EquipItemEx(EquippedItemRight, 1)
|
||||
else
|
||||
PlayerRef.equipitem(EquippedItemRight, false, true)
|
||||
PlayerRef.EquipItem(EquippedItemRight, false, true)
|
||||
endif
|
||||
endif
|
||||
|
||||
if whatKindLeft == 2
|
||||
PlayerRef.EquipSpell(EquippedItemLeft as Spell, 0)
|
||||
elseif EquippedItemLeft && PlayerRef.GetItemCount(EquippedItemLeft) > 0
|
||||
if SKSE.GetVersion()
|
||||
if bSKSE
|
||||
PlayerRef.EquipItemEx(EquippedItemLeft, 2)
|
||||
else
|
||||
PlayerRef.equipitem(EquippedItemLeft, false, true)
|
||||
PlayerRef.EquipItem(EquippedItemLeft, false, true)
|
||||
endif
|
||||
endif
|
||||
|
||||
@ -241,10 +242,15 @@ Function equipeItems()
|
||||
while index > 0
|
||||
index -= 1
|
||||
If wornArmor[index] && PlayerRef.GetItemCount(wornArmor[index]) > 0
|
||||
if bSKSE
|
||||
; EquipItemEx triggers OnEquipped properly
|
||||
PlayerRef.EquipItemEx(wornArmor[index], 0, false, false)
|
||||
else
|
||||
;removing and readding items fixes the issue that set bonuses wouldn't apply properly after re-transforming
|
||||
PlayerRef.RemoveItem(wornArmor[index], 1, true, _00E_TransformStorageREF)
|
||||
_00E_TransformStorageREF.RemoveItem(wornArmor[index], 1, true, PlayerRef)
|
||||
PlayerRef.EquipItem(wornArmor[index],false,true)
|
||||
PlayerRef.EquipItem(wornArmor[index], false, true)
|
||||
endif
|
||||
EndIf
|
||||
Endwhile
|
||||
endFunction
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Loading…
Reference in New Issue
Block a user