92 Commits

Author SHA1 Message Date
10e0891a83 Store player's KillMove preference in KillMoveConfig since KillMove may be routinely manipulated in runtime 2025-08-10 23:00:15 +02:00
01d2b4cfd8 Bitwise-based semver to int conversion 2025-08-10 21:35:47 +02:00
bbe359c81c Added a DLL build batch script 2025-08-06 02:05:20 +02:00
392048e133 Removed no longer needed regex include from Util.h 2025-08-05 23:23:25 +02:00
c2e1fd1c72 Read Enderal version from INI at build time 2025-08-05 23:13:56 +02:00
6de83fb79c Pinned DLL dependencies to specific versions, dropped vcpkg 2025-08-05 06:14:35 +02:00
e3b11ce1ac Added an INI option toggling hero menu autoscaling 2025-07-27 19:45:30 +02:00
74eac0eff7 Updated script versions in Util.h 2025-03-09 12:00:18 +01:00
e81bee1105 Added version to _00E_A2_EyeOfTheStormSC 2025-03-08 02:18:54 +01:00
b51838ab2b Fixed script version checks not always firing 2024-08-07 20:47:01 +02:00
c3e88fa508 Skip the light attach crash fix when po3's Tweaks are loaded 2024-08-01 15:08:41 +02:00
d05df1c25c Revert "Use GetPermanentActorValue() to show effects in the hero menu"
This reverts commit ccd3c0c262dda51d1a40ff8d5507582ec4b5372f.
2024-08-01 02:34:13 +02:00
a2cbdf65ee Incremented _00E_PlayerFunctions version, added versioning to the Entropic Blood scripts 2024-07-31 15:45:56 +02:00
343039ddd8 Added light attach crash fix by powerofthree 2024-07-29 15:27:01 +02:00
fe6bfad3e9 Check Fishing CC by size to allow a patch 2024-07-27 17:12:23 +02:00
747140eabc Switched CommonlibSSE-NG to alandtse's fork 2024-07-27 16:30:58 +02:00
715f290858 Updated versions 2024-04-23 21:20:54 +02:00
eaf0ed5be4 Moved the _00E_Game_SkillmenuSC check to DLL 2024-03-02 11:45:21 +01:00
36e724e3c9 Check Levelsystem existence 2024-03-01 22:33:58 +01:00
3df71a6bea Removed some checks on startup, moved the remaining to a task 2024-03-01 20:51:30 +01:00
d811231db0 Fixed log directory detection 2024-03-01 20:05:03 +01:00
d861ec8bcc Added versions to a few more scripts 2024-03-01 13:43:47 +01:00
e36614f6d3 Removed unused IsInRegion() 2024-02-29 23:37:51 +01:00
2026d7aab3 Added versions to some scripts 2024-02-29 23:28:19 +01:00
60ddce5e36 Verified patches in 1.6.1170 and 1.6.1179 2024-02-29 22:39:43 +01:00
07dde01537 Borderless mode works on 1.6.1179 2024-02-29 00:43:36 +01:00
ccd3c0c262 Use GetPermanentActorValue() to show effects in the hero menu 2024-02-19 10:20:33 +01:00
0a311b78f7 Use GetPermanentActorValue() in the health bar patch 2024-02-17 18:17:43 +01:00
bb475b50d1 Automatically remove extra items from modded startmenu.swf 2024-02-16 22:39:31 +01:00
1adc67de35 Enabled the achievement fix in VR 2024-02-16 08:41:32 +01:00
6605d11a98 Fixed quest journal's VR address 2024-02-16 08:19:47 +01:00
645d58b9e4 Disabled stretching the hero menu in VR 2024-02-15 21:38:34 +01:00
5b00cd2f9c Added VR address to the dialog patch 2024-02-15 21:38:33 +01:00
2674fd74fc Added Tween Menu addresses for VR 2024-02-15 21:38:31 +01:00
e0a64bf551 Check for script existence before version check 2024-02-14 11:22:01 +01:00
bc71ba52b0 VR-compatible build 2024-02-03 12:30:59 +01:00
78519a773a Removed the UI script check, SKSE scripts are pre-packaged now 2024-02-03 10:26:53 +01:00
2a551af37a Disabled combat event listener 2024-01-31 09:00:03 +01:00
305090cc91 Updated hero menu 2024-01-31 01:57:20 +01:00
e09ea8123d Updated build script 2024-01-30 06:17:34 +01:00
8ea3423be5 Added a few script version checks 2024-01-29 06:41:24 +01:00
be0053d572 Added a _00E_QuestFunctions check to DLL 2024-01-29 06:30:25 +01:00
3763b26754 Updated the dialogue menu patch 2024-01-28 23:28:29 +01:00
1aae79648f Updated autosave system 2024-01-27 02:08:28 +01:00
8ede3c6300 Update item list with Papyrus after blueprint sorting 2024-01-25 06:01:59 +01:00
33ab86a112 Moved getting autosave name to DLL 2024-01-24 18:14:31 +01:00
1beee1c6e1 Remade the Blueprint Collection item to MISC, added automatically with the first found blueprint, added an option to store single unique copies automatically 2024-01-22 16:01:07 +01:00
afa68ffd25 Force borderless mode with INI toggle, a workaround for freezing during Bink playback 2024-01-20 19:28:29 +01:00
2a51d12219 Handle null pointers in IsInRegion 2024-01-15 22:17:14 +01:00
a43aa14bef Use TESHitEvent to track unlock spell hits 2024-01-15 05:01:05 +01:00