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52cb383f67
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TrollRace AI fix (male height 1.0->1.2)
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2021-10-12 03:37:30 +02:00 |
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d630065d2b
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Re-added fAutosaveEveryXMins to INI
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2021-10-12 01:48:10 +02:00 |
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3981475455
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merged Eddoursul and Gavrants changes of the questsystem script, DisableDialogueQutting() now checks if the correct dialoguemenu file is used, new functions SetActorScale() and AdjustTimePeriodByEngineTimeError() by gavrant, moved the playerhousing scripts in the correct source folder
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2021-10-11 20:52:47 +02:00 |
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40085470bd
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merged Eddoursul and Gavrants changes of the questsystem script, DisableDialogueQutting() now checks if the correct dialoguemenu file is used, new functions SetActorScale() and AdjustTimePeriodByEngineTimeError() by gavrant, moved the playerhousing scripts in the correct source folder
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2021-10-11 20:39:58 +02:00 |
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4096ac0b01
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added the functions SetActorScale(), AdjustTimePeriodByEngineTimerError(),PrintDebugMessage() and PDF() to the questfunctions script and compiled it
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2021-10-11 19:52:08 +02:00 |
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e082175701
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added the functions SetActorScale(), AdjustTimePeriodByEngineTimerError(),PrintDebugMessage() and PDF() to the questfunctions script
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2021-10-11 19:46:50 +02:00 |
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dfd99beb30
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adds a silent track to the gramophone -overdev
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2021-10-11 19:20:45 +02:00 |
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c0b15af719
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custom distances and meshes for placeable housing objects + script properties that the player can make potions for quests, overhaul of the placement system in the players house (with controller compatibility), fixed the spelling of the "Hay Bale", fixed the texture on the gramophone + volume message
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2021-10-11 18:42:23 +02:00 |
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38f443800f
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Merge remote-tracking branch 'origin/development' into development
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2021-10-11 18:36:19 +02:00 |
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a442bc6a0d
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Revert "Replaced DefaultWater with modified _00E_TemplebayWater; darker water, fixes sharp distant water cutoff"
This reverts commit 290671d6b5 .
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2021-10-11 16:30:42 +02:00 |
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b6981ad1dd
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Upper-case English main menu, in line with other languages
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2021-10-11 05:44:49 +02:00 |
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12c787edd6
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Fixing translate_english.txt
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2021-10-11 05:41:34 +02:00 |
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a84091e716
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Exclude UTF-16 translate files from autocrlf
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2021-10-11 05:41:03 +02:00 |
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0e1aff7955
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Upper-case English main menu, in line with other languages
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2021-10-11 05:26:33 +02:00 |
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290671d6b5
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Replaced DefaultWater with modified _00E_TemplebayWater; darker water, fixes sharp distant water cutoff
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2021-10-11 05:04:00 +02:00 |
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9880bae713
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Merged destruction book fix in MQ01Start
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2021-10-10 20:13:01 +02:00 |
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2db0f79018
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Moved Destruction book in MQ01Start to prevent it falling through the ground and removed respawning
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2021-10-10 20:11:14 +02:00 |
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ce7890bb58
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Faster map transition (0.75->0.4)
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2021-10-10 17:57:08 +02:00 |
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72375905d9
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Merged ravine boots fix
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2021-10-10 17:28:07 +02:00 |
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f57fac7535
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Fixed Heavy Leather Boots in the ravine flying away due to being placed partially in the ground
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2021-10-10 17:25:51 +02:00 |
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9d44313842
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SkyUI font size update
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2021-10-10 16:40:35 +02:00 |
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9bbc692a57
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Large font in SkyUI by default (better fits Enderal font)
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2021-10-10 16:35:41 +02:00 |
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4cf80d1b7a
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Added SkyUI script sources
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2021-10-10 16:17:11 +02:00 |
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283ab552e8
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Merge remote-tracking branch 'origin/development' into development
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2021-10-10 09:29:39 +02:00 |
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8445709339
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Merged ground textures fix
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2021-10-10 00:57:37 +02:00 |
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2fb9452045
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Fixed incorrectly loading ground textures in front of the Abandoned Temple
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2021-10-10 00:54:04 +02:00 |
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aca6649b44
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Removed .flm from LFS
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2021-10-09 19:46:39 +02:00 |
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ff437b383c
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Brought back the Quicksave button, moved it to be 2nd and selected by default, making Quit visible right away
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2021-10-09 19:44:26 +02:00 |
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9eb4c6c03d
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Added decompiled quest_journal.swf.flm for at least some change tracking
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2021-10-09 19:36:38 +02:00 |
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8d9cbbe54b
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Merged in paper map tweaks and ExplosionIllusionDarkSmallNoEffects removal
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2021-10-09 16:28:49 +02:00 |
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e7b26bafaa
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Slightly brighter paper map
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2021-10-09 16:20:48 +02:00 |
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fca2aec509
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Map lighting does not depend on the time of day
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2021-10-09 16:20:38 +02:00 |
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1c7e972052
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Remove missing ExplosionIllusionDarkSmallNoEffects from _00E_FS_NQR05_PerversionSC
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2021-10-09 15:23:19 +02:00 |
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1b8791acf0
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Merged in:
- Riverville Lantern Candle Fix
- dialoguemenu.swf check
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2021-10-08 22:53:01 +02:00 |
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7a01ad17d8
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Detect and warn about incompatible dialoguemenu.swf
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2021-10-08 22:44:14 +02:00 |
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87cabfbe29
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Riverville Lantern Candle Fix by Hans Halber
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2021-10-08 22:29:18 +02:00 |
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0b384bf178
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Merge remote-tracking branch 'origin/development' into development
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2021-10-08 21:34:57 +02:00 |
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637f00f6c2
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Updated FS.esm XML
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2021-10-08 21:32:41 +02:00 |
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bff5bb91b2
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Merged updated placeable models: Alchemy Workbench, Tanning Rack, Anvil, Sharpening Wheel, Cooking Pot
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2021-10-08 21:15:32 +02:00 |
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6d1ca8d68e
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Added build instructions to README
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2021-10-08 21:09:00 +02:00 |
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7eb0fef2ad
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Added build script; updated BSA list in Enderal - Forgotten Stories.ini, removed USSEP
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2021-10-08 20:55:13 +02:00 |
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2c71af6a59
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Added empty E - Update.bsa to ensure proper update, if user chose "Merge" in MO2
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2021-10-08 20:51:38 +02:00 |
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70773082e7
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Added TESV_Papyrus_Flags.flg
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2021-10-08 19:41:39 +02:00 |
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b4bfeec5a9
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Renamed game.pex to Game.pex to avoid case issues in Linux (2/2)
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2021-10-08 19:08:11 +02:00 |
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e5798dbf2a
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Renamed game.pex to Game.pex to avoid case issues in Linux (1/2)
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2021-10-08 19:07:58 +02:00 |
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1270bd6082
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Moved fs.dll source code to \source
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2021-10-08 19:05:33 +02:00 |
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e917b0dadb
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Moved scripts sources to \source\scripts
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2021-10-08 19:02:28 +02:00 |
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c304178837
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changed the nif path of some placeable objects for the player house, to have a seperate centered placeable version that is centered to the origins so it can properly turn around itself.
the changed objects are: Placeable: Alchemy Workbench (00043283), Placeable: Tanning Rack (00043291), Placeable: Anvil (00043296), Placeable: Shaerpening Wheel (000460A1), Placeable: Cooking Pot (0502F41A)
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2021-10-07 20:37:29 +02:00 |
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53e716c00d
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seperate meshes for the placable player house workstations that have been centered to the origin in the nif. related to the "Gavrant_playerhousing_seperate_nif4_placebales.esp"
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2021-10-07 20:27:51 +02:00 |
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3e90ba1fc7
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changed the nif path of some placeable objects for the player house, to have a seperate centered placeable version that is centered to the origins so it can properly turn around itself.
the changed objects are: Placeable: Alchemy Workbench (00043283), Placeable: Tanning Rack (00043291), Placeable: Anvil (00043296), Placeable: Shaerpening Wheel (000460A1), Placeable: Cooking Pot (0502F41A)
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2021-10-07 20:02:24 +02:00 |
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