Commit Graph

513 Commits

Author SHA1 Message Date
b54edaac8a Texture cleanup: actors/slaughterfish 2022-08-01 23:12:41 +02:00
9847602d4e Texture cleanup: actors/spriggan 2022-08-01 23:11:39 +02:00
39478d2836 Texture cleanup: actors/stormatronach 2022-08-01 23:10:31 +02:00
f48be27046 Texture cleanup: actors/troll 2022-08-01 23:09:36 +02:00
ba97b77e61 Texture cleanup: actors/wolf 2022-08-01 23:07:54 +02:00
e31c931675 Texture cleanup: actors/giant 2022-08-01 23:05:32 +02:00
15f604d36e Texture cleanup: actors/frostatronach 2022-08-01 23:04:28 +02:00
f7f1de2f4d Texture cleanup: actors/elk 2022-08-01 23:02:56 +02:00
0c8c29a779 Refactored _00E_Theriantrophist_AlchemyControl to use vanilla arrays, removed JContainers requirement 2022-08-01 20:03:24 +02:00
3923bfcfe5 Added SkyUI files, required for quest_journal to work, and removed SkyUI checks 2022-08-01 16:28:02 +02:00
8e90f116ef Split dependency checks to enable overriding of only specific ones 2022-08-01 14:43:38 +02:00
b881b673a0 Improved MCM migration 2022-08-01 14:42:32 +02:00
1a8a7f16aa Refactored health bars to SKSE events; SkyUI is now decoupled and is completely optional 2022-08-01 03:33:22 +02:00
55f7e22fa3 Moved MCM from Levelsystem; blacklisted Enderal_FS_More_Affinities.esp 2022-08-01 02:45:25 +02:00
f2150e94ef Ported Enderal DLL to CommonLibSSE-NG:
- Cross-runtime build, tested on SE and AE
- Intergrated Flat Map Markers and Stay At The System Page
- Added tons of sanity checks
- Automatically overrides bFreebiesSeen, bInvalidateOlderFiles, and bModManagerMenuEnabled INI values
2022-07-31 20:55:11 +02:00
a9b880e1ee Texture cleanup: actors/fireatronach 2022-07-30 01:27:03 +02:00
546223f423 Texture cleanup: actors/dwarvensteamcenturion 2022-07-30 01:24:52 +02:00
0ac199c971 Texture cleanup: actors/dwarvenspidercenturion 2022-07-30 01:24:10 +02:00
49fd5db642 Texture cleanup: actors/dwarvenspherecenturion 2022-07-30 01:22:19 +02:00
67a849077b Texture cleanup: actors/draugr 2022-07-30 01:20:34 +02:00
c733cf6c53 Texture cleanup: actors/dragon 2022-07-30 01:17:59 +02:00
2326dcc967 Texture cleanup: actors/character/eyes/eyesnowelf.dds 2022-07-30 01:17:40 +02:00
6b82383f85 Texture cleanup: actors/chaurus 2022-07-30 01:15:03 +02:00
6f98acde85 Texture cleanup: actors/bear 2022-07-30 01:10:08 +02:00
0b0f52957a Removed low res face textures to fallback to high res SE assets (OverDev) 2022-07-30 00:52:27 +02:00
1a336e8db0 Merged the Bello fix 2022-07-30 00:13:14 +02:00
e7f57f6cf9 Merged the Fluffy fix 2022-07-30 00:09:59 +02:00
a2a6af4e07 Removed _00E_Theriantrophist_BlockCraftingSC, FS_NQ05_AlchemyScript, and FS_NQ07_AlchemyScript from all crafting stations, their functions moved to default player perks 2022-07-30 00:05:32 +02:00
0792dc8b92 Updated the Fluffy fix 2022-07-29 21:57:48 +02:00
e197a08c3c Compatibility checks update 2022-07-29 19:55:38 +02:00
b5e5478fbd Added checks for incompatible mods: DLC, CC, USSEP, Tamriel worldspace, Skyrim cells 2022-07-29 19:32:56 +02:00
462c5ae843 Added Address Library for 1.6.353 2022-07-29 19:19:47 +02:00
d779cd7518 Fluffy patrols the city 2022-07-29 14:52:10 +02:00
306af7d488 Fixed Bello not fleeing from children; made him essential (dogs tend to die); he now stays in behind the stall for the night to avoid disrupting NPC movements 2022-07-29 12:16:11 +02:00
9ede1e012b Once per session, check if something overrides MQP01Home (usually Tamriel) and show a corner notification 2022-07-29 01:36:04 +02:00
83cbf58818 Merged in GavrantFixes_220202.esp 2022-07-28 23:24:47 +02:00
e17a3f685c Merged in TheriantrophistControlQuest optimization 2022-07-28 23:24:45 +02:00
7b379f4af5 Crafting refactoring update 2022-07-28 23:24:44 +02:00
4737d589a2 _00E_Theriantrophist_AlchemyControl: unregister potions on game load instead of in OnItemAdded, do not unregister potions in the secure chest 2022-07-28 23:24:44 +02:00
3b5bc3fffe Prevent users from starting game twice during the same session to avoid an engine bug 2022-07-28 23:24:43 +02:00
0121c3cd13 Silently disable incompatible DLLs without triggering mod manager warnings; added new game counter 2022-07-28 23:24:42 +02:00
8210468f79 Merge branch 'crafting-refactoring' into development 2022-07-28 23:24:42 +02:00
52dbfee936 fixed a typo in the Blade Master affinity descrption and specificed that the HP of the enemy is absorbed in the description of the Ravager affinity 2022-07-27 22:35:41 +02:00
640a95a504 - Fixed the Oak Bow not being craftable by adding its blueprint to the basic crafting plan merchant leveled list, to the rest of the steel-tier weapon blueprints. (Reported by KuroPurple on Discord)
- Moved posters in the Noble Quarter closer to the walls. (Reported by my obsessive-compulsive disorder)
- Shrunk another couple of occlusion planes in the Suntemple courtyard, to fix stuff popping in/out on camera turns.
2022-06-11 18:07:24 +03:00
edb9adf5c6 Meshes\Enderal\Medievalpack - fixed geometry, texturing and normal bugs, somewhat improved vertex coloring
This covers about 75% of the houses in Foreign, Market and Noble quarters of Ark, and at the Farmers Coast, a major portion of scaffolds and wood planking statics around the world.
Also made the roof tiles of the "Ark" houses somewhat thicker in an attempt to fix the sunlight leaking through them to the stuff right below. TBH, it did not help much, but meh...
Checked all meshes in Meshes\Enderal\Medievalpack folder, skipped the unused ones and rocks.
2022-05-01 14:50:18 +03:00
6537332b94 Regenerated normal textures for some very common wooden beaming and planking and for the tips of the columns of the main (dam) bridge of Ark. This fixes black spot artifacts on a whole bunch of houses, scaffolds and fences in Ark, Farmers Coast, the Frostcliffs, etc.
The normal textures were generated from the corresponding diffuse textures with the Basic (free) version of ShaderMap 4 tool because it produces way better results than the popular free online generators I tried. ShaderMap Basic allows non-commercial use, and I believe Enderal SE fits into this category. Also their site says something about "no watermarks" for the pro version, but I failed to notice any watermarks in the result textures, so it's not like there will be "SHADERMAP" written over all wooden textures in Ark or something.
2022-04-26 22:07:59 +03:00
3660da9a2e Fixed wrong textures on parts of Ark's main bridge
Some wrong texture sets had been assigned to a couple of statics making the bridge system at the main gate to Ark (the gate to the Foreign Quarter) and the dam. The original intention 6+ years ago seems to be: one half of the bridge system (at the main gate) gets paved with the darkish cobblestone texture common for Ark (see the ground right at the gate), the other half (over the dam) keeps its original lighter cobblestone texture. I did try that original idea, but it did not impress me visually, so I went with "both halves have the lighter cobblestone from the model" we've got used to over the years, minus the mistextured parts.
2022-04-25 19:05:59 +03:00
3739915ffc Ark's quarters and exterior of Frostcliff Tavern - fixed objects suddenly popping up/disappearing when you round a corner or turn the camera
Basically downsized all occlusion planes in those places. Apparently they work differently in SE and the old LE trick of oversized occlusion boxes/planes causes some sort of render lags now.
2022-04-25 00:11:12 +03:00
c79aa5ee36 Meshes\Enderal\Miscellaneous - fixed the big 4-wheel carts (the ones used in-game)
Fixed triangles with flipped faces or plain holes in the meshes, the almost black cage of the "jail" variant, vertex coloring (less weird black spots on the carts), some shader settings, and of course normals.
2022-03-06 22:06:05 +03:00
cf37d2d221 Meshes\Enderal\Miscellaneous - fixed vertex normals
This will fix some light/shadow artifacts on these very common statics.
Bonus: fixed a few texture and geometry bugs here and there.
2022-02-28 23:11:11 +03:00