Commit Graph

103 Commits

Author SHA1 Message Date
d11d033f58 [OverDev] Fixed the UV map of the two lower common tables (vanilla Skyrim issue) 2021-10-12 17:12:15 +02:00
8389f45669 Updated mud elemental patches 2021-10-12 17:04:28 +02:00
72beb93295 OverDev's mud elemental scale/collision fixes 2021-10-12 17:01:34 +02:00
38b099f3a4 Updated strings 2021-10-12 07:49:19 +02:00
d06da4fb3e Merge branch 'development' into merging 2021-10-12 07:27:09 +02:00
876cc15a9b Merge branch 'merging' into development
# Conflicts:
#	.gitattributes
2021-10-12 07:25:50 +02:00
a5504bfaa6 Delocalized, resaved, localized, decompressed FS.esm 2021-10-12 07:25:07 +02:00
1d7f1e2bb9 Merged gavrant's ESP 2021-10-12 07:24:55 +02:00
bd6ebd82b7 Merge branch 'development' into merging + added remaining gavrant's fixes
# Conflicts:
#	scripts/_00e_questfunctions.pex
#	source/scripts/_00e_questfunctions.psc
2021-10-12 07:24:46 +02:00
666944ad97 Delocalized, resaved, localized, decompressed FS.esm 2021-10-12 06:26:53 +02:00
e53f1adf0f Merged gavrant's ESP 2021-10-12 04:44:02 +02:00
cee86aadc0 Merge branch 'development' into merging + added remaining gavrant's fixes 2021-10-12 04:24:28 +02:00
0eae024fce Merged gramophone silent track into the housing overhaul 2021-10-12 03:44:52 +02:00
52cb383f67 TrollRace AI fix (male height 1.0->1.2) 2021-10-12 03:37:30 +02:00
ffca434851 Re-added fAutosaveEveryXMins to INI 2021-10-12 01:51:20 +02:00
d630065d2b Re-added fAutosaveEveryXMins to INI 2021-10-12 01:48:10 +02:00
853c1eb931 Upper-case English main menu, in line with other languages 2021-10-11 22:09:42 +02:00
0d7e19aaa8 Exclude UTF-16 translate files from autocrlf 2021-10-11 22:09:08 +02:00
3981475455 merged Eddoursul and Gavrants changes of the questsystem script, DisableDialogueQutting() now checks if the correct dialoguemenu file is used, new functions SetActorScale() and AdjustTimePeriodByEngineTimeError() by gavrant, moved the playerhousing scripts in the correct source folder 2021-10-11 20:52:47 +02:00
40085470bd merged Eddoursul and Gavrants changes of the questsystem script, DisableDialogueQutting() now checks if the correct dialoguemenu file is used, new functions SetActorScale() and AdjustTimePeriodByEngineTimeError() by gavrant, moved the playerhousing scripts in the correct source folder 2021-10-11 20:39:58 +02:00
4096ac0b01 added the functions SetActorScale(), AdjustTimePeriodByEngineTimerError(),PrintDebugMessage() and PDF() to the questfunctions script and compiled it 2021-10-11 19:52:08 +02:00
e082175701 added the functions SetActorScale(), AdjustTimePeriodByEngineTimerError(),PrintDebugMessage() and PDF() to the questfunctions script 2021-10-11 19:46:50 +02:00
dfd99beb30 adds a silent track to the gramophone -overdev 2021-10-11 19:20:45 +02:00
c0b15af719 custom distances and meshes for placeable housing objects + script properties that the player can make potions for quests, overhaul of the placement system in the players house (with controller compatibility), fixed the spelling of the "Hay Bale", fixed the texture on the gramophone + volume message 2021-10-11 18:42:23 +02:00
38f443800f Merge remote-tracking branch 'origin/development' into development 2021-10-11 18:36:19 +02:00
a442bc6a0d Revert "Replaced DefaultWater with modified _00E_TemplebayWater; darker water, fixes sharp distant water cutoff"
This reverts commit 290671d6b5.
2021-10-11 16:30:42 +02:00
b6981ad1dd Upper-case English main menu, in line with other languages 2021-10-11 05:44:49 +02:00
12c787edd6 Fixing translate_english.txt 2021-10-11 05:41:34 +02:00
a84091e716 Exclude UTF-16 translate files from autocrlf 2021-10-11 05:41:03 +02:00
0e1aff7955 Upper-case English main menu, in line with other languages 2021-10-11 05:26:33 +02:00
290671d6b5 Replaced DefaultWater with modified _00E_TemplebayWater; darker water, fixes sharp distant water cutoff 2021-10-11 05:04:00 +02:00
9880bae713 Merged destruction book fix in MQ01Start 2021-10-10 20:13:01 +02:00
2db0f79018 Moved Destruction book in MQ01Start to prevent it falling through the ground and removed respawning 2021-10-10 20:11:14 +02:00
ce7890bb58 Faster map transition (0.75->0.4) 2021-10-10 17:57:08 +02:00
72375905d9 Merged ravine boots fix 2021-10-10 17:28:07 +02:00
f57fac7535 Fixed Heavy Leather Boots in the ravine flying away due to being placed partially in the ground 2021-10-10 17:25:51 +02:00
9d44313842 SkyUI font size update 2021-10-10 16:40:35 +02:00
9bbc692a57 Large font in SkyUI by default (better fits Enderal font) 2021-10-10 16:35:41 +02:00
4cf80d1b7a Added SkyUI script sources 2021-10-10 16:17:11 +02:00
283ab552e8 Merge remote-tracking branch 'origin/development' into development 2021-10-10 09:29:39 +02:00
8445709339 Merged ground textures fix 2021-10-10 00:57:37 +02:00
2fb9452045 Fixed incorrectly loading ground textures in front of the Abandoned Temple 2021-10-10 00:54:04 +02:00
aca6649b44 Removed .flm from LFS 2021-10-09 19:46:39 +02:00
ff437b383c Brought back the Quicksave button, moved it to be 2nd and selected by default, making Quit visible right away 2021-10-09 19:44:26 +02:00
9eb4c6c03d Added decompiled quest_journal.swf.flm for at least some change tracking 2021-10-09 19:36:38 +02:00
8d9cbbe54b Merged in paper map tweaks and ExplosionIllusionDarkSmallNoEffects removal 2021-10-09 16:28:49 +02:00
e7b26bafaa Slightly brighter paper map 2021-10-09 16:20:48 +02:00
fca2aec509 Map lighting does not depend on the time of day 2021-10-09 16:20:38 +02:00
1c7e972052 Remove missing ExplosionIllusionDarkSmallNoEffects from _00E_FS_NQR05_PerversionSC 2021-10-09 15:23:19 +02:00
1b8791acf0 Merged in:
- Riverville Lantern Candle Fix
- dialoguemenu.swf check
2021-10-08 22:53:01 +02:00