Commit Graph

1036 Commits

Author SHA1 Message Date
a2a6af4e07 Removed _00E_Theriantrophist_BlockCraftingSC, FS_NQ05_AlchemyScript, and FS_NQ07_AlchemyScript from all crafting stations, their functions moved to default player perks 2022-07-30 00:05:32 +02:00
0792dc8b92 Updated the Fluffy fix 2022-07-29 21:57:48 +02:00
e197a08c3c Compatibility checks update 2022-07-29 19:55:38 +02:00
b5e5478fbd Added checks for incompatible mods: DLC, CC, USSEP, Tamriel worldspace, Skyrim cells 2022-07-29 19:32:56 +02:00
462c5ae843 Added Address Library for 1.6.353 2022-07-29 19:19:47 +02:00
d779cd7518 Fluffy patrols the city 2022-07-29 14:52:10 +02:00
306af7d488 Fixed Bello not fleeing from children; made him essential (dogs tend to die); he now stays in behind the stall for the night to avoid disrupting NPC movements 2022-07-29 12:16:11 +02:00
9ede1e012b Once per session, check if something overrides MQP01Home (usually Tamriel) and show a corner notification 2022-07-29 01:36:04 +02:00
83cbf58818 Merged in GavrantFixes_220202.esp 2022-07-28 23:24:47 +02:00
e17a3f685c Merged in TheriantrophistControlQuest optimization 2022-07-28 23:24:45 +02:00
7b379f4af5 Crafting refactoring update 2022-07-28 23:24:44 +02:00
4737d589a2 _00E_Theriantrophist_AlchemyControl: unregister potions on game load instead of in OnItemAdded, do not unregister potions in the secure chest 2022-07-28 23:24:44 +02:00
3b5bc3fffe Prevent users from starting game twice during the same session to avoid an engine bug 2022-07-28 23:24:43 +02:00
0121c3cd13 Silently disable incompatible DLLs without triggering mod manager warnings; added new game counter 2022-07-28 23:24:42 +02:00
8210468f79 Merge branch 'crafting-refactoring' into development 2022-07-28 23:24:42 +02:00
52dbfee936 fixed a typo in the Blade Master affinity descrption and specificed that the HP of the enemy is absorbed in the description of the Ravager affinity 2022-07-27 22:35:41 +02:00
640a95a504 - Fixed the Oak Bow not being craftable by adding its blueprint to the basic crafting plan merchant leveled list, to the rest of the steel-tier weapon blueprints. (Reported by KuroPurple on Discord)
- Moved posters in the Noble Quarter closer to the walls. (Reported by my obsessive-compulsive disorder)
- Shrunk another couple of occlusion planes in the Suntemple courtyard, to fix stuff popping in/out on camera turns.
2022-06-11 18:07:24 +03:00
edb9adf5c6 Meshes\Enderal\Medievalpack - fixed geometry, texturing and normal bugs, somewhat improved vertex coloring
This covers about 75% of the houses in Foreign, Market and Noble quarters of Ark, and at the Farmers Coast, a major portion of scaffolds and wood planking statics around the world.
Also made the roof tiles of the "Ark" houses somewhat thicker in an attempt to fix the sunlight leaking through them to the stuff right below. TBH, it did not help much, but meh...
Checked all meshes in Meshes\Enderal\Medievalpack folder, skipped the unused ones and rocks.
2022-05-01 14:50:18 +03:00
6537332b94 Regenerated normal textures for some very common wooden beaming and planking and for the tips of the columns of the main (dam) bridge of Ark. This fixes black spot artifacts on a whole bunch of houses, scaffolds and fences in Ark, Farmers Coast, the Frostcliffs, etc.
The normal textures were generated from the corresponding diffuse textures with the Basic (free) version of ShaderMap 4 tool because it produces way better results than the popular free online generators I tried. ShaderMap Basic allows non-commercial use, and I believe Enderal SE fits into this category. Also their site says something about "no watermarks" for the pro version, but I failed to notice any watermarks in the result textures, so it's not like there will be "SHADERMAP" written over all wooden textures in Ark or something.
2022-04-26 22:07:59 +03:00
3660da9a2e Fixed wrong textures on parts of Ark's main bridge
Some wrong texture sets had been assigned to a couple of statics making the bridge system at the main gate to Ark (the gate to the Foreign Quarter) and the dam. The original intention 6+ years ago seems to be: one half of the bridge system (at the main gate) gets paved with the darkish cobblestone texture common for Ark (see the ground right at the gate), the other half (over the dam) keeps its original lighter cobblestone texture. I did try that original idea, but it did not impress me visually, so I went with "both halves have the lighter cobblestone from the model" we've got used to over the years, minus the mistextured parts.
2022-04-25 19:05:59 +03:00
3739915ffc Ark's quarters and exterior of Frostcliff Tavern - fixed objects suddenly popping up/disappearing when you round a corner or turn the camera
Basically downsized all occlusion planes in those places. Apparently they work differently in SE and the old LE trick of oversized occlusion boxes/planes causes some sort of render lags now.
2022-04-25 00:11:12 +03:00
c79aa5ee36 Meshes\Enderal\Miscellaneous - fixed the big 4-wheel carts (the ones used in-game)
Fixed triangles with flipped faces or plain holes in the meshes, the almost black cage of the "jail" variant, vertex coloring (less weird black spots on the carts), some shader settings, and of course normals.
2022-03-06 22:06:05 +03:00
cf37d2d221 Meshes\Enderal\Miscellaneous - fixed vertex normals
This will fix some light/shadow artifacts on these very common statics.
Bonus: fixed a few texture and geometry bugs here and there.
2022-02-28 23:11:11 +03:00
835628a0ba Fixes for female version of "Endralean Sublime Garb" cloth
- Fixed the body wrist clipping through the sleeves, especially with higher character weights (almost fixed, clipping at the right wrist with a battleaxe unsheathed still remains, but it's probably not worth expanding the sleeves further more just for battleaxes)
- Hid the neck seam right under the chocker necklace
- Fixed other minor clipping and texture issues + cleanup of the mesh
2022-02-28 21:22:44 +03:00
a8cd40937b moved the quivers for female characters to the hip in the female skeleton, just like it is for the male version 2022-02-16 20:26:26 +01:00
6c62ef6553 Fixed Fine Leather hood not being weighted for female Aeternas (reported by SwoleTurtle on Discord) 2022-02-02 07:01:30 +03:00
5e25c81298 Fixed Fine Leather boots having the wrong model and their male version not being weighted (reported by SwoleTurtle on Discord) 2022-02-02 06:35:14 +03:00
c596c262db Загрузил(а) файлы в ''
Fixed a bunch of minor pathfinding issues in the exterior of Noble and Myrad quarters of Ark (polished navmeshes)
2022-01-09 10:20:54 +01:00
2a638cd517 Added PlayerPerks property to Player 2022-01-08 11:00:13 +01:00
5f4d3814ea Replaced scripts on crafting stations with perks 2022-01-07 14:51:21 +01:00
4731dd1b58 TheriantrophistControlQuest optimization and graceful degradation 2022-01-07 14:50:50 +01:00
b4622c6f98 Added formlist PlayerPerks to add redundancy in case of overridden Player record by an outdated mod 2021-12-29 22:44:07 +01:00
e2987edcff Added _00E_EmptyFormlist to Skyrim.esm 2021-12-29 15:30:44 +01:00
ebba0413d0 Disable potion return in _00E_Theriantrophist_TransformSC in non-SKSE mode 2021-12-29 13:48:11 +01:00
10483ecf9b Removed _00E_Theriantrophist_BlockCraftingSC from all crafting stations and replaced it with a perk 2021-12-28 16:05:48 +01:00
1d9e5465d5 Added IsDLLLoaded() to EnderalLib 2021-12-28 15:32:17 +01:00
00d454a100 Made bIsInPlacementMode and bDisableNormalActivation conditional in _00E_PlayerhousingMaster 2021-12-28 15:12:27 +01:00
1e03f1ac9f Advance quest stages before removing items in _00E_Theriantrophist_SummonLabSC 2021-12-28 12:38:09 +01:00
0af11ce0de Optimized _00E_Theriantrophist_AlchemyControl, removed obsolete code (2) 2021-12-20 06:15:44 +01:00
4ab9c06e57 Optimized _00E_Theriantrophist_AlchemyControl, removed obsolete code 2021-12-20 04:48:08 +01:00
b5ef32f9a3 Added Subhuman0100's fix for TrapSwingingWall, preventing infinite loop in background 2021-12-20 01:13:21 +01:00
2edfd9c09c Optimized dish tracking in Cuthbert's Legacy 2021-12-20 00:54:45 +01:00
ccdd1b20a4 Optimized ingredient tracking in The Elixir 2021-12-19 23:10:53 +01:00
d35571ca5e Disabled volume manipulation in the starting scene. Made 'enderal - die toten vergessen nicht (build-up).xwm' a bit louder. 2021-12-18 04:04:07 +01:00
fc4135be1c Updated changelog 2021-12-16 23:17:58 +01:00
2088a03cec Updated Russian translation 2021-12-16 20:24:58 +01:00
12f31764f3 Updated female eyes of the possessed from dovaya 2021-12-16 17:53:15 +01:00
650f7e419e Updated changelog. 2021-12-16 10:17:08 +01:00
393d09f40a Updated localizations 2021-12-16 10:10:06 +01:00
15424526c3 Updated build instructions to keep strings loose 2021-12-16 09:39:47 +01:00